phaser/docs/Phaser.Group.html
2016-07-08 15:46:26 +01:00

19870 lines
No EOL
326 KiB
HTML

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>Phaser Class: Group</title>
<!--[if lt IE 9]>
<script src="//html5shiv.googlecode.com/svn/trunk/html5.js"></script>
<![endif]-->
<link type="text/css" rel="stylesheet" href="styles/default.css">
<link type="text/css" rel="stylesheet" href="styles/sunlight.default.css">
<link type="text/css" rel="stylesheet" href="styles/site.cerulean.css">
</head>
<body>
<div class="container-fluid">
<div class="navbar navbar-fixed-top navbar-inverse">
<div style="position: absolute; width: 143px; height: 31px; right: 10px; top: 10px; z-index: 1050"><a href="http://phaser.io"><img src="img/phaser.png" border="0" /></a></div>
<div class="navbar-inner">
<a class="brand" href="index.html">Phaser API</a>
<ul class="nav">
<li class="dropdown">
<a href="namespaces.list.html" class="dropdown-toggle" data-toggle="dropdown">Namespaces<b
class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-0">
<a href="Phaser.html">Phaser</a>
</li>
<li class="class-depth-0">
<a href="Phaser.KeyCode.html">KeyCode</a>
</li>
<li class="class-depth-0">
<a href="PIXI.html">PIXI</a>
</li>
</ul>
</li>
<li class="dropdown">
<a href="classes.list.html" class="dropdown-toggle" data-toggle="dropdown">Classes<b
class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1">
<a href="Phaser.Animation.html">Animation</a>
</li>
<li class="class-depth-1">
<a href="Phaser.AnimationManager.html">AnimationManager</a>
</li>
<li class="class-depth-1">
<a href="Phaser.AnimationParser.html">AnimationParser</a>
</li>
<li class="class-depth-1">
<a href="Phaser.ArraySet.html">ArraySet</a>
</li>
<li class="class-depth-1">
<a href="Phaser.ArrayUtils.html">ArrayUtils</a>
</li>
<li class="class-depth-1">
<a href="Phaser.AudioSprite.html">AudioSprite</a>
</li>
<li class="class-depth-1">
<a href="Phaser.BitmapData.html">BitmapData</a>
</li>
<li class="class-depth-1">
<a href="Phaser.BitmapText.html">BitmapText</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Bullet.html">Bullet</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Button.html">Button</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Cache.html">Cache</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Camera.html">Camera</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Canvas.html">Canvas</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Circle.html">Circle</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Color.html">Color</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Component.Angle.html">Angle</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Component.Animation.html">Animation</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Component.AutoCull.html">AutoCull</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Component.Bounds.html">Bounds</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Component.BringToTop.html">BringToTop</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Component.Core.html">Core</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Component.Crop.html">Crop</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Component.Delta.html">Delta</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Component.Destroy.html">Destroy</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Component.FixedToCamera.html">FixedToCamera</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Component.Health.html">Health</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Component.InCamera.html">InCamera</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Component.InputEnabled.html">InputEnabled</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Component.InWorld.html">InWorld</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Component.LifeSpan.html">LifeSpan</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Component.LoadTexture.html">LoadTexture</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Component.Overlap.html">Overlap</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Component.PhysicsBody.html">PhysicsBody</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Component.Reset.html">Reset</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Component.ScaleMinMax.html">ScaleMinMax</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Component.Smoothed.html">Smoothed</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Create.html">Create</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Creature.html">Creature</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Device.html">Device</a>
</li>
<li class="class-depth-1">
<a href="Phaser.DeviceButton.html">DeviceButton</a>
</li>
<li class="class-depth-1">
<a href="Phaser.DOM.html">DOM</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Easing.html">Easing</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Easing.Back.html">Back</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Easing.Bounce.html">Bounce</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Easing.Circular.html">Circular</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Easing.Cubic.html">Cubic</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Easing.Elastic.html">Elastic</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Easing.Exponential.html">Exponential</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Easing.Linear.html">Linear</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Easing.Quadratic.html">Quadratic</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Easing.Quartic.html">Quartic</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Easing.Quintic.html">Quintic</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Easing.Sinusoidal.html">Sinusoidal</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Ellipse.html">Ellipse</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Events.html">Events</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Filter.html">Filter</a>
</li>
<li class="class-depth-1">
<a href="Phaser.FlexGrid.html">FlexGrid</a>
</li>
<li class="class-depth-1">
<a href="Phaser.FlexLayer.html">FlexLayer</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Frame.html">Frame</a>
</li>
<li class="class-depth-1">
<a href="Phaser.FrameData.html">FrameData</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Game.html">Game</a>
</li>
<li class="class-depth-1">
<a href="Phaser.GameObjectCreator.html">GameObjectCreator</a>
</li>
<li class="class-depth-1">
<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Gamepad.html">Gamepad</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Graphics.html">Graphics</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Group.html">Group</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Image.html">Image</a>
</li>
<li class="class-depth-1">
<a href="Phaser.ImageCollection.html">ImageCollection</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Input.html">Input</a>
</li>
<li class="class-depth-1">
<a href="Phaser.InputHandler.html">InputHandler</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Key.html">Key</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Keyboard.html">Keyboard</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Line.html">Line</a>
</li>
<li class="class-depth-1">
<a href="Phaser.LinkedList.html">LinkedList</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Loader.html">Loader</a>
</li>
<li class="class-depth-1">
<a href="Phaser.LoaderParser.html">LoaderParser</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Math.html">Math</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Matrix.html">Matrix</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Mouse.html">Mouse</a>
</li>
<li class="class-depth-1">
<a href="Phaser.MSPointer.html">MSPointer</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Net.html">Net</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Particle.html">Particle</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Particles.html">Particles</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Particles.Arcade.html">Arcade</a>
</li>
<li class="class-depth-3">
<a href="Phaser.Particles.Arcade.Emitter.html">Emitter</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Physics.html">Physics</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Physics.Arcade.html">Arcade</a>
</li>
<li class="class-depth-3">
<a href="Phaser.Physics.Arcade.Body.html">Body</a>
</li>
<li class="class-depth-3">
<a href="Phaser.Physics.Arcade.TilemapCollision.html">TilemapCollision</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Physics.Ninja.html">Ninja</a>
</li>
<li class="class-depth-3">
<a href="Phaser.Physics.Ninja.AABB.html">AABB</a>
</li>
<li class="class-depth-3">
<a href="Phaser.Physics.Ninja.Body.html">Body</a>
</li>
<li class="class-depth-3">
<a href="Phaser.Physics.Ninja.Circle.html">Circle</a>
</li>
<li class="class-depth-3">
<a href="Phaser.Physics.Ninja.Tile.html">Tile</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Physics.P2.html">P2</a>
</li>
<li class="class-depth-3">
<a href="Phaser.Physics.P2.Body.html">Body</a>
</li>
<li class="class-depth-3">
<a href="Phaser.Physics.P2.BodyDebug.html">BodyDebug</a>
</li>
<li class="class-depth-3">
<a href="Phaser.Physics.P2.CollisionGroup.html">CollisionGroup</a>
</li>
<li class="class-depth-3">
<a href="Phaser.Physics.P2.ContactMaterial.html">ContactMaterial</a>
</li>
<li class="class-depth-3">
<a href="Phaser.Physics.P2.DistanceConstraint.html">DistanceConstraint</a>
</li>
<li class="class-depth-3">
<a href="Phaser.Physics.P2.FixtureList.html">FixtureList</a>
</li>
<li class="class-depth-3">
<a href="Phaser.Physics.P2.GearConstraint.html">GearConstraint</a>
</li>
<li class="class-depth-3">
<a href="Phaser.Physics.P2.InversePointProxy.html">InversePointProxy</a>
</li>
<li class="class-depth-3">
<a href="Phaser.Physics.P2.LockConstraint.html">LockConstraint</a>
</li>
<li class="class-depth-3">
<a href="Phaser.Physics.P2.Material.html">Material</a>
</li>
<li class="class-depth-3">
<a href="Phaser.Physics.P2.PointProxy.html">PointProxy</a>
</li>
<li class="class-depth-3">
<a href="Phaser.Physics.P2.PrismaticConstraint.html">PrismaticConstraint</a>
</li>
<li class="class-depth-3">
<a href="Phaser.Physics.P2.RevoluteConstraint.html">RevoluteConstraint</a>
</li>
<li class="class-depth-3">
<a href="Phaser.Physics.P2.RotationalSpring.html">RotationalSpring</a>
</li>
<li class="class-depth-3">
<a href="Phaser.Physics.P2.Spring.html">Spring</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Plugin.html">Plugin</a>
</li>
<li class="class-depth-1">
<a href="Phaser.PluginManager.html">PluginManager</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Point.html">Point</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Pointer.html">Pointer</a>
</li>
<li class="class-depth-1">
<a href="Phaser.PointerMode.html">PointerMode</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Polygon.html">Polygon</a>
</li>
<li class="class-depth-1">
<a href="Phaser.QuadTree.html">QuadTree</a>
</li>
<li class="class-depth-1">
<a href="Phaser.RandomDataGenerator.html">RandomDataGenerator</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Rectangle.html">Rectangle</a>
</li>
<li class="class-depth-1">
<a href="Phaser.RenderTexture.html">RenderTexture</a>
</li>
<li class="class-depth-1">
<a href="Phaser.RequestAnimationFrame.html">RequestAnimationFrame</a>
</li>
<li class="class-depth-1">
<a href="Phaser.RetroFont.html">RetroFont</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Rope.html">Rope</a>
</li>
<li class="class-depth-1">
<a href="Phaser.RoundedRectangle.html">RoundedRectangle</a>
</li>
<li class="class-depth-1">
<a href="Phaser.ScaleManager.html">ScaleManager</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Signal.html">Signal</a>
</li>
<li class="class-depth-1">
<a href="Phaser.SignalBinding.html">SignalBinding</a>
</li>
<li class="class-depth-1">
<a href="Phaser.SinglePad.html">SinglePad</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Sound.html">Sound</a>
</li>
<li class="class-depth-1">
<a href="Phaser.SoundManager.html">SoundManager</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Sprite.html">Sprite</a>
</li>
<li class="class-depth-1">
<a href="Phaser.SpriteBatch.html">SpriteBatch</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Stage.html">Stage</a>
</li>
<li class="class-depth-1">
<a href="Phaser.State.html">State</a>
</li>
<li class="class-depth-1">
<a href="Phaser.StateManager.html">StateManager</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Text.html">Text</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Tile.html">Tile</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Tilemap.html">Tilemap</a>
</li>
<li class="class-depth-1">
<a href="Phaser.TilemapLayer.html">TilemapLayer</a>
</li>
<li class="class-depth-1">
<a href="Phaser.TilemapParser.html">TilemapParser</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Tileset.html">Tileset</a>
</li>
<li class="class-depth-1">
<a href="Phaser.TileSprite.html">TileSprite</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Time.html">Time</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Timer.html">Timer</a>
</li>
<li class="class-depth-1">
<a href="Phaser.TimerEvent.html">TimerEvent</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Touch.html">Touch</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Tween.html">Tween</a>
</li>
<li class="class-depth-1">
<a href="Phaser.TweenData.html">TweenData</a>
</li>
<li class="class-depth-1">
<a href="Phaser.TweenManager.html">TweenManager</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Utils.html">Utils</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Utils.Debug.html">Debug</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Video.html">Video</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Weapon.html">Weapon</a>
</li>
<li class="class-depth-1">
<a href="Phaser.World.html">World</a>
</li>
<li class="class-depth-1">
<a href="PIXI.AbstractFilter.html">AbstractFilter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.BaseTexture.html">BaseTexture</a>
</li>
<li class="class-depth-1">
<a href="PIXI.CanvasBuffer.html">CanvasBuffer</a>
</li>
<li class="class-depth-1">
<a href="PIXI.CanvasGraphics.html">CanvasGraphics</a>
</li>
<li class="class-depth-1">
<a href="PIXI.CanvasMaskManager.html">CanvasMaskManager</a>
</li>
<li class="class-depth-1">
<a href="PIXI.CanvasPool.html">CanvasPool</a>
</li>
<li class="class-depth-1">
<a href="PIXI.CanvasRenderer.html">CanvasRenderer</a>
</li>
<li class="class-depth-1">
<a href="PIXI.CanvasTinter.html">CanvasTinter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.ComplexPrimitiveShader.html">ComplexPrimitiveShader</a>
</li>
<li class="class-depth-1">
<a href="PIXI.DisplayObjectContainer.html">DisplayObjectContainer</a>
</li>
<li class="class-depth-1">
<a href="PIXI.EarCut.html">EarCut</a>
</li>
<li class="class-depth-1">
<a href="PIXI.Event.html">Event</a>
</li>
<li class="class-depth-1">
<a href="PIXI.EventTarget.html">EventTarget</a>
</li>
<li class="class-depth-1">
<a href="PIXI.FilterTexture.html">FilterTexture</a>
</li>
<li class="class-depth-1">
<a href="PIXI.Graphics.html">Graphics</a>
</li>
<li class="class-depth-1">
<a href="PIXI.GraphicsData.html">GraphicsData</a>
</li>
<li class="class-depth-1">
<a href="PIXI.PIXI.html">PIXI</a>
</li>
<li class="class-depth-2">
<a href="PIXI.PIXI.DisplayObject.html">DisplayObject</a>
</li>
<li class="class-depth-1">
<a href="PIXI.PixiFastShader.html">PixiFastShader</a>
</li>
<li class="class-depth-1">
<a href="PIXI.PixiShader.html">PixiShader</a>
</li>
<li class="class-depth-1">
<a href="PIXI.PolyK.html">PolyK</a>
</li>
<li class="class-depth-1">
<a href="PIXI.PrimitiveShader.html">PrimitiveShader</a>
</li>
<li class="class-depth-1">
<a href="PIXI.RenderTexture.html">RenderTexture</a>
</li>
<li class="class-depth-1">
<a href="PIXI.Rope.html">Rope</a>
</li>
<li class="class-depth-1">
<a href="PIXI.Sprite.html">Sprite</a>
</li>
<li class="class-depth-1">
<a href="PIXI.SpriteBatch.html">SpriteBatch</a>
</li>
<li class="class-depth-1">
<a href="PIXI.Strip.html">Strip</a>
</li>
<li class="class-depth-1">
<a href="PIXI.StripShader.html">StripShader</a>
</li>
<li class="class-depth-1">
<a href="PIXI.Texture.html">Texture</a>
</li>
<li class="class-depth-1">
<a href="PIXI.TilingSprite.html">TilingSprite</a>
</li>
<li class="class-depth-1">
<a href="PIXI.WebGLBlendModeManager.html">WebGLBlendModeManager</a>
</li>
<li class="class-depth-1">
<a href="PIXI.WebGLFastSpriteBatch.html">WebGLFastSpriteBatch</a>
</li>
<li class="class-depth-1">
<a href="PIXI.WebGLFilterManager.html">WebGLFilterManager</a>
</li>
<li class="class-depth-1">
<a href="PIXI.WebGLRenderer.html">WebGLRenderer</a>
</li>
</ul>
</li>
<li class="dropdown">
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-0">
<a href="global.html#ANGLE_DOWN">ANGLE_DOWN</a>
</li>
<li class="class-depth-0">
<a href="global.html#ANGLE_LEFT">ANGLE_LEFT</a>
</li>
<li class="class-depth-0">
<a href="global.html#ANGLE_NORTH_EAST">ANGLE_NORTH_EAST</a>
</li>
<li class="class-depth-0">
<a href="global.html#ANGLE_NORTH_WEST">ANGLE_NORTH_WEST</a>
</li>
<li class="class-depth-0">
<a href="global.html#ANGLE_RIGHT">ANGLE_RIGHT</a>
</li>
<li class="class-depth-0">
<a href="global.html#ANGLE_SOUTH_EAST">ANGLE_SOUTH_EAST</a>
</li>
<li class="class-depth-0">
<a href="global.html#ANGLE_SOUTH_WEST">ANGLE_SOUTH_WEST</a>
</li>
<li class="class-depth-0">
<a href="global.html#ANGLE_UP">ANGLE_UP</a>
</li>
<li class="class-depth-0">
<a href="global.html#AUTO">AUTO</a>
</li>
<li class="class-depth-0">
<a href="global.html#BITMAPDATA">BITMAPDATA</a>
</li>
<li class="class-depth-0">
<a href="global.html#BITMAPTEXT">BITMAPTEXT</a>
</li>
<li class="class-depth-0">
<a href="global.html#blendModes">blendModes</a>
</li>
<li class="class-depth-0">
<a href="global.html#BOTTOM_CENTER">BOTTOM_CENTER</a>
</li>
<li class="class-depth-0">
<a href="global.html#BOTTOM_LEFT">BOTTOM_LEFT</a>
</li>
<li class="class-depth-0">
<a href="global.html#BOTTOM_RIGHT">BOTTOM_RIGHT</a>
</li>
<li class="class-depth-0">
<a href="global.html#BUTTON">BUTTON</a>
</li>
<li class="class-depth-0">
<a href="global.html#CANVAS">CANVAS</a>
</li>
<li class="class-depth-0">
<a href="global.html#CANVAS_FILTER">CANVAS_FILTER</a>
</li>
<li class="class-depth-0">
<a href="global.html#CENTER">CENTER</a>
</li>
<li class="class-depth-0">
<a href="global.html#CIRCLE">CIRCLE</a>
</li>
<li class="class-depth-0">
<a href="global.html#CREATURE">CREATURE</a>
</li>
<li class="class-depth-0">
<a href="global.html#displayList">displayList</a>
</li>
<li class="class-depth-0">
<a href="global.html#DOWN">DOWN</a>
</li>
<li class="class-depth-0">
<a href="global.html#ELLIPSE">ELLIPSE</a>
</li>
<li class="class-depth-0">
<a href="global.html#EMITTER">EMITTER</a>
</li>
<li class="class-depth-0">
<a href="global.html#GAMES">GAMES</a>
</li>
<li class="class-depth-0">
<a href="global.html#GRAPHICS">GRAPHICS</a>
</li>
<li class="class-depth-0">
<a href="global.html#GROUP">GROUP</a>
</li>
<li class="class-depth-0">
<a href="global.html#HEADLESS">HEADLESS</a>
</li>
<li class="class-depth-0">
<a href="global.html#HORIZONTAL">HORIZONTAL</a>
</li>
<li class="class-depth-0">
<a href="global.html#IMAGE">IMAGE</a>
</li>
<li class="class-depth-0">
<a href="global.html#intersectsRectangle">intersectsRectangle</a>
</li>
<li class="class-depth-0">
<a href="global.html#LANDSCAPE">LANDSCAPE</a>
</li>
<li class="class-depth-0">
<a href="global.html#LEFT">LEFT</a>
</li>
<li class="class-depth-0">
<a href="global.html#LEFT_BOTTOM">LEFT_BOTTOM</a>
</li>
<li class="class-depth-0">
<a href="global.html#LEFT_CENTER">LEFT_CENTER</a>
</li>
<li class="class-depth-0">
<a href="global.html#LEFT_TOP">LEFT_TOP</a>
</li>
<li class="class-depth-0">
<a href="global.html#LINE">LINE</a>
</li>
<li class="class-depth-0">
<a href="global.html#MATRIX">MATRIX</a>
</li>
<li class="class-depth-0">
<a href="global.html#NONE">NONE</a>
</li>
<li class="class-depth-0">
<a href="global.html#PENDING_ATLAS">PENDING_ATLAS</a>
</li>
<li class="class-depth-0">
<a href="global.html#POINT">POINT</a>
</li>
<li class="class-depth-0">
<a href="global.html#POINTER">POINTER</a>
</li>
<li class="class-depth-0">
<a href="global.html#POLYGON">POLYGON</a>
</li>
<li class="class-depth-0">
<a href="global.html#PORTRAIT">PORTRAIT</a>
</li>
<li class="class-depth-0">
<a href="global.html#RECTANGLE">RECTANGLE</a>
</li>
<li class="class-depth-0">
<a href="global.html#RENDERTEXTURE">RENDERTEXTURE</a>
</li>
<li class="class-depth-0">
<a href="global.html#RETROFONT">RETROFONT</a>
</li>
<li class="class-depth-0">
<a href="global.html#RIGHT">RIGHT</a>
</li>
<li class="class-depth-0">
<a href="global.html#RIGHT_BOTTOM">RIGHT_BOTTOM</a>
</li>
<li class="class-depth-0">
<a href="global.html#RIGHT_CENTER">RIGHT_CENTER</a>
</li>
<li class="class-depth-0">
<a href="global.html#RIGHT_TOP">RIGHT_TOP</a>
</li>
<li class="class-depth-0">
<a href="global.html#ROPE">ROPE</a>
</li>
<li class="class-depth-0">
<a href="global.html#ROUNDEDRECTANGLE">ROUNDEDRECTANGLE</a>
</li>
<li class="class-depth-0">
<a href="global.html#scaleModes">scaleModes</a>
</li>
<li class="class-depth-0">
<a href="global.html#SPRITE">SPRITE</a>
</li>
<li class="class-depth-0">
<a href="global.html#SPRITEBATCH">SPRITEBATCH</a>
</li>
<li class="class-depth-0">
<a href="global.html#TEXT">TEXT</a>
</li>
<li class="class-depth-0">
<a href="global.html#TILEMAP">TILEMAP</a>
</li>
<li class="class-depth-0">
<a href="global.html#TILEMAPLAYER">TILEMAPLAYER</a>
</li>
<li class="class-depth-0">
<a href="global.html#TILESPRITE">TILESPRITE</a>
</li>
<li class="class-depth-0">
<a href="global.html#TOP_CENTER">TOP_CENTER</a>
</li>
<li class="class-depth-0">
<a href="global.html#TOP_LEFT">TOP_LEFT</a>
</li>
<li class="class-depth-0">
<a href="global.html#TOP_RIGHT">TOP_RIGHT</a>
</li>
<li class="class-depth-0">
<a href="global.html#UP">UP</a>
</li>
<li class="class-depth-0">
<a href="global.html#VERSION">VERSION</a>
</li>
<li class="class-depth-0">
<a href="global.html#VERTICAL">VERTICAL</a>
</li>
<li class="class-depth-0">
<a href="global.html#VIDEO">VIDEO</a>
</li>
<li class="class-depth-0">
<a href="global.html#WEBGL">WEBGL</a>
</li>
<li class="class-depth-0">
<a href="global.html#WEBGL_FILTER">WEBGL_FILTER</a>
</li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Core<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.Game.html">Game</a></li>
<li class="class-depth-1"><a href="Phaser.Group.html">Group</a></li>
<li class="class-depth-1"><a href="Phaser.World.html">World</a></li>
<li class="class-depth-1"><a href="Phaser.Loader.html">Loader</a></li>
<li class="class-depth-1"><a href="Phaser.Cache.html">Cache</a></li>
<li class="class-depth-1"><a href="Phaser.Time.html">Time</a></li>
<li class="class-depth-1"><a href="Phaser.Camera.html">Camera</a></li>
<li class="class-depth-1"><a href="Phaser.StateManager.html">State Manager</a></li>
<li class="class-depth-1"><a href="Phaser.TweenManager.html">Tween Manager</a></li>
<li class="class-depth-1"><a href="Phaser.SoundManager.html">Sound Manager</a></li>
<li class="class-depth-1"><a href="Phaser.Input.html">Input Manager</a></li>
<li class="class-depth-1"><a href="Phaser.ScaleManager.html">Scale Manager</a></li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Game Objects<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.GameObjectFactory.html">Factory (game.add)</a></li>
<li class="class-depth-1"><a href="Phaser.GameObjectCreator.html">Creator (game.make)</a></li>
<li class="class-depth-1"><a href="Phaser.Sprite.html">Sprite</a></li>
<li class="class-depth-1"><a href="Phaser.Image.html">Image</a></li>
<li class="class-depth-1"><a href="Phaser.Sound.html">Sound</a></li>
<li class="class-depth-1"><a href="Phaser.Video.html">Video</a></li>
<li class="class-depth-1"><a href="Phaser.Particles.Arcade.Emitter.html">Particle Emitter</a></li>
<li class="class-depth-1"><a href="Phaser.Particle.html">Particle</a></li>
<li class="class-depth-1"><a href="Phaser.Text.html">Text</a></li>
<li class="class-depth-1"><a href="Phaser.Tween.html">Tween</a></li>
<li class="class-depth-1"><a href="Phaser.BitmapText.html">BitmapText</a></li>
<li class="class-depth-1"><a href="Phaser.Tilemap.html">Tilemap</a></li>
<li class="class-depth-1"><a href="Phaser.BitmapData.html">BitmapData</a></li>
<li class="class-depth-1"><a href="Phaser.RetroFont.html">RetroFont</a></li>
<li class="class-depth-1"><a href="Phaser.Button.html">Button</a></li>
<li class="class-depth-1"><a href="Phaser.Animation.html">Animation</a></li>
<li class="class-depth-1"><a href="Phaser.Graphics.html">Graphics</a></li>
<li class="class-depth-1"><a href="Phaser.RenderTexture.html">RenderTexture</a></li>
<li class="class-depth-1"><a href="Phaser.TileSprite.html">TileSprite</a></li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Geometry<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.Circle.html">Circle</a></li>
<li class="class-depth-1"><a href="Phaser.Ellipse.html">Ellipse</a></li>
<li class="class-depth-1"><a href="Phaser.Line.html">Line</a></li>
<li class="class-depth-1"><a href="Phaser.Matrix.html">Matrix</a></li>
<li class="class-depth-1"><a href="Phaser.Point.html">Point</a></li>
<li class="class-depth-1"><a href="Phaser.Polygon.html">Polygon</a></li>
<li class="class-depth-1"><a href="Phaser.Rectangle.html">Rectangle</a></li>
<li class="class-depth-1"><a href="Phaser.RoundedRectangle.html">Rounded Rectangle</a></li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Physics<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.Physics.Arcade.html">Arcade Physics</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.Arcade.Body.html">Body</a></li>
<li class="class-depth-2"><a href="Phaser.Weapon.html">Weapon</a></li>
<li class="class-depth-1"><a href="Phaser.Physics.P2.html">P2 Physics</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.Body.html">Body</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.Spring.html">Spring</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.CollisionGroup.html">CollisionGroup</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.ContactMaterial.html">ContactMaterial</a></li>
<li class="class-depth-1"><a href="Phaser.Physics.Ninja.html">Ninja Physics</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.Body.html">Body</a></li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Input<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.InputHandler.html">Input Handler</a></li>
<li class="class-depth-1"><a href="Phaser.Pointer.html">Pointer</a></li>
<li class="class-depth-1"><a href="Phaser.DeviceButton.html">Device Button</a></li>
<li class="class-depth-1"><a href="Phaser.Mouse.html">Mouse</a></li>
<li class="class-depth-1"><a href="Phaser.Keyboard.html">Keyboard</a></li>
<li class="class-depth-1"><a href="Phaser.Key.html">Key</a></li>
<li class="class-depth-1"><a href="Phaser.Gamepad.html">Gamepad</a></li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Community<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="http://phaser.io">Phaser Web Site</a></li>
<li class="class-depth-1"><a href="https://github.com/photonstorm/phaser">Phaser Github</a></li>
<li class="class-depth-1"><a href="http://phaser.io/examples">Phaser Examples</a></li>
<li class="class-depth-1"><a href="https://github.com/photonstorm/phaser-plugins">Phaser Plugins</a></li>
<li class="class-depth-1"><a href="http://www.html5gamedevs.com/forum/14-phaser/">Forum</a></li>
<li class="class-depth-1"><a href="http://stackoverflow.com/questions/tagged/phaser-framework">Stack Overflow</a></li>
<li class="class-depth-1"><a href="http://phaser.io/learn">Tutorials</a></li>
<li class="class-depth-1"><a href="http://phaser.io/community/newsletter">Newsletter</a></li>
<li class="class-depth-1"><a href="http://phaser.io/community/twitter">Twitter</a></li>
<li class="class-depth-1"><a href="http://phaser.io/community/slack">Slack</a></li>
<li class="class-depth-1"><a href="http://phaser.io/community/donate">Donate</a></li>
<li class="class-depth-1"><a href="https://www.codeandweb.com/texturepacker/phaser">Texture Packer</a></li>
</ul>
</li>
</ul>
</div>
</div>
<div class="row-fluid">
<div class="span8">
<div id="main">
<!--<h1 class="page-title">Class: Group</h1>-->
<section>
<header>
<h2>
<span class="ancestors"><a href="Phaser.html">Phaser</a>.</span>
Group
</h2>
</header>
<article>
<div class="container-overview">
<dt>
<h4 class="name "
id="Group"><span class="type-signature"></span>new Group<span class="signature">(game, <span class="optional">parent</span>, <span class="optional">name</span>, <span class="optional">addToStage</span>, <span class="optional">enableBody</span>, <span class="optional">physicsBodyType</span>)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>A Group is a container for <a href="global.html#DisplayObject">display objects</a> including <a href="Phaser.Sprite.html">Sprites</a> and <a href="Phaser.Image.html">Images</a>.</p>
<p>Groups form the logical tree structure of the display/scene graph where local transformations are applied to children.
For instance, all children are also moved/rotated/scaled when the group is moved/rotated/scaled.</p>
<p>In addition, Groups provides support for fast pooling and object recycling.</p>
<p>Groups are also display objects and can be nested as children within other Groups.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>game</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Game.html">Phaser.Game</a></span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>A reference to the currently running game.</p></td>
</tr>
<tr>
<td class="name"><code>parent</code></td>
<td class="type">
<span class="param-type"><a href="global.html#DisplayObject">DisplayObject</a></span>
|
<span class="param-type">null</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
(game world)
</td>
<td class="description last"><p>The parent Group (or other <a href="global.html#DisplayObject">DisplayObject</a>) that this group will be added to.
If undefined/unspecified the Group will be added to the <a href="Phaser.Game.html#world">Game World</a>; if null the Group will not be added to any parent.</p></td>
</tr>
<tr>
<td class="name"><code>name</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
'group'
</td>
<td class="description last"><p>A name for this group. Not used internally but useful for debugging.</p></td>
</tr>
<tr>
<td class="name"><code>addToStage</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
false
</td>
<td class="description last"><p>If true this group will be added directly to the Game.Stage instead of Game.World.</p></td>
</tr>
<tr>
<td class="name"><code>enableBody</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
false
</td>
<td class="description last"><p>If true all Sprites created with #create or #createMulitple will have a physics body created on them. Change the body type with #physicsBodyType.</p></td>
</tr>
<tr>
<td class="name"><code>physicsBodyType</code></td>
<td class="type">
<span class="param-type">integer</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
0
</td>
<td class="description last"><p>The physics body type to use when physics bodies are automatically added. See #physicsBodyType for values.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_Group.js.html">core/Group.js</a>, <a href="src_core_Group.js.html#sunlight-1-line-27">line 27</a>
</dt>
</dl>
</dd>
</div>
<h3 class="subsection-title">Extends</h3>
<ul>
<li><a href="PIXI.DisplayObjectContainer.html">PIXI.DisplayObjectContainer</a></li>
</ul>
<h3 class="subsection-title">Members</h3>
<dl>
<dt>
<h4 class="name "
id=".RETURN_CHILD"><span class="type-signature">&lt;static, constant> </span>RETURN_CHILD<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>A returnType value, as specified in <a href="Phaser.Group.html#iterate">iterate</a> eg.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_Group.js.html">core/Group.js</a>, <a href="src_core_Group.js.html#sunlight-1-line-318">line 318</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id=".RETURN_NONE"><span class="type-signature">&lt;static, constant> </span>RETURN_NONE<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>A returnType value, as specified in <a href="Phaser.Group.html#iterate">iterate</a> eg.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_Group.js.html">core/Group.js</a>, <a href="src_core_Group.js.html#sunlight-1-line-304">line 304</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id=".RETURN_TOTAL"><span class="type-signature">&lt;static, constant> </span>RETURN_TOTAL<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>A returnType value, as specified in <a href="Phaser.Group.html#iterate">iterate</a> eg.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_Group.js.html">core/Group.js</a>, <a href="src_core_Group.js.html#sunlight-1-line-311">line 311</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id=".SORT_ASCENDING"><span class="type-signature">&lt;static, constant> </span>SORT_ASCENDING<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>A sort ordering value, as specified in <a href="Phaser.Group.html#sort">sort</a> eg.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_Group.js.html">core/Group.js</a>, <a href="src_core_Group.js.html#sunlight-1-line-325">line 325</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id=".SORT_DESCENDING"><span class="type-signature">&lt;static, constant> </span>SORT_DESCENDING<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>A sort ordering value, as specified in <a href="Phaser.Group.html#sort">sort</a> eg.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_Group.js.html">core/Group.js</a>, <a href="src_core_Group.js.html#sunlight-1-line-332">line 332</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="alive"><span class="type-signature"></span>alive<span class="type-signature"> :boolean</span></h4>
</dt>
<dd>
<div class="description">
<p>The alive property is useful for Groups that are children of other Groups and need to be included/excluded in checks like forEachAlive.</p>
</div>
<dl class="details">
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>true</li></ul></dd>
<dt class="tag-source">Source -
<a href="src_core_Group.js.html">core/Group.js</a>, <a href="src_core_Group.js.html#sunlight-1-line-93">line 93</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="alpha"><span class="type-signature"></span>alpha<span class="type-signature"> :number</span></h4>
</dt>
<dd>
<div class="description">
<p>The alpha value of the group container.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_Group.js.html">core/Group.js</a>, <a href="src_core_Group.js.html#sunlight-1-line-2945">line 2945</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="angle"><span class="type-signature"></span>angle<span class="type-signature"> :number</span></h4>
</dt>
<dd>
<div class="description">
<p>The angle of rotation of the group container, in degrees.</p>
<p>This adjusts the group itself by modifying its local rotation transform.</p>
<p>This has no impact on the rotation/angle properties of the children, but it will update their worldTransform
and on-screen orientation and position.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_Group.js.html">core/Group.js</a>, <a href="src_core_Group.js.html#sunlight-1-line-2594">line 2594</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="bottom"><span class="type-signature"></span>bottom<span class="type-signature"> :number</span></h4>
</dt>
<dd>
<div class="description">
<p>The bottom coordinate of this Group.</p>
<p>It is derived by calling <code>getBounds</code>, calculating the Groups dimensions based on its
visible children.</p>
<p>Note that no ancestors are factored into the result, meaning that if this Group is
nested within another Group, with heavy transforms on it, the result of this property
is likely to be incorrect. It is safe to get and set this property if the Group is a
top-level descendant of Phaser.World, or untransformed parents.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_Group.js.html">core/Group.js</a>, <a href="src_core_Group.js.html#sunlight-1-line-2782">line 2782</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="cameraOffset"><span class="type-signature"></span>cameraOffset<span class="type-signature"> :<a href="Phaser.Point.html">Phaser.Point</a></span></h4>
</dt>
<dd>
<div class="description">
<p>If this object is <a href="Phaser.Group.html#fixedToCamera">fixedToCamera</a> then this stores the x/y position offset relative to the top-left of the camera view.
If the parent of this Group is also <code>fixedToCamera</code> then the offset here is in addition to that and should typically be disabled.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_Group.js.html">core/Group.js</a>, <a href="src_core_Group.js.html#sunlight-1-line-272">line 272</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="centerX"><span class="type-signature"></span>centerX<span class="type-signature"> :number</span></h4>
</dt>
<dd>
<div class="description">
<p>The center x coordinate of this Group.</p>
<p>It is derived by calling <code>getBounds</code>, calculating the Groups dimensions based on its
visible children.</p>
<p>Note that no ancestors are factored into the result, meaning that if this Group is
nested within another Group, with heavy transforms on it, the result of this property
is likely to be incorrect. It is safe to get and set this property if the Group is a
top-level descendant of Phaser.World, or untransformed parents.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_Group.js.html">core/Group.js</a>, <a href="src_core_Group.js.html#sunlight-1-line-2617">line 2617</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="centerY"><span class="type-signature"></span>centerY<span class="type-signature"> :number</span></h4>
</dt>
<dd>
<div class="description">
<p>The center y coordinate of this Group.</p>
<p>It is derived by calling <code>getBounds</code>, calculating the Groups dimensions based on its
visible children.</p>
<p>Note that no ancestors are factored into the result, meaning that if this Group is
nested within another Group, with heavy transforms on it, the result of this property
is likely to be incorrect. It is safe to get and set this property if the Group is a
top-level descendant of Phaser.World, or untransformed parents.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_Group.js.html">core/Group.js</a>, <a href="src_core_Group.js.html#sunlight-1-line-2650">line 2650</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="children"><span class="type-signature">&lt;readonly> </span>children<span class="type-signature"> :Array.&lt;<a href="global.html#DisplayObject">DisplayObject</a>></span></h4>
</dt>
<dd>
<div class="description">
<p>[read-only] The array of children of this container.</p>
</div>
<h5>Type:</h5>
<ul>
<li>
<span class="param-type">Array.&lt;<a href="global.html#DisplayObject">DisplayObject</a>></span>
</li>
</ul>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="PIXI.DisplayObjectContainer.html#children">PIXI.DisplayObjectContainer#children</a>
</li></dd>
<dt class="tag-source">Source -
<a href="src_pixi_display_DisplayObjectContainer.js.html">pixi/display/DisplayObjectContainer.js</a>, <a href="src_pixi_display_DisplayObjectContainer.js.html#sunlight-1-line-17">line 17</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="classType"><span class="type-signature"></span>classType<span class="type-signature"> :object</span></h4>
</dt>
<dd>
<div class="description">
<p>The type of objects that will be created when using <a href="Phaser.Group.html#create">create</a> or <a href="Phaser.Group.html#createMultiple">createMultiple</a>.</p>
<p>Any object may be used but it should extend either Sprite or Image and accept the same constructor arguments:
when a new object is created it is passed the following parameters to its constructor: <code>(game, x, y, key, frame)</code>.</p>
</div>
<dl class="details">
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li><a href="Phaser.Sprite.html">Phaser.Sprite</a></li></ul></dd>
<dt class="tag-source">Source -
<a href="src_core_Group.js.html">core/Group.js</a>, <a href="src_core_Group.js.html#sunlight-1-line-130">line 130</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="cursor"><span class="type-signature"></span>cursor<span class="type-signature"> :<a href="global.html#DisplayObject">DisplayObject</a></span></h4>
</dt>
<dd>
<div class="description">
<p>The current display object that the group cursor is pointing to, if any. (Can be set manually.)</p>
<p>The cursor is a way to iterate through the children in a Group using <a href="Phaser.Group.html#next">next</a> and <a href="Phaser.Group.html#previous">previous</a>.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_Group.js.html">core/Group.js</a>, <a href="src_core_Group.js.html#sunlight-1-line-138">line 138</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="cursorIndex"><span class="type-signature">&lt;readonly> </span>cursorIndex<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>The current index of the Group cursor. Advance it with Group.next.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_Group.js.html">core/Group.js</a>, <a href="src_core_Group.js.html#sunlight-1-line-255">line 255</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="enableBody"><span class="type-signature"></span>enableBody<span class="type-signature"> :boolean</span></h4>
</dt>
<dd>
<div class="description">
<p>If true all Sprites created by, or added to this group, will have a physics body enabled on them.</p>
<p>If there are children already in the Group at the time you set this property, they are not changed.</p>
<p>The default body type is controlled with <a href="Phaser.Group.html#physicsBodyType">physicsBodyType</a>.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_Group.js.html">core/Group.js</a>, <a href="src_core_Group.js.html#sunlight-1-line-208">line 208</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="enableBodyDebug"><span class="type-signature"></span>enableBodyDebug<span class="type-signature"> :boolean</span></h4>
</dt>
<dd>
<div class="description">
<p>If true when a physics body is created (via <a href="Phaser.Group.html#enableBody">enableBody</a>) it will create a physics debug object as well.</p>
<p>This only works for P2 bodies.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_Group.js.html">core/Group.js</a>, <a href="src_core_Group.js.html#sunlight-1-line-217">line 217</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="exists"><span class="type-signature"></span>exists<span class="type-signature"> :boolean</span></h4>
</dt>
<dd>
<div class="description">
<p>If exists is true the group is updated, otherwise it is skipped.</p>
</div>
<dl class="details">
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>true</li></ul></dd>
<dt class="tag-source">Source -
<a href="src_core_Group.js.html">core/Group.js</a>, <a href="src_core_Group.js.html#sunlight-1-line-100">line 100</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="fixedToCamera"><span class="type-signature"></span>fixedToCamera<span class="type-signature"> :boolean</span></h4>
</dt>
<dd>
<div class="description">
<p>A Group that is fixed to the camera uses its x/y coordinates as offsets from the top left of the camera. These are stored in Group.cameraOffset.</p>
<p>Note that the cameraOffset values are in addition to any parent in the display list.
So if this Group was in a Group that has x: 200, then this will be added to the cameraOffset.x</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_Group.js.html">core/Group.js</a>, <a href="src_core_Group.js.html#sunlight-1-line-265">line 265</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="game"><span class="type-signature">&lt;internal> </span>game<span class="type-signature"> :<a href="Phaser.Game.html">Phaser.Game</a></span></h4>
</dt>
<dd>
<div class="description">
<p>A reference to the currently running Game.</p>
</div>
<dl class="details">
<dt class="important tag-deprecated">Internal:</dt>
<dd class="tag-deprecated"><ul>
<li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li>
</ul></dd>
<dt class="tag-source">Source -
<a href="src_core_Group.js.html">core/Group.js</a>, <a href="src_core_Group.js.html#sunlight-1-line-38">line 38</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="hash"><span class="type-signature"></span>hash<span class="type-signature"> :array</span></h4>
</dt>
<dd>
<div class="description">
<p>The hash array is an array belonging to this Group into which you can add any of its children via Group.addToHash and Group.removeFromHash.</p>
<p>Only children of this Group can be added to and removed from the hash.</p>
<p>This hash is used automatically by Phaser Arcade Physics in order to perform non z-index based destructive sorting.
However if you don't use Arcade Physics, or this isn't a physics enabled Group, then you can use the hash to perform your own
sorting and filtering of Group children without touching their z-index (and therefore display draw order)</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_Group.js.html">core/Group.js</a>, <a href="src_core_Group.js.html#sunlight-1-line-285">line 285</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="height"><span class="type-signature"></span>height<span class="type-signature"> :Number</span></h4>
</dt>
<dd>
<div class="description">
<p>The height of the displayObjectContainer, setting this will actually modify the scale to achieve the value set</p>
</div>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="PIXI.DisplayObjectContainer.html#height">PIXI.DisplayObjectContainer#height</a>
</li></dd>
<dt class="tag-source">Source -
<a href="src_pixi_display_DisplayObjectContainer.js.html">pixi/display/DisplayObjectContainer.js</a>, <a href="src_pixi_display_DisplayObjectContainer.js.html#sunlight-1-line-72">line 72</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="ignoreChildInput"><span class="type-signature"></span>ignoreChildInput<span class="type-signature"> :Boolean</span></h4>
</dt>
<dd>
<div class="description">
<p>If <code>ignoreChildInput</code> is <code>false</code> it will allow this objects <em>children</em> to be considered as valid for Input events.</p>
<p>If this property is <code>true</code> then the children will <em>not</em> be considered as valid for Input events.</p>
<p>Note that this property isn't recursive: only immediate children are influenced, it doesn't scan further down.</p>
</div>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="PIXI.DisplayObjectContainer.html#ignoreChildInput">PIXI.DisplayObjectContainer#ignoreChildInput</a>
</li></dd>
<dt class="tag-source">Source -
<a href="src_pixi_display_DisplayObjectContainer.js.html">pixi/display/DisplayObjectContainer.js</a>, <a href="src_pixi_display_DisplayObjectContainer.js.html#sunlight-1-line-26">line 26</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="ignoreDestroy"><span class="type-signature"></span>ignoreDestroy<span class="type-signature"> :boolean</span></h4>
</dt>
<dd>
<div class="description">
<p>A group with <code>ignoreDestroy</code> set to <code>true</code> ignores all calls to its <code>destroy</code> method.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_Group.js.html">core/Group.js</a>, <a href="src_core_Group.js.html#sunlight-1-line-107">line 107</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="inputEnableChildren"><span class="type-signature"></span>inputEnableChildren<span class="type-signature"> :boolean</span></h4>
</dt>
<dd>
<div class="description">
<p>A Group with <code>inputEnableChildren</code> set to <code>true</code> will automatically call <code>inputEnabled = true</code>
on any children <em>added</em> to, or <em>created by</em>, this Group.</p>
<p>If there are children already in the Group at the time you set this property, they are not changed.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_Group.js.html">core/Group.js</a>, <a href="src_core_Group.js.html#sunlight-1-line-149">line 149</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="left"><span class="type-signature"></span>left<span class="type-signature"> :number</span></h4>
</dt>
<dd>
<div class="description">
<p>The left coordinate of this Group.</p>
<p>It is derived by calling <code>getBounds</code>, calculating the Groups dimensions based on its
visible children.</p>
<p>Note that no ancestors are factored into the result, meaning that if this Group is
nested within another Group, with heavy transforms on it, the result of this property
is likely to be incorrect. It is safe to get and set this property if the Group is a
top-level descendant of Phaser.World, or untransformed parents.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_Group.js.html">core/Group.js</a>, <a href="src_core_Group.js.html#sunlight-1-line-2683">line 2683</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="length"><span class="type-signature">&lt;readonly> </span>length<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>Total number of children in this group, regardless of exists/alive status.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_Group.js.html">core/Group.js</a>, <a href="src_core_Group.js.html#sunlight-1-line-2577">line 2577</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="name"><span class="type-signature"></span>name<span class="type-signature"> :string</span></h4>
</dt>
<dd>
<div class="description">
<p>A name for this group. Not used internally but useful for debugging.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_Group.js.html">core/Group.js</a>, <a href="src_core_Group.js.html#sunlight-1-line-49">line 49</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="onChildInputDown"><span class="type-signature"></span>onChildInputDown<span class="type-signature"> :<a href="Phaser.Signal.html">Phaser.Signal</a></span></h4>
</dt>
<dd>
<div class="description">
<p>This Signal is dispatched whenever a child of this Group emits an onInputDown signal as a result
of having been interacted with by a Pointer. You can bind functions to this Signal instead of to
every child Sprite.</p>
<p>This Signal is sent 2 arguments: A reference to the Sprite that triggered the signal, and
a reference to the Pointer that caused it.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_Group.js.html">core/Group.js</a>, <a href="src_core_Group.js.html#sunlight-1-line-161">line 161</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="onChildInputOut"><span class="type-signature"></span>onChildInputOut<span class="type-signature"> :<a href="Phaser.Signal.html">Phaser.Signal</a></span></h4>
</dt>
<dd>
<div class="description">
<p>This Signal is dispatched whenever a child of this Group emits an onInputOut signal as a result
of having been interacted with by a Pointer. You can bind functions to this Signal instead of to
every child Sprite.</p>
<p>This Signal is sent 2 arguments: A reference to the Sprite that triggered the signal, and
a reference to the Pointer that caused it.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_Group.js.html">core/Group.js</a>, <a href="src_core_Group.js.html#sunlight-1-line-198">line 198</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="onChildInputOver"><span class="type-signature"></span>onChildInputOver<span class="type-signature"> :<a href="Phaser.Signal.html">Phaser.Signal</a></span></h4>
</dt>
<dd>
<div class="description">
<p>This Signal is dispatched whenever a child of this Group emits an onInputOver signal as a result
of having been interacted with by a Pointer. You can bind functions to this Signal instead of to
every child Sprite.</p>
<p>This Signal is sent 2 arguments: A reference to the Sprite that triggered the signal, and
a reference to the Pointer that caused it.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_Group.js.html">core/Group.js</a>, <a href="src_core_Group.js.html#sunlight-1-line-186">line 186</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="onChildInputUp"><span class="type-signature"></span>onChildInputUp<span class="type-signature"> :<a href="Phaser.Signal.html">Phaser.Signal</a></span></h4>
</dt>
<dd>
<div class="description">
<p>This Signal is dispatched whenever a child of this Group emits an onInputUp signal as a result
of having been interacted with by a Pointer. You can bind functions to this Signal instead of to
every child Sprite.</p>
<p>This Signal is sent 3 arguments: A reference to the Sprite that triggered the signal,
a reference to the Pointer that caused it, and a boolean value <code>isOver</code> that tells you if the Pointer
is still over the Sprite or not.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_Group.js.html">core/Group.js</a>, <a href="src_core_Group.js.html#sunlight-1-line-174">line 174</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="onDestroy"><span class="type-signature"></span>onDestroy<span class="type-signature"> :<a href="Phaser.Signal.html">Phaser.Signal</a></span></h4>
</dt>
<dd>
<div class="description">
<p>This signal is dispatched when the group is destroyed.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_Group.js.html">core/Group.js</a>, <a href="src_core_Group.js.html#sunlight-1-line-249">line 249</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="pendingDestroy"><span class="type-signature"></span>pendingDestroy<span class="type-signature"> :boolean</span></h4>
</dt>
<dd>
<div class="description">
<p>A Group is that has <code>pendingDestroy</code> set to <code>true</code> is flagged to have its destroy method
called on the next logic update.
You can set it directly to flag the Group to be destroyed on its next update.</p>
<p>This is extremely useful if you wish to destroy a Group from within one of its own callbacks
or a callback of one of its children.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_Group.js.html">core/Group.js</a>, <a href="src_core_Group.js.html#sunlight-1-line-119">line 119</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="physicsBodyType"><span class="type-signature"></span>physicsBodyType<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>If <a href="Phaser.Group.html#enableBody">enableBody</a> is true this is the type of physics body that is created on new Sprites.</p>
<p>The valid values are <a href="Phaser.Physics.html#.ARCADE">Phaser.Physics.ARCADE</a>, <a href="Phaser.Physics.html#.P2JS">Phaser.Physics.P2JS</a>, <a href="Phaser.Physics.html#.NINJA">Phaser.Physics.NINJA</a>, etc.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_Group.js.html">core/Group.js</a>, <a href="src_core_Group.js.html#sunlight-1-line-225">line 225</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="physicsSortDirection"><span class="type-signature"></span>physicsSortDirection<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>If this Group contains Arcade Physics Sprites you can set a custom sort direction via this property.</p>
<p>It should be set to one of the Phaser.Physics.Arcade sort direction constants: </p>
<p>Phaser.Physics.Arcade.SORT_NONE
Phaser.Physics.Arcade.LEFT_RIGHT
Phaser.Physics.Arcade.RIGHT_LEFT
Phaser.Physics.Arcade.TOP_BOTTOM
Phaser.Physics.Arcade.BOTTOM_TOP</p>
<p>If set to <code>null</code> the Group will use whatever Phaser.Physics.Arcade.sortDirection is set to. This is the default behavior.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_Group.js.html">core/Group.js</a>, <a href="src_core_Group.js.html#sunlight-1-line-243">line 243</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="physicsType"><span class="type-signature">&lt;readonly> </span>physicsType<span class="type-signature"> :number</span></h4>
</dt>
<dd>
<div class="description">
<p>The const physics body type of this object.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_Group.js.html">core/Group.js</a>, <a href="src_core_Group.js.html#sunlight-1-line-86">line 86</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="right"><span class="type-signature"></span>right<span class="type-signature"> :number</span></h4>
</dt>
<dd>
<div class="description">
<p>The right coordinate of this Group.</p>
<p>It is derived by calling <code>getBounds</code>, calculating the Groups dimensions based on its
visible children.</p>
<p>Note that no ancestors are factored into the result, meaning that if this Group is
nested within another Group, with heavy transforms on it, the result of this property
is likely to be incorrect. It is safe to get and set this property if the Group is a
top-level descendant of Phaser.World, or untransformed parents.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_Group.js.html">core/Group.js</a>, <a href="src_core_Group.js.html#sunlight-1-line-2716">line 2716</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="rotation"><span class="type-signature"></span>rotation<span class="type-signature"> :number</span></h4>
</dt>
<dd>
<div class="description">
<p>The angle of rotation of the group container, in radians.</p>
<p>This will adjust the group container itself by modifying its rotation.
This will have no impact on the rotation value of its children, but it will update their worldTransform and on-screen position.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_Group.js.html">core/Group.js</a>, <a href="src_core_Group.js.html#sunlight-1-line-2929">line 2929</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="top"><span class="type-signature"></span>top<span class="type-signature"> :number</span></h4>
</dt>
<dd>
<div class="description">
<p>The top coordinate of this Group.</p>
<p>It is derived by calling <code>getBounds</code>, calculating the Groups dimensions based on its
visible children.</p>
<p>Note that no ancestors are factored into the result, meaning that if this Group is
nested within another Group, with heavy transforms on it, the result of this property
is likely to be incorrect. It is safe to get and set this property if the Group is a
top-level descendant of Phaser.World, or untransformed parents.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_Group.js.html">core/Group.js</a>, <a href="src_core_Group.js.html#sunlight-1-line-2749">line 2749</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="total"><span class="type-signature">&lt;readonly> </span>total<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>Total number of existing children in the group.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_Group.js.html">core/Group.js</a>, <a href="src_core_Group.js.html#sunlight-1-line-2560">line 2560</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="type"><span class="type-signature">&lt;internal> </span>type<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>Internal Phaser Type value.</p>
</div>
<dl class="details">
<dt class="important tag-deprecated">Internal:</dt>
<dd class="tag-deprecated"><ul>
<li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li>
</ul></dd>
<dt class="tag-source">Source -
<a href="src_core_Group.js.html">core/Group.js</a>, <a href="src_core_Group.js.html#sunlight-1-line-80">line 80</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="visible"><span class="type-signature"></span>visible<span class="type-signature"> :boolean</span></h4>
</dt>
<dd>
<div class="description">
<p>The visible state of the group. Non-visible Groups and all of their children are not rendered.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_Group.js.html">core/Group.js</a>, <a href="src_core_Group.js.html#sunlight-1-line-2938">line 2938</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="width"><span class="type-signature"></span>width<span class="type-signature"> :Number</span></h4>
</dt>
<dd>
<div class="description">
<p>The width of the displayObjectContainer, setting this will actually modify the scale to achieve the value set</p>
</div>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="PIXI.DisplayObjectContainer.html#width">PIXI.DisplayObjectContainer#width</a>
</li></dd>
<dt class="tag-source">Source -
<a href="src_pixi_display_DisplayObjectContainer.js.html">pixi/display/DisplayObjectContainer.js</a>, <a href="src_pixi_display_DisplayObjectContainer.js.html#sunlight-1-line-43">line 43</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="x"><span class="type-signature"></span>x<span class="type-signature"> :number</span></h4>
</dt>
<dd>
<div class="description">
<p>The x coordinate of the group container.</p>
<p>You can adjust the group container itself by modifying its coordinates.
This will have no impact on the x/y coordinates of its children, but it will update their worldTransform and on-screen position.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_Group.js.html">core/Group.js</a>, <a href="src_core_Group.js.html#sunlight-1-line-2911">line 2911</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="y"><span class="type-signature"></span>y<span class="type-signature"> :number</span></h4>
</dt>
<dd>
<div class="description">
<p>The y coordinate of the group container.</p>
<p>You can adjust the group container itself by modifying its coordinates.
This will have no impact on the x/y coordinates of its children, but it will update their worldTransform and on-screen position.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_Group.js.html">core/Group.js</a>, <a href="src_core_Group.js.html#sunlight-1-line-2920">line 2920</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="z"><span class="type-signature">&lt;readonly> </span>z<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
<div class="description">
<p>The z-depth value of this object within its parent container/Group - the World is a Group as well.
This value must be unique for each child in a Group.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_Group.js.html">core/Group.js</a>, <a href="src_core_Group.js.html#sunlight-1-line-57">line 57</a>
</dt>
</dl>
</dd>
</dl>
<h3 class="subsection-title">Methods</h3>
<dl>
<dt>
<h4 class="name "
id="add"><span class="type-signature"></span>add<span class="signature">(child, <span class="optional">silent</span>, <span class="optional">index</span>)</span><span class="type-signature"> &rarr; {<a href="global.html#DisplayObject">DisplayObject</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Adds an existing object as the top child in this group.</p>
<p>The child is automatically added to the top of the group, and is displayed above every previous child.</p>
<p>Or if the <em>optional</em> index is specified, the child is added at the location specified by the index value,
this allows you to control child ordering.</p>
<p>If the child was already in this Group, it is simply returned, and nothing else happens to it.</p>
<p>If <code>Group.enableBody</code> is set, then a physics body will be created on the object, so long as one does not already exist.</p>
<p>If <code>Group.inputEnableChildren</code> is set, then an Input Handler will be created on the object, so long as one does not already exist.</p>
<p>Use <a href="Phaser.Group.html#addAt">addAt</a> to control where a child is added. Use <a href="Phaser.Group.html#create">create</a> to create and add a new child.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>child</code></td>
<td class="type">
<span class="param-type"><a href="global.html#DisplayObject">DisplayObject</a></span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The display object to add as a child.</p></td>
</tr>
<tr>
<td class="name"><code>silent</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
false
</td>
<td class="description last"><p>If true the child will not dispatch the <code>onAddedToGroup</code> event.</p></td>
</tr>
<tr>
<td class="name"><code>index</code></td>
<td class="type">
<span class="param-type">integer</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
</td>
<td class="description last"><p>The index within the group to insert the child to. Where 0 is the bottom of the Group.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type"><a href="global.html#DisplayObject">DisplayObject</a></span>
-
</div>
<div class="returns-desc param-desc">
<p>The child that was added to the group.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_Group.js.html">core/Group.js</a>, <a href="src_core_Group.js.html#sunlight-1-line-334">line 334</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="addAll"><span class="type-signature"></span>addAll<span class="signature">(property, amount, checkAlive, checkVisible)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Adds the amount to the given property on all children in this group.</p>
<p><code>Group.addAll('x', 10)</code> will add 10 to the child.x value for each child.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>property</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>The property to increment, for example 'body.velocity.x' or 'angle'.</p></td>
</tr>
<tr>
<td class="name"><code>amount</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The amount to increment the property by. If child.x = 10 then addAll('x', 40) would make child.x = 50.</p></td>
</tr>
<tr>
<td class="name"><code>checkAlive</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="description last"><p>If true the property will only be changed if the child is alive.</p></td>
</tr>
<tr>
<td class="name"><code>checkVisible</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="description last"><p>If true the property will only be changed if the child is visible.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_Group.js.html">core/Group.js</a>, <a href="src_core_Group.js.html#sunlight-1-line-1376">line 1376</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="addAt"><span class="type-signature"></span>addAt<span class="signature">(child, <span class="optional">index</span>, <span class="optional">silent</span>)</span><span class="type-signature"> &rarr; {<a href="global.html#DisplayObject">DisplayObject</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Adds an existing object to this group.</p>
<p>The child is added to the group at the location specified by the index value, this allows you to control child ordering.</p>
<p>If <code>Group.enableBody</code> is set, then a physics body will be created on the object, so long as one does not already exist.</p>
<p>If <code>Group.inputEnableChildren</code> is set, then an Input Handler will be created on the object, so long as one does not already exist.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>child</code></td>
<td class="type">
<span class="param-type"><a href="global.html#DisplayObject">DisplayObject</a></span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The display object to add as a child.</p></td>
</tr>
<tr>
<td class="name"><code>index</code></td>
<td class="type">
<span class="param-type">integer</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
0
</td>
<td class="description last"><p>The index within the group to insert the child to.</p></td>
</tr>
<tr>
<td class="name"><code>silent</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
false
</td>
<td class="description last"><p>If true the child will not dispatch the <code>onAddedToGroup</code> event.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type"><a href="global.html#DisplayObject">DisplayObject</a></span>
-
</div>
<div class="returns-desc param-desc">
<p>The child that was added to the group.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_Group.js.html">core/Group.js</a>, <a href="src_core_Group.js.html#sunlight-1-line-411">line 411</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="addChild"><span class="type-signature"></span>addChild<span class="signature">(child)</span><span class="type-signature"> &rarr; {<a href="global.html#DisplayObject">DisplayObject</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Adds a child to the container.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>child</code></td>
<td class="type">
<span class="param-type"><a href="global.html#DisplayObject">DisplayObject</a></span>
</td>
<td class="description last"><p>The DisplayObject to add to the container</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type"><a href="global.html#DisplayObject">DisplayObject</a></span>
-
</div>
<div class="returns-desc param-desc">
<p>The child that was added.</p>
</div>
</div>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="PIXI.DisplayObjectContainer.html#addChild">PIXI.DisplayObjectContainer#addChild</a>
</li></dd>
<dt class="tag-source">Source -
<a href="src_pixi_display_DisplayObjectContainer.js.html">pixi/display/DisplayObjectContainer.js</a>, <a href="src_pixi_display_DisplayObjectContainer.js.html#sunlight-1-line-102">line 102</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="addChildAt"><span class="type-signature"></span>addChildAt<span class="signature">(child, index)</span><span class="type-signature"> &rarr; {<a href="global.html#DisplayObject">DisplayObject</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Adds a child to the container at a specified index. If the index is out of bounds an error will be thrown</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>child</code></td>
<td class="type">
<span class="param-type"><a href="global.html#DisplayObject">DisplayObject</a></span>
</td>
<td class="description last"><p>The child to add</p></td>
</tr>
<tr>
<td class="name"><code>index</code></td>
<td class="type">
<span class="param-type">Number</span>
</td>
<td class="description last"><p>The index to place the child in</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type"><a href="global.html#DisplayObject">DisplayObject</a></span>
-
</div>
<div class="returns-desc param-desc">
<p>The child that was added.</p>
</div>
</div>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="PIXI.DisplayObjectContainer.html#addChildAt">PIXI.DisplayObjectContainer#addChildAt</a>
</li></dd>
<dt class="tag-source">Source -
<a href="src_pixi_display_DisplayObjectContainer.js.html">pixi/display/DisplayObjectContainer.js</a>, <a href="src_pixi_display_DisplayObjectContainer.js.html#sunlight-1-line-114">line 114</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="addMultiple"><span class="type-signature"></span>addMultiple<span class="signature">(children, <span class="optional">silent</span>)</span><span class="type-signature"> &rarr; {Array.&lt;<a href="global.html#DisplayObject">DisplayObject</a>>|<a href="Phaser.Group.html">Phaser.Group</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Adds an array of existing Display Objects to this Group.</p>
<p>The Display Objects are automatically added to the top of this Group, and will render on-top of everything already in this Group.</p>
<p>As well as an array you can also pass another Group as the first argument. In this case all of the children from that
Group will be removed from it and added into this Group.</p>
<p>If <code>Group.enableBody</code> is set, then a physics body will be created on the objects, so long as one does not already exist.</p>
<p>If <code>Group.inputEnableChildren</code> is set, then an Input Handler will be created on the objects, so long as one does not already exist.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>children</code></td>
<td class="type">
<span class="param-type">Array.&lt;<a href="global.html#DisplayObject">DisplayObject</a>></span>
|
<span class="param-type"><a href="Phaser.Group.html">Phaser.Group</a></span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>An array of display objects or a Phaser.Group. If a Group is given then <em>all</em> children will be moved from it.</p></td>
</tr>
<tr>
<td class="name"><code>silent</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
false
</td>
<td class="description last"><p>If true the children will not dispatch the <code>onAddedToGroup</code> event.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">Array.&lt;<a href="global.html#DisplayObject">DisplayObject</a>></span>
|
<span class="param-type"><a href="Phaser.Group.html">Phaser.Group</a></span>
-
</div>
<div class="returns-desc param-desc">
<p>The array of children or Group of children that were added to this Group.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_Group.js.html">core/Group.js</a>, <a href="src_core_Group.js.html#sunlight-1-line-482">line 482</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="addToHash"><span class="type-signature"></span>addToHash<span class="signature">(child)</span><span class="type-signature"> &rarr; {boolean}</span></h4>
</dt>
<dd>
<div class="description">
<p>Adds a child of this Group into the hash array.
This call will return false if the child is not a child of this Group, or is already in the hash.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>child</code></td>
<td class="type">
<span class="param-type"><a href="global.html#DisplayObject">DisplayObject</a></span>
</td>
<td class="description last"><p>The display object to add to this Groups hash. Must be a member of this Group already and not present in the hash.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">boolean</span>
-
</div>
<div class="returns-desc param-desc">
<p>True if the child was successfully added to the hash, otherwise false.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_Group.js.html">core/Group.js</a>, <a href="src_core_Group.js.html#sunlight-1-line-432">line 432</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="align"><span class="type-signature"></span>align<span class="signature">(rows, columns, cellWidth, cellHeight, <span class="optional">position</span>, <span class="optional">offset</span>)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>This method iterates through all children in the Group (regardless if they are visible or exist)
and then changes their position so they are arranged in a Grid formation. Children must have
the <code>alignTo</code> method in order to be positioned by this call. All default Phaser Game Objects have
this.</p>
<p>The grid dimensions are determined by the first four arguments. The <code>rows</code> and <code>columns</code> arguments
relate to the width and height of the grid respectively.</p>
<p>For example if the Group had 100 children in it:</p>
<p><code>Group.align(10, 10, 32, 32)</code></p>
<p>This will align all of the children into a grid formation of 10x10, using 32 pixels per
grid cell. If you want a wider grid, you could do:</p>
<p><code>Group.align(25, 4, 32, 32)</code></p>
<p>This will align the children into a grid of 25x4, again using 32 pixels per grid cell.</p>
<p>You can choose to set <em>either</em> the <code>rows</code> or <code>columns</code> value to -1. Doing so tells the method
to keep on aligning children until there are no children left. For example if this Group had
48 children in it, the following:</p>
<p><code>Group.align(-1, 8, 32, 32)</code></p>
<p>... will align the children so that there are 8 columns vertically (the second argument),
and each row will contain 6 sprites, except the last one, which will contain 5 (totaling 48)</p>
<p>You can also do:</p>
<p><code>Group.align(10, -1, 32, 32)</code></p>
<p>In this case it will create a grid 10 wide, and as tall as it needs to be in order to fit
all of the children in.</p>
<p>The <code>position</code> property allows you to control where in each grid cell the child is positioned.
This is a constant and can be one of <code>Phaser.TOP_LEFT</code> (default), <code>Phaser.TOP_CENTER</code>,
<code>Phaser.TOP_RIGHT</code>, <code>Phaser.LEFT_CENTER</code>, <code>Phaser.CENTER</code>, <code>Phaser.RIGHT_CENTER</code>,
<code>Phaser.BOTTOM_LEFT</code>, <code>Phaser.BOTTOM_CENTER</code> or <code>Phaser.BOTTOM_RIGHT</code>.</p>
<p>The final argument; <code>offset</code> lets you start the alignment from a specific child index.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>rows</code></td>
<td class="type">
<span class="param-type">integer</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The number of rows, or width, of the grid. Set to -1 for a dynamic width.</p></td>
</tr>
<tr>
<td class="name"><code>columns</code></td>
<td class="type">
<span class="param-type">integer</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The number of columns, or height, of the grid. Set to -1 for a dynamic height.</p></td>
</tr>
<tr>
<td class="name"><code>cellWidth</code></td>
<td class="type">
<span class="param-type">integer</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The width of each grid cell, in pixels.</p></td>
</tr>
<tr>
<td class="name"><code>cellHeight</code></td>
<td class="type">
<span class="param-type">integer</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The height of each grid cell, in pixels.</p></td>
</tr>
<tr>
<td class="name"><code>position</code></td>
<td class="type">
<span class="param-type">integer</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
</td>
<td class="description last"><p>The position constant. One of <code>Phaser.TOP_LEFT</code> (default), <code>Phaser.TOP_CENTER</code>, <code>Phaser.TOP_RIGHT</code>, <code>Phaser.LEFT_CENTER</code>, <code>Phaser.CENTER</code>, <code>Phaser.RIGHT_CENTER</code>, <code>Phaser.BOTTOM_LEFT</code>, <code>Phaser.BOTTOM_CENTER</code> or <code>Phaser.BOTTOM_RIGHT</code>.</p></td>
</tr>
<tr>
<td class="name"><code>offset</code></td>
<td class="type">
<span class="param-type">integer</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
0
</td>
<td class="description last"><p>Optional index to start the alignment from. Defaults to zero, the first child in the Group, but can be set to any valid child index value.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_Group.js.html">core/Group.js</a>, <a href="src_core_Group.js.html#sunlight-1-line-675">line 675</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="alignIn"><span class="type-signature"></span>alignIn<span class="signature">(container, <span class="optional">position</span>, <span class="optional">offsetX</span>, <span class="optional">offsetY</span>)</span><span class="type-signature"> &rarr; {<a href="Phaser.Group.html">Phaser.Group</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Aligns this Group within another Game Object, or Rectangle, known as the
'container', to one of 9 possible positions.</p>
<p>The container must be a Game Object, or Phaser.Rectangle object. This can include properties
such as <code>World.bounds</code> or <code>Camera.view</code>, for aligning Groups within the world
and camera bounds. Or it can include other Sprites, Images, Text objects, BitmapText,
TileSprites or Buttons.</p>
<p>Please note that aligning a Group to another Game Object does <strong>not</strong> make it a child of
the container. It simply modifies its position coordinates so it aligns with it.</p>
<p>The position constants you can use are:</p>
<p><code>Phaser.TOP_LEFT</code>, <code>Phaser.TOP_CENTER</code>, <code>Phaser.TOP_RIGHT</code>, <code>Phaser.LEFT_CENTER</code>,
<code>Phaser.CENTER</code>, <code>Phaser.RIGHT_CENTER</code>, <code>Phaser.BOTTOM_LEFT</code>,
<code>Phaser.BOTTOM_CENTER</code> and <code>Phaser.BOTTOM_RIGHT</code>.</p>
<p>Groups are placed in such a way that their <em>bounds</em> align with the
container, taking into consideration rotation and scale of its children.
This allows you to neatly align Groups, irrespective of their position value.</p>
<p>The optional <code>offsetX</code> and <code>offsetY</code> arguments allow you to apply extra spacing to the final
aligned position of the Group. For example:</p>
<p><code>group.alignIn(background, Phaser.BOTTOM_RIGHT, -20, -20)</code></p>
<p>Would align the <code>group</code> to the bottom-right, but moved 20 pixels in from the corner.
Think of the offsets as applying an adjustment to the containers bounds before the alignment takes place.
So providing a negative offset will 'shrink' the container bounds by that amount, and providing a positive
one expands it.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>container</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Rectangle.html">Phaser.Rectangle</a></span>
|
<span class="param-type"><a href="Phaser.Sprite.html">Phaser.Sprite</a></span>
|
<span class="param-type"><a href="Phaser.Image.html">Phaser.Image</a></span>
|
<span class="param-type"><a href="Phaser.Text.html">Phaser.Text</a></span>
|
<span class="param-type"><a href="Phaser.BitmapText.html">Phaser.BitmapText</a></span>
|
<span class="param-type"><a href="Phaser.Button.html">Phaser.Button</a></span>
|
<span class="param-type"><a href="Phaser.Graphics.html">Phaser.Graphics</a></span>
|
<span class="param-type"><a href="Phaser.TileSprite.html">Phaser.TileSprite</a></span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The Game Object or Rectangle with which to align this Group to. Can also include properties such as <code>World.bounds</code> or <code>Camera.view</code>.</p></td>
</tr>
<tr>
<td class="name"><code>position</code></td>
<td class="type">
<span class="param-type">integer</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
</td>
<td class="description last"><p>The position constant. One of <code>Phaser.TOP_LEFT</code> (default), <code>Phaser.TOP_CENTER</code>, <code>Phaser.TOP_RIGHT</code>, <code>Phaser.LEFT_CENTER</code>, <code>Phaser.CENTER</code>, <code>Phaser.RIGHT_CENTER</code>, <code>Phaser.BOTTOM_LEFT</code>, <code>Phaser.BOTTOM_CENTER</code> or <code>Phaser.BOTTOM_RIGHT</code>.</p></td>
</tr>
<tr>
<td class="name"><code>offsetX</code></td>
<td class="type">
<span class="param-type">integer</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
0
</td>
<td class="description last"><p>A horizontal adjustment of the Containers bounds, applied to the aligned position of the Game Object. Use a negative value to shrink the bounds, positive to increase it.</p></td>
</tr>
<tr>
<td class="name"><code>offsetY</code></td>
<td class="type">
<span class="param-type">integer</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
0
</td>
<td class="description last"><p>A vertical adjustment of the Containers bounds, applied to the aligned position of the Game Object. Use a negative value to shrink the bounds, positive to increase it.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type"><a href="Phaser.Group.html">Phaser.Group</a></span>
-
</div>
<div class="returns-desc param-desc">
<p>This Group.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_Group.js.html">core/Group.js</a>, <a href="src_core_Group.js.html#sunlight-1-line-2815">line 2815</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="alignTo"><span class="type-signature"></span>alignTo<span class="signature">(parent, <span class="optional">position</span>, <span class="optional">offsetX</span>, <span class="optional">offsetY</span>)</span><span class="type-signature"> &rarr; {<a href="Phaser.Group.html">Phaser.Group</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Aligns this Group to the side of another Game Object, or Rectangle, known as the
'parent', in one of 11 possible positions.</p>
<p>The parent must be a Game Object, or Phaser.Rectangle object. This can include properties
such as <code>World.bounds</code> or <code>Camera.view</code>, for aligning Groups within the world
and camera bounds. Or it can include other Sprites, Images, Text objects, BitmapText,
TileSprites or Buttons.</p>
<p>Please note that aligning a Group to another Game Object does <strong>not</strong> make it a child of
the parent. It simply modifies its position coordinates so it aligns with it.</p>
<p>The position constants you can use are:</p>
<p><code>Phaser.TOP_LEFT</code> (default), <code>Phaser.TOP_CENTER</code>, <code>Phaser.TOP_RIGHT</code>, <code>Phaser.LEFT_TOP</code>,
<code>Phaser.LEFT_CENTER</code>, <code>Phaser.LEFT_BOTTOM</code>, <code>Phaser.RIGHT_TOP</code>, <code>Phaser.RIGHT_CENTER</code>,
<code>Phaser.RIGHT_BOTTOM</code>, <code>Phaser.BOTTOM_LEFT</code>, <code>Phaser.BOTTOM_CENTER</code>
and <code>Phaser.BOTTOM_RIGHT</code>.</p>
<p>Groups are placed in such a way that their <em>bounds</em> align with the
parent, taking into consideration rotation and scale of the children.
This allows you to neatly align Groups, irrespective of their position value.</p>
<p>The optional <code>offsetX</code> and <code>offsetY</code> arguments allow you to apply extra spacing to the final
aligned position of the Group. For example:</p>
<p><code>group.alignTo(background, Phaser.BOTTOM_RIGHT, -20, -20)</code></p>
<p>Would align the <code>group</code> to the bottom-right, but moved 20 pixels in from the corner.
Think of the offsets as applying an adjustment to the parents bounds before the alignment takes place.
So providing a negative offset will 'shrink' the parent bounds by that amount, and providing a positive
one expands it.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>parent</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Rectangle.html">Phaser.Rectangle</a></span>
|
<span class="param-type"><a href="Phaser.Sprite.html">Phaser.Sprite</a></span>
|
<span class="param-type"><a href="Phaser.Image.html">Phaser.Image</a></span>
|
<span class="param-type"><a href="Phaser.Text.html">Phaser.Text</a></span>
|
<span class="param-type"><a href="Phaser.BitmapText.html">Phaser.BitmapText</a></span>
|
<span class="param-type"><a href="Phaser.Button.html">Phaser.Button</a></span>
|
<span class="param-type"><a href="Phaser.Graphics.html">Phaser.Graphics</a></span>
|
<span class="param-type"><a href="Phaser.TileSprite.html">Phaser.TileSprite</a></span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The Game Object or Rectangle with which to align this Group to. Can also include properties such as <code>World.bounds</code> or <code>Camera.view</code>.</p></td>
</tr>
<tr>
<td class="name"><code>position</code></td>
<td class="type">
<span class="param-type">integer</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
</td>
<td class="description last"><p>The position constant. One of <code>Phaser.TOP_LEFT</code>, <code>Phaser.TOP_CENTER</code>, <code>Phaser.TOP_RIGHT</code>, <code>Phaser.LEFT_TOP</code>, <code>Phaser.LEFT_CENTER</code>, <code>Phaser.LEFT_BOTTOM</code>, <code>Phaser.RIGHT_TOP</code>, <code>Phaser.RIGHT_CENTER</code>, <code>Phaser.RIGHT_BOTTOM</code>, <code>Phaser.BOTTOM_LEFT</code>, <code>Phaser.BOTTOM_CENTER</code> or <code>Phaser.BOTTOM_RIGHT</code>.</p></td>
</tr>
<tr>
<td class="name"><code>offsetX</code></td>
<td class="type">
<span class="param-type">integer</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
0
</td>
<td class="description last"><p>A horizontal adjustment of the Containers bounds, applied to the aligned position of the Game Object. Use a negative value to shrink the bounds, positive to increase it.</p></td>
</tr>
<tr>
<td class="name"><code>offsetY</code></td>
<td class="type">
<span class="param-type">integer</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
0
</td>
<td class="description last"><p>A vertical adjustment of the Containers bounds, applied to the aligned position of the Game Object. Use a negative value to shrink the bounds, positive to increase it.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type"><a href="Phaser.Group.html">Phaser.Group</a></span>
-
</div>
<div class="returns-desc param-desc">
<p>This Group.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_Group.js.html">core/Group.js</a>, <a href="src_core_Group.js.html#sunlight-1-line-2857">line 2857</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="ascendingSortHandler"><span class="type-signature">&lt;internal> </span>ascendingSortHandler<span class="signature">(a, b)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>An internal helper function for the sort process.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>a</code></td>
<td class="type">
<span class="param-type">object</span>
</td>
<td class="description last"><p>The first object being sorted.</p></td>
</tr>
<tr>
<td class="name"><code>b</code></td>
<td class="type">
<span class="param-type">object</span>
</td>
<td class="description last"><p>The second object being sorted.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="important tag-deprecated">Internal:</dt>
<dd class="tag-deprecated"><ul>
<li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li>
</ul></dd>
<dt class="tag-source">Source -
<a href="src_core_Group.js.html">core/Group.js</a>, <a href="src_core_Group.js.html#sunlight-1-line-1912">line 1912</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="bringToTop"><span class="type-signature"></span>bringToTop<span class="signature">(child)</span><span class="type-signature"> &rarr; {any}</span></h4>
</dt>
<dd>
<div class="description">
<p>Brings the given child to the top of this group so it renders above all other children.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>child</code></td>
<td class="type">
<span class="param-type">any</span>
</td>
<td class="description last"><p>The child to bring to the top of this group.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">any</span>
-
</div>
<div class="returns-desc param-desc">
<p>The child that was moved.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_Group.js.html">core/Group.js</a>, <a href="src_core_Group.js.html#sunlight-1-line-897">line 897</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="callAll"><span class="type-signature"></span>callAll<span class="signature">(method, <span class="optional">context</span>, args)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Calls a function, specified by name, on all on children.</p>
<p>The function is called for all children regardless if they are dead or alive (see callAllExists for different options).
After the method parameter and context you can add as many extra parameters as you like, which will all be passed to the child.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>method</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>Name of the function on the child to call. Deep property lookup is supported.</p></td>
</tr>
<tr>
<td class="name"><code>context</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
null
</td>
<td class="description last"><p>A string containing the context under which the method will be executed. Set to null to default to the child.</p></td>
</tr>
<tr>
<td class="name"><code>args</code></td>
<td class="type">
<span class="param-type">any</span>
</td>
<td class="attributes">
&lt;repeatable><br>
</td>
<td class="default">
</td>
<td class="description last"><p>Additional parameters that will be passed to the method.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_Group.js.html">core/Group.js</a>, <a href="src_core_Group.js.html#sunlight-1-line-1531">line 1531</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="callAllExists"><span class="type-signature"></span>callAllExists<span class="signature">(callback, existsValue, parameter)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Calls a function, specified by name, on all children in the group who exist (or do not exist).</p>
<p>After the existsValue parameter you can add as many parameters as you like, which will all be passed to the child callback.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>callback</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>Name of the function on the children to call.</p></td>
</tr>
<tr>
<td class="name"><code>existsValue</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>Only children with exists=existsValue will be called.</p></td>
</tr>
<tr>
<td class="name"><code>parameter</code></td>
<td class="type">
<span class="param-type">any</span>
</td>
<td class="attributes">
&lt;repeatable><br>
</td>
<td class="description last"><p>Additional parameters that will be passed to the callback.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_Group.js.html">core/Group.js</a>, <a href="src_core_Group.js.html#sunlight-1-line-1444">line 1444</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="callbackFromArray"><span class="type-signature">&lt;internal> </span>callbackFromArray<span class="signature">(child, callback, length)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Returns a reference to a function that exists on a child of the group based on the given callback array.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>child</code></td>
<td class="type">
<span class="param-type">object</span>
</td>
<td class="description last"><p>The object to inspect.</p></td>
</tr>
<tr>
<td class="name"><code>callback</code></td>
<td class="type">
<span class="param-type">array</span>
</td>
<td class="description last"><p>The array of function names.</p></td>
</tr>
<tr>
<td class="name"><code>length</code></td>
<td class="type">
<span class="param-type">integer</span>
</td>
<td class="description last"><p>The size of the array (pre-calculated in callAll).</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="important tag-deprecated">Internal:</dt>
<dd class="tag-deprecated"><ul>
<li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li>
</ul></dd>
<dt class="tag-source">Source -
<a href="src_core_Group.js.html">core/Group.js</a>, <a href="src_core_Group.js.html#sunlight-1-line-1478">line 1478</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="checkAll"><span class="type-signature"></span>checkAll<span class="signature">(key, value, <span class="optional">checkAlive</span>, <span class="optional">checkVisible</span>, <span class="optional">force</span>)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Quickly check that the same property across all children of this group is equal to the given value.</p>
<p>This call doesn't descend down children, so if you have a Group inside of this group, the property will be checked on the group but not its children.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The property, as a string, to be set. For example: 'body.velocity.x'</p></td>
</tr>
<tr>
<td class="name"><code>value</code></td>
<td class="type">
<span class="param-type">any</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The value that will be checked.</p></td>
</tr>
<tr>
<td class="name"><code>checkAlive</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
false
</td>
<td class="description last"><p>If set then only children with alive=true will be checked. This includes any Groups that are children.</p></td>
</tr>
<tr>
<td class="name"><code>checkVisible</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
false
</td>
<td class="description last"><p>If set then only children with visible=true will be checked. This includes any Groups that are children.</p></td>
</tr>
<tr>
<td class="name"><code>force</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
false
</td>
<td class="description last"><p>If <code>force</code> is true then the property will be checked on the child regardless if it already exists or not. If true and the property doesn't exist, false will be returned.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_Group.js.html">core/Group.js</a>, <a href="src_core_Group.js.html#sunlight-1-line-1343">line 1343</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="checkProperty"><span class="type-signature"></span>checkProperty<span class="signature">(child, key, value, <span class="optional">force</span>)</span><span class="type-signature"> &rarr; {boolean}</span></h4>
</dt>
<dd>
<div class="description">
<p>Checks a property for the given value on the child.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>child</code></td>
<td class="type">
<span class="param-type">any</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The child to check the property value on.</p></td>
</tr>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">array</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>An array of strings that make up the property that will be set.</p></td>
</tr>
<tr>
<td class="name"><code>value</code></td>
<td class="type">
<span class="param-type">any</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The value that will be checked.</p></td>
</tr>
<tr>
<td class="name"><code>force</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
false
</td>
<td class="description last"><p>If <code>force</code> is true then the property will be checked on the child regardless if it already exists or not. If true and the property doesn't exist, false will be returned.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">boolean</span>
-
</div>
<div class="returns-desc param-desc">
<p>True if the property was was equal to value, false if not.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_Group.js.html">core/Group.js</a>, <a href="src_core_Group.js.html#sunlight-1-line-1207">line 1207</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="countDead"><span class="type-signature"></span>countDead<span class="signature">()</span><span class="type-signature"> &rarr; {integer}</span></h4>
</dt>
<dd>
<div class="description">
<p>Get the number of dead children in this group.</p>
</div>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">integer</span>
-
</div>
<div class="returns-desc param-desc">
<p>The number of children flagged as dead.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_Group.js.html">core/Group.js</a>, <a href="src_core_Group.js.html#sunlight-1-line-2309">line 2309</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="countLiving"><span class="type-signature"></span>countLiving<span class="signature">()</span><span class="type-signature"> &rarr; {integer}</span></h4>
</dt>
<dd>
<div class="description">
<p>Get the number of living children in this group.</p>
</div>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">integer</span>
-
</div>
<div class="returns-desc param-desc">
<p>The number of children flagged as alive.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_Group.js.html">core/Group.js</a>, <a href="src_core_Group.js.html#sunlight-1-line-2297">line 2297</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="create"><span class="type-signature"></span>create<span class="signature">(x, y, <span class="optional">key</span>, <span class="optional">frame</span>, <span class="optional">exists</span>, <span class="optional">index</span>)</span><span class="type-signature"> &rarr; {<a href="global.html#DisplayObject">DisplayObject</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Creates a new Phaser.Sprite object and adds it to the top of this group.</p>
<p>Use <a href="Phaser.Group.html#classType">classType</a> to change the type of object created.</p>
<p>The child is automatically added to the top of the group, and is displayed above every previous child.</p>
<p>Or if the <em>optional</em> index is specified, the child is added at the location specified by the index value,
this allows you to control child ordering.</p>
<p>If <code>Group.enableBody</code> is set, then a physics body will be created on the object, so long as one does not already exist.</p>
<p>If <code>Group.inputEnableChildren</code> is set, then an Input Handler will be created on the object, so long as one does not already exist.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>x</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The x coordinate to display the newly created Sprite at. The value is in relation to the group.x point.</p></td>
</tr>
<tr>
<td class="name"><code>y</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The y coordinate to display the newly created Sprite at. The value is in relation to the group.y point.</p></td>
</tr>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
|
<span class="param-type"><a href="Phaser.RenderTexture.html">Phaser.RenderTexture</a></span>
|
<span class="param-type"><a href="Phaser.BitmapData.html">Phaser.BitmapData</a></span>
|
<span class="param-type"><a href="Phaser.Video.html">Phaser.Video</a></span>
|
<span class="param-type"><a href="PIXI.Texture.html">PIXI.Texture</a></span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
</td>
<td class="description last"><p>This is the image or texture used by the Sprite during rendering. It can be a string which is a reference to the Cache Image entry, or an instance of a RenderTexture, BitmapData, Video or PIXI.Texture.</p></td>
</tr>
<tr>
<td class="name"><code>frame</code></td>
<td class="type">
<span class="param-type">string</span>
|
<span class="param-type">number</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
</td>
<td class="description last"><p>If this Sprite is using part of a sprite sheet or texture atlas you can specify the exact frame to use by giving a string or numeric index.</p></td>
</tr>
<tr>
<td class="name"><code>exists</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
true
</td>
<td class="description last"><p>The default exists state of the Sprite.</p></td>
</tr>
<tr>
<td class="name"><code>index</code></td>
<td class="type">
<span class="param-type">integer</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
</td>
<td class="description last"><p>The index within the group to insert the child to. Where 0 is the bottom of the Group.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type"><a href="global.html#DisplayObject">DisplayObject</a></span>
-
</div>
<div class="returns-desc param-desc">
<p>The child that was created: will be a <a href="Phaser.Sprite.html">Phaser.Sprite</a> unless #classType has been changed.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_Group.js.html">core/Group.js</a>, <a href="src_core_Group.js.html#sunlight-1-line-537">line 537</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="createMultiple"><span class="type-signature"></span>createMultiple<span class="signature">(quantity, key, <span class="optional">frame</span>, <span class="optional">exists</span>)</span><span class="type-signature"> &rarr; {array}</span></h4>
</dt>
<dd>
<div class="description">
<p>Creates multiple Phaser.Sprite objects and adds them to the top of this Group.</p>
<p>This method is useful if you need to quickly generate a pool of sprites, such as bullets.</p>
<p>Use <a href="Phaser.Group.html#classType">classType</a> to change the type of object created.</p>
<p>You can provide an array as the <code>key</code> and / or <code>frame</code> arguments. When you do this
it will create <code>quantity</code> Sprites for every key (and frame) in the arrays.</p>
<p>For example:</p>
<p><code>createMultiple(25, ['ball', 'carrot'])</code></p>
<p>In the above code there are 2 keys (ball and carrot) which means that 50 sprites will be
created in total, 25 of each. You can also have the <code>frame</code> as an array:</p>
<p><code>createMultiple(5, 'bricks', [0, 1, 2, 3])</code></p>
<p>In the above there is one key (bricks), which is a sprite sheet. The frames array tells
this method to use frames 0, 1, 2 and 3. So in total it will create 20 sprites, because
the quantity was set to 5, so that is 5 brick sprites of frame 0, 5 brick sprites with
frame 1, and so on.</p>
<p>If you set both the key and frame arguments to be arrays then understand it will create
a total quantity of sprites equal to the size of both arrays times each other. I.e.:</p>
<p><code>createMultiple(20, ['diamonds', 'balls'], [0, 1, 2])</code></p>
<p>The above will create 20 'diamonds' of frame 0, 20 with frame 1 and 20 with frame 2.
It will then create 20 'balls' of frame 0, 20 with frame 1 and 20 with frame 2.
In total it will have created 120 sprites.</p>
<p>By default the Sprites will have their <code>exists</code> property set to <code>false</code>, and they will be
positioned at 0x0, relative to the <code>Group.x / y</code> values.</p>
<p>If <code>Group.enableBody</code> is set, then a physics body will be created on the objects, so long as one does not already exist.</p>
<p>If <code>Group.inputEnableChildren</code> is set, then an Input Handler will be created on the objects, so long as one does not already exist.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>quantity</code></td>
<td class="type">
<span class="param-type">integer</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The number of Sprites to create.</p></td>
</tr>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
|
<span class="param-type">array</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The Cache key of the image that the Sprites will use. Or an Array of keys. See the description for details on how the quantity applies when arrays are used.</p></td>
</tr>
<tr>
<td class="name"><code>frame</code></td>
<td class="type">
<span class="param-type">integer</span>
|
<span class="param-type">string</span>
|
<span class="param-type">array</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
0
</td>
<td class="description last"><p>If the Sprite image contains multiple frames you can specify which one to use here. Or an Array of frames. See the description for details on how the quantity applies when arrays are used.</p></td>
</tr>
<tr>
<td class="name"><code>exists</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
false
</td>
<td class="description last"><p>The default exists state of the Sprite.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">array</span>
-
</div>
<div class="returns-desc param-desc">
<p>An array containing all of the Sprites that were created.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_Group.js.html">core/Group.js</a>, <a href="src_core_Group.js.html#sunlight-1-line-574">line 574</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="customSort"><span class="type-signature"></span>customSort<span class="signature">(sortHandler, <span class="optional">context</span>)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Sort the children in the group according to custom sort function.</p>
<p>The <code>sortHandler</code> is provided the two parameters: the two children involved in the comparison (a and b).
It should return -1 if <code>a &gt; b</code>, 1 if <code>a &lt; b</code> or 0 if <code>a === b</code>.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>sortHandler</code></td>
<td class="type">
<span class="param-type">function</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>The custom sort function.</p></td>
</tr>
<tr>
<td class="name"><code>context</code></td>
<td class="type">
<span class="param-type">object</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="description last"><p>The context in which the sortHandler is called.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_Group.js.html">core/Group.js</a>, <a href="src_core_Group.js.html#sunlight-1-line-1888">line 1888</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="descendingSortHandler"><span class="type-signature">&lt;internal> </span>descendingSortHandler<span class="signature">(a, b)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>An internal helper function for the sort process.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>a</code></td>
<td class="type">
<span class="param-type">object</span>
</td>
<td class="description last"><p>The first object being sorted.</p></td>
</tr>
<tr>
<td class="name"><code>b</code></td>
<td class="type">
<span class="param-type">object</span>
</td>
<td class="description last"><p>The second object being sorted.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="important tag-deprecated">Internal:</dt>
<dd class="tag-deprecated"><ul>
<li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li>
</ul></dd>
<dt class="tag-source">Source -
<a href="src_core_Group.js.html">core/Group.js</a>, <a href="src_core_Group.js.html#sunlight-1-line-1944">line 1944</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="destroy"><span class="type-signature"></span>destroy<span class="signature">(<span class="optional">destroyChildren</span>, <span class="optional">soft</span>)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Destroys this group.</p>
<p>Removes all children, then removes this group from its parent and nulls references.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>destroyChildren</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
true
</td>
<td class="description last"><p>If true <code>destroy</code> will be invoked on each removed child.</p></td>
</tr>
<tr>
<td class="name"><code>soft</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
false
</td>
<td class="description last"><p>A 'soft destroy' (set to true) doesn't remove this group from its parent or null the game reference. Set to false and it does.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_Group.js.html">core/Group.js</a>, <a href="src_core_Group.js.html#sunlight-1-line-2523">line 2523</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="divideAll"><span class="type-signature"></span>divideAll<span class="signature">(property, amount, checkAlive, checkVisible)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Divides the given property by the amount on all children in this group.</p>
<p><code>Group.divideAll('x', 2)</code> will half the child.x value for each child.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>property</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>The property to divide, for example 'body.velocity.x' or 'angle'.</p></td>
</tr>
<tr>
<td class="name"><code>amount</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The amount to divide the property by. If child.x = 100 then divideAll('x', 2) would make child.x = 50.</p></td>
</tr>
<tr>
<td class="name"><code>checkAlive</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="description last"><p>If true the property will only be changed if the child is alive.</p></td>
</tr>
<tr>
<td class="name"><code>checkVisible</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="description last"><p>If true the property will only be changed if the child is visible.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_Group.js.html">core/Group.js</a>, <a href="src_core_Group.js.html#sunlight-1-line-1427">line 1427</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="filter"><span class="type-signature"></span>filter<span class="signature">(predicate, <span class="optional">checkExists</span>)</span><span class="type-signature"> &rarr; {<a href="Phaser.ArraySet.html">Phaser.ArraySet</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Find children matching a certain predicate.</p>
<p>For example:</p>
<pre class="prettyprint source"><code>var healthyList = Group.filter(function(child, index, children) {
return child.health > 10 ? true : false;
}, true);
healthyList.callAll('attack');</code></pre><p>Note: Currently this will skip any children which are Groups themselves.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>predicate</code></td>
<td class="type">
<span class="param-type">function</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The function that each child will be evaluated against. Each child of the group will be passed to it as its first parameter, the index as the second, and the entire child array as the third</p></td>
</tr>
<tr>
<td class="name"><code>checkExists</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
false
</td>
<td class="description last"><p>If true, only existing can be selected; otherwise all children can be selected and will be passed to the predicate.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type"><a href="Phaser.ArraySet.html">Phaser.ArraySet</a></span>
-
</div>
<div class="returns-desc param-desc">
<p>Returns an array list containing all the children that the predicate returned true for</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_Group.js.html">core/Group.js</a>, <a href="src_core_Group.js.html#sunlight-1-line-1670">line 1670</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="forEach"><span class="type-signature"></span>forEach<span class="signature">(callback, callbackContext, <span class="optional">checkExists</span>, <span class="optional">args</span>)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Call a function on each child in this group.</p>
<p>Additional arguments for the callback can be specified after the <code>checkExists</code> parameter. For example,</p>
<pre class="prettyprint source"><code>Group.forEach(awardBonusGold, this, true, 100, 500)</code></pre><p>would invoke <code>awardBonusGold</code> function with the parameters <code>(child, 100, 500)</code>.</p>
<p>Note: This check will skip any children which are Groups themselves.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>callback</code></td>
<td class="type">
<span class="param-type">function</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The function that will be called for each applicable child. The child will be passed as the first argument.</p></td>
</tr>
<tr>
<td class="name"><code>callbackContext</code></td>
<td class="type">
<span class="param-type">object</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The context in which the function should be called (usually 'this').</p></td>
</tr>
<tr>
<td class="name"><code>checkExists</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
false
</td>
<td class="description last"><p>If set only children matching for which <code>exists</code> is true will be passed to the callback, otherwise all children will be passed.</p></td>
</tr>
<tr>
<td class="name"><code>args</code></td>
<td class="type">
<span class="param-type">any</span>
</td>
<td class="attributes">
&lt;optional><br>
&lt;repeatable><br>
</td>
<td class="default">
(none)
</td>
<td class="description last"><p>Additional arguments to pass to the callback function, after the child item.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_Group.js.html">core/Group.js</a>, <a href="src_core_Group.js.html#sunlight-1-line-1710">line 1710</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="forEachAlive"><span class="type-signature"></span>forEachAlive<span class="signature">(callback, callbackContext, <span class="optional">args</span>)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Call a function on each alive child in this group.</p>
<p>See <a href="Phaser.Group.html#forEach">forEach</a> for details.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>callback</code></td>
<td class="type">
<span class="param-type">function</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The function that will be called for each applicable child. The child will be passed as the first argument.</p></td>
</tr>
<tr>
<td class="name"><code>callbackContext</code></td>
<td class="type">
<span class="param-type">object</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The context in which the function should be called (usually 'this').</p></td>
</tr>
<tr>
<td class="name"><code>args</code></td>
<td class="type">
<span class="param-type">any</span>
</td>
<td class="attributes">
&lt;optional><br>
&lt;repeatable><br>
</td>
<td class="default">
(none)
</td>
<td class="description last"><p>Additional arguments to pass to the callback function, after the child item.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_Group.js.html">core/Group.js</a>, <a href="src_core_Group.js.html#sunlight-1-line-1792">line 1792</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="forEachDead"><span class="type-signature"></span>forEachDead<span class="signature">(callback, callbackContext, <span class="optional">args</span>)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Call a function on each dead child in this group.</p>
<p>See <a href="Phaser.Group.html#forEach">forEach</a> for details.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>callback</code></td>
<td class="type">
<span class="param-type">function</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The function that will be called for each applicable child. The child will be passed as the first argument.</p></td>
</tr>
<tr>
<td class="name"><code>callbackContext</code></td>
<td class="type">
<span class="param-type">object</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The context in which the function should be called (usually 'this').</p></td>
</tr>
<tr>
<td class="name"><code>args</code></td>
<td class="type">
<span class="param-type">any</span>
</td>
<td class="attributes">
&lt;optional><br>
&lt;repeatable><br>
</td>
<td class="default">
(none)
</td>
<td class="description last"><p>Additional arguments to pass to the callback function, after the child item.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_Group.js.html">core/Group.js</a>, <a href="src_core_Group.js.html#sunlight-1-line-1820">line 1820</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="forEachExists"><span class="type-signature"></span>forEachExists<span class="signature">(callback, callbackContext, <span class="optional">args</span>)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Call a function on each existing child in this group.</p>
<p>See <a href="Phaser.Group.html#forEach">forEach</a> for details.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>callback</code></td>
<td class="type">
<span class="param-type">function</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The function that will be called for each applicable child. The child will be passed as the first argument.</p></td>
</tr>
<tr>
<td class="name"><code>callbackContext</code></td>
<td class="type">
<span class="param-type">object</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The context in which the function should be called (usually 'this').</p></td>
</tr>
<tr>
<td class="name"><code>args</code></td>
<td class="type">
<span class="param-type">any</span>
</td>
<td class="attributes">
&lt;optional><br>
&lt;repeatable><br>
</td>
<td class="default">
(none)
</td>
<td class="description last"><p>Additional arguments to pass to the callback function, after the child item.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_Group.js.html">core/Group.js</a>, <a href="src_core_Group.js.html#sunlight-1-line-1764">line 1764</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="getAt"><span class="type-signature"></span>getAt<span class="signature">(index)</span><span class="type-signature"> &rarr; {<a href="global.html#DisplayObject">DisplayObject</a>|integer}</span></h4>
</dt>
<dd>
<div class="description">
<p>Returns the child found at the given index within this group.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>index</code></td>
<td class="type">
<span class="param-type">integer</span>
</td>
<td class="description last"><p>The index to return the child from.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type"><a href="global.html#DisplayObject">DisplayObject</a></span>
|
<span class="param-type">integer</span>
-
</div>
<div class="returns-desc param-desc">
<p>The child that was found at the given index, or -1 for an invalid index.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_Group.js.html">core/Group.js</a>, <a href="src_core_Group.js.html#sunlight-1-line-517">line 517</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="getBottom"><span class="type-signature"></span>getBottom<span class="signature">()</span><span class="type-signature"> &rarr; {any}</span></h4>
</dt>
<dd>
<div class="description">
<p>Returns the child at the bottom of this group.</p>
<p>The bottom child the child being displayed (rendered) below every other child.</p>
</div>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">any</span>
-
</div>
<div class="returns-desc param-desc">
<p>The child at the bottom of the Group.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_Group.js.html">core/Group.js</a>, <a href="src_core_Group.js.html#sunlight-1-line-2192">line 2192</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="getBounds"><span class="type-signature"></span>getBounds<span class="signature">()</span><span class="type-signature"> &rarr; {Rectangle}</span></h4>
</dt>
<dd>
<div class="description">
<p>Retrieves the bounds of the displayObjectContainer as a rectangle. The bounds calculation takes all visible children into consideration.</p>
</div>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">Rectangle</span>
-
</div>
<div class="returns-desc param-desc">
<p>The rectangular bounding area</p>
</div>
</div>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="PIXI.DisplayObjectContainer.html#getBounds">PIXI.DisplayObjectContainer#getBounds</a>
</li></dd>
<dt class="tag-source">Source -
<a href="src_pixi_display_DisplayObjectContainer.js.html">pixi/display/DisplayObjectContainer.js</a>, <a href="src_pixi_display_DisplayObjectContainer.js.html#sunlight-1-line-318">line 318</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="getByName"><span class="type-signature"></span>getByName<span class="signature">(name)</span><span class="type-signature"> &rarr; {any}</span></h4>
</dt>
<dd>
<div class="description">
<p>Searches the Group for the first instance of a child with the <code>name</code>
property matching the given argument. Should more than one child have
the same name only the first instance is returned.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>name</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>The name to search for.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">any</span>
-
</div>
<div class="returns-desc param-desc">
<p>The first child with a matching name, or null if none were found.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_Group.js.html">core/Group.js</a>, <a href="src_core_Group.js.html#sunlight-1-line-1032">line 1032</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="getChildAt"><span class="type-signature"></span>getChildAt<span class="signature">(index)</span><span class="type-signature"> &rarr; {<a href="global.html#DisplayObject">DisplayObject</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Returns the child at the specified index</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>index</code></td>
<td class="type">
<span class="param-type">Number</span>
</td>
<td class="description last"><p>The index to get the child from</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type"><a href="global.html#DisplayObject">DisplayObject</a></span>
-
</div>
<div class="returns-desc param-desc">
<p>The child at the given index, if any.</p>
</div>
</div>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="PIXI.DisplayObjectContainer.html#getChildAt">PIXI.DisplayObjectContainer#getChildAt</a>
</li></dd>
<dt class="tag-source">Source -
<a href="src_pixi_display_DisplayObjectContainer.js.html">pixi/display/DisplayObjectContainer.js</a>, <a href="src_pixi_display_DisplayObjectContainer.js.html#sunlight-1-line-205">line 205</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="getChildIndex"><span class="type-signature"></span>getChildIndex<span class="signature">(child)</span><span class="type-signature"> &rarr; {Number}</span></h4>
</dt>
<dd>
<div class="description">
<p>Returns the index position of a child DisplayObject instance</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>child</code></td>
<td class="type">
<span class="param-type"><a href="global.html#DisplayObject">DisplayObject</a></span>
</td>
<td class="description last"><p>The DisplayObject instance to identify</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">Number</span>
-
</div>
<div class="returns-desc param-desc">
<p>The index position of the child display object to identify</p>
</div>
</div>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="PIXI.DisplayObjectContainer.html#getChildIndex">PIXI.DisplayObjectContainer#getChildIndex</a>
</li></dd>
<dt class="tag-source">Source -
<a href="src_pixi_display_DisplayObjectContainer.js.html">pixi/display/DisplayObjectContainer.js</a>, <a href="src_pixi_display_DisplayObjectContainer.js.html#sunlight-1-line-170">line 170</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="getClosestTo"><span class="type-signature"></span>getClosestTo<span class="signature">(object, <span class="optional">callback</span>, <span class="optional">callbackContext</span>)</span><span class="type-signature"> &rarr; {any}</span></h4>
</dt>
<dd>
<div class="description">
<p>Get the closest child to given Object, with optional callback to filter children.</p>
<p>This can be a Sprite, Group, Image or any object with public x and y properties.</p>
<p>'close' is determined by the distance from the objects <code>x</code> and <code>y</code> properties compared to the childs <code>x</code> and <code>y</code> properties.</p>
<p>You can use the optional <code>callback</code> argument to apply your own filter to the distance checks.
If the child is closer then the previous child, it will be sent to <code>callback</code> as the first argument,
with the distance as the second. The callback should return <code>true</code> if it passes your
filtering criteria, otherwise it should return <code>false</code>.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>object</code></td>
<td class="type">
<span class="param-type">any</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>The object used to determine the distance. This can be a Sprite, Group, Image or any object with public x and y properties.</p></td>
</tr>
<tr>
<td class="name"><code>callback</code></td>
<td class="type">
<span class="param-type">function</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="description last"><p>The function that each child will be evaluated against. Each child of the group will be passed to it as its first parameter, with the distance as the second. It should return <code>true</code> if the child passes the matching criteria.</p></td>
</tr>
<tr>
<td class="name"><code>callbackContext</code></td>
<td class="type">
<span class="param-type">object</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="description last"><p>The context in which the function should be called (usually 'this').</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">any</span>
-
</div>
<div class="returns-desc param-desc">
<p>The child closest to given object, or <code>null</code> if no child was found.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_Group.js.html">core/Group.js</a>, <a href="src_core_Group.js.html#sunlight-1-line-2209">line 2209</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="getFirstAlive"><span class="type-signature"></span>getFirstAlive<span class="signature">(<span class="optional">createIfNull</span>, <span class="optional">x</span>, <span class="optional">y</span>, <span class="optional">key</span>, <span class="optional">frame</span>)</span><span class="type-signature"> &rarr; {<a href="global.html#DisplayObject">DisplayObject</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Get the first child that is alive (<code>child.alive === true</code>).</p>
<p>This is handy for choosing a squad leader, etc.</p>
<p>You can use the optional argument <code>createIfNull</code> to create a new Game Object if no alive ones were found in this Group.</p>
<p>It works by calling <code>Group.create</code> passing it the parameters given to this method, and returning the new child.</p>
<p>If a child <em>was</em> found , <code>createIfNull</code> is <code>false</code> and you provided the additional arguments then the child
will be reset and/or have a new texture loaded on it. This is handled by <code>Group.resetChild</code>.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>createIfNull</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
false
</td>
<td class="description last"><p>If <code>true</code> and no alive children are found a new one is created.</p></td>
</tr>
<tr>
<td class="name"><code>x</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
</td>
<td class="description last"><p>The x coordinate to reset the child to. The value is in relation to the group.x point.</p></td>
</tr>
<tr>
<td class="name"><code>y</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
</td>
<td class="description last"><p>The y coordinate to reset the child to. The value is in relation to the group.y point.</p></td>
</tr>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
|
<span class="param-type"><a href="Phaser.RenderTexture.html">Phaser.RenderTexture</a></span>
|
<span class="param-type"><a href="Phaser.BitmapData.html">Phaser.BitmapData</a></span>
|
<span class="param-type"><a href="Phaser.Video.html">Phaser.Video</a></span>
|
<span class="param-type"><a href="PIXI.Texture.html">PIXI.Texture</a></span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
</td>
<td class="description last"><p>This is the image or texture used by the Sprite during rendering. It can be a string which is a reference to the Cache Image entry, or an instance of a RenderTexture, BitmapData, Video or PIXI.Texture.</p></td>
</tr>
<tr>
<td class="name"><code>frame</code></td>
<td class="type">
<span class="param-type">string</span>
|
<span class="param-type">number</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
</td>
<td class="description last"><p>If this Sprite is using part of a sprite sheet or texture atlas you can specify the exact frame to use by giving a string or numeric index.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type"><a href="global.html#DisplayObject">DisplayObject</a></span>
-
</div>
<div class="returns-desc param-desc">
<p>The alive dead child, or <code>null</code> if none found and <code>createIfNull</code> was false.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_Group.js.html">core/Group.js</a>, <a href="src_core_Group.js.html#sunlight-1-line-2076">line 2076</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="getFirstDead"><span class="type-signature"></span>getFirstDead<span class="signature">(<span class="optional">createIfNull</span>, <span class="optional">x</span>, <span class="optional">y</span>, <span class="optional">key</span>, <span class="optional">frame</span>)</span><span class="type-signature"> &rarr; {<a href="global.html#DisplayObject">DisplayObject</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Get the first child that is dead (<code>child.alive === false</code>).</p>
<p>This is handy for checking if everything has been wiped out and adding to the pool as needed.</p>
<p>You can use the optional argument <code>createIfNull</code> to create a new Game Object if no dead ones were found in this Group.</p>
<p>It works by calling <code>Group.create</code> passing it the parameters given to this method, and returning the new child.</p>
<p>If a child <em>was</em> found , <code>createIfNull</code> is <code>false</code> and you provided the additional arguments then the child
will be reset and/or have a new texture loaded on it. This is handled by <code>Group.resetChild</code>.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>createIfNull</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
false
</td>
<td class="description last"><p>If <code>true</code> and no dead children are found a new one is created.</p></td>
</tr>
<tr>
<td class="name"><code>x</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
</td>
<td class="description last"><p>The x coordinate to reset the child to. The value is in relation to the group.x point.</p></td>
</tr>
<tr>
<td class="name"><code>y</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
</td>
<td class="description last"><p>The y coordinate to reset the child to. The value is in relation to the group.y point.</p></td>
</tr>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
|
<span class="param-type"><a href="Phaser.RenderTexture.html">Phaser.RenderTexture</a></span>
|
<span class="param-type"><a href="Phaser.BitmapData.html">Phaser.BitmapData</a></span>
|
<span class="param-type"><a href="Phaser.Video.html">Phaser.Video</a></span>
|
<span class="param-type"><a href="PIXI.Texture.html">PIXI.Texture</a></span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
</td>
<td class="description last"><p>This is the image or texture used by the Sprite during rendering. It can be a string which is a reference to the Cache Image entry, or an instance of a RenderTexture, BitmapData, Video or PIXI.Texture.</p></td>
</tr>
<tr>
<td class="name"><code>frame</code></td>
<td class="type">
<span class="param-type">string</span>
|
<span class="param-type">number</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
</td>
<td class="description last"><p>If this Sprite is using part of a sprite sheet or texture atlas you can specify the exact frame to use by giving a string or numeric index.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type"><a href="global.html#DisplayObject">DisplayObject</a></span>
-
</div>
<div class="returns-desc param-desc">
<p>The first dead child, or <code>null</code> if none found and <code>createIfNull</code> was false.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_Group.js.html">core/Group.js</a>, <a href="src_core_Group.js.html#sunlight-1-line-2106">line 2106</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="getFirstExists"><span class="type-signature"></span>getFirstExists<span class="signature">(<span class="optional">exists</span>, <span class="optional">createIfNull</span>, <span class="optional">x</span>, <span class="optional">y</span>, <span class="optional">key</span>, <span class="optional">frame</span>)</span><span class="type-signature"> &rarr; {<a href="global.html#DisplayObject">DisplayObject</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Get the first display object that exists, or doesn't exist.</p>
<p>You can use the optional argument <code>createIfNull</code> to create a new Game Object if none matching your exists argument were found in this Group.</p>
<p>It works by calling <code>Group.create</code> passing it the parameters given to this method, and returning the new child.</p>
<p>If a child <em>was</em> found , <code>createIfNull</code> is <code>false</code> and you provided the additional arguments then the child
will be reset and/or have a new texture loaded on it. This is handled by <code>Group.resetChild</code>.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>exists</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
true
</td>
<td class="description last"><p>If true, find the first existing child; otherwise find the first non-existing child.</p></td>
</tr>
<tr>
<td class="name"><code>createIfNull</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
false
</td>
<td class="description last"><p>If <code>true</code> and no alive children are found a new one is created.</p></td>
</tr>
<tr>
<td class="name"><code>x</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
</td>
<td class="description last"><p>The x coordinate to reset the child to. The value is in relation to the group.x point.</p></td>
</tr>
<tr>
<td class="name"><code>y</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
</td>
<td class="description last"><p>The y coordinate to reset the child to. The value is in relation to the group.y point.</p></td>
</tr>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
|
<span class="param-type"><a href="Phaser.RenderTexture.html">Phaser.RenderTexture</a></span>
|
<span class="param-type"><a href="Phaser.BitmapData.html">Phaser.BitmapData</a></span>
|
<span class="param-type"><a href="Phaser.Video.html">Phaser.Video</a></span>
|
<span class="param-type"><a href="PIXI.Texture.html">PIXI.Texture</a></span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
</td>
<td class="description last"><p>This is the image or texture used by the Sprite during rendering. It can be a string which is a reference to the Cache Image entry, or an instance of a RenderTexture, BitmapData, Video or PIXI.Texture.</p></td>
</tr>
<tr>
<td class="name"><code>frame</code></td>
<td class="type">
<span class="param-type">string</span>
|
<span class="param-type">number</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
</td>
<td class="description last"><p>If this Sprite is using part of a sprite sheet or texture atlas you can specify the exact frame to use by giving a string or numeric index.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type"><a href="global.html#DisplayObject">DisplayObject</a></span>
-
</div>
<div class="returns-desc param-desc">
<p>The first child, or <code>null</code> if none found and <code>createIfNull</code> was false.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_Group.js.html">core/Group.js</a>, <a href="src_core_Group.js.html#sunlight-1-line-2042">line 2042</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="getFurthestFrom"><span class="type-signature"></span>getFurthestFrom<span class="signature">(object, <span class="optional">callback</span>, <span class="optional">callbackContext</span>)</span><span class="type-signature"> &rarr; {any}</span></h4>
</dt>
<dd>
<div class="description">
<p>Get the child furthest away from the given Object, with optional callback to filter children.</p>
<p>This can be a Sprite, Group, Image or any object with public x and y properties.</p>
<p>'furthest away' is determined by the distance from the objects <code>x</code> and <code>y</code> properties compared to the childs <code>x</code> and <code>y</code> properties.</p>
<p>You can use the optional <code>callback</code> argument to apply your own filter to the distance checks.
If the child is closer then the previous child, it will be sent to <code>callback</code> as the first argument,
with the distance as the second. The callback should return <code>true</code> if it passes your
filtering criteria, otherwise it should return <code>false</code>.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>object</code></td>
<td class="type">
<span class="param-type">any</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>The object used to determine the distance. This can be a Sprite, Group, Image or any object with public x and y properties.</p></td>
</tr>
<tr>
<td class="name"><code>callback</code></td>
<td class="type">
<span class="param-type">function</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="description last"><p>The function that each child will be evaluated against. Each child of the group will be passed to it as its first parameter, with the distance as the second. It should return <code>true</code> if the child passes the matching criteria.</p></td>
</tr>
<tr>
<td class="name"><code>callbackContext</code></td>
<td class="type">
<span class="param-type">object</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="description last"><p>The context in which the function should be called (usually 'this').</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">any</span>
-
</div>
<div class="returns-desc param-desc">
<p>The child furthest from the given object, or <code>null</code> if no child was found.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_Group.js.html">core/Group.js</a>, <a href="src_core_Group.js.html#sunlight-1-line-2253">line 2253</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="getIndex"><span class="type-signature"></span>getIndex<span class="signature">(child)</span><span class="type-signature"> &rarr; {integer}</span></h4>
</dt>
<dd>
<div class="description">
<p>Get the index position of the given child in this group, which should match the child's <code>z</code> property.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>child</code></td>
<td class="type">
<span class="param-type">any</span>
</td>
<td class="description last"><p>The child to get the index for.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">integer</span>
-
</div>
<div class="returns-desc param-desc">
<p>The index of the child or -1 if it's not a member of this group.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_Group.js.html">core/Group.js</a>, <a href="src_core_Group.js.html#sunlight-1-line-1019">line 1019</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="getLocalBounds"><span class="type-signature"></span>getLocalBounds<span class="signature">()</span><span class="type-signature"> &rarr; {Rectangle}</span></h4>
</dt>
<dd>
<div class="description">
<p>Retrieves the non-global local bounds of the displayObjectContainer as a rectangle. The calculation takes all visible children into consideration.</p>
</div>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">Rectangle</span>
-
</div>
<div class="returns-desc param-desc">
<p>The rectangular bounding area</p>
</div>
</div>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="PIXI.DisplayObjectContainer.html#getLocalBounds">PIXI.DisplayObjectContainer#getLocalBounds</a>
</li></dd>
<dt class="tag-source">Source -
<a href="src_pixi_display_DisplayObjectContainer.js.html">pixi/display/DisplayObjectContainer.js</a>, <a href="src_pixi_display_DisplayObjectContainer.js.html#sunlight-1-line-383">line 383</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="getRandom"><span class="type-signature"></span>getRandom<span class="signature">(<span class="optional">startIndex</span>, <span class="optional">length</span>)</span><span class="type-signature"> &rarr; {any}</span></h4>
</dt>
<dd>
<div class="description">
<p>Returns a random child from the group.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>startIndex</code></td>
<td class="type">
<span class="param-type">integer</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
0
</td>
<td class="description last"><p>Offset from the front of the front of the group (lowest child).</p></td>
</tr>
<tr>
<td class="name"><code>length</code></td>
<td class="type">
<span class="param-type">integer</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
(to top)
</td>
<td class="description last"><p>Restriction on the number of values you want to randomly select from.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">any</span>
-
</div>
<div class="returns-desc param-desc">
<p>A random child of this Group.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_Group.js.html">core/Group.js</a>, <a href="src_core_Group.js.html#sunlight-1-line-2321">line 2321</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="getTop"><span class="type-signature"></span>getTop<span class="signature">()</span><span class="type-signature"> &rarr; {any}</span></h4>
</dt>
<dd>
<div class="description">
<p>Return the child at the top of this group.</p>
<p>The top child is the child displayed (rendered) above every other child.</p>
</div>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">any</span>
-
</div>
<div class="returns-desc param-desc">
<p>The child at the top of the Group.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_Group.js.html">core/Group.js</a>, <a href="src_core_Group.js.html#sunlight-1-line-2175">line 2175</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="hasProperty"><span class="type-signature"></span>hasProperty<span class="signature">(child, key)</span><span class="type-signature"> &rarr; {boolean}</span></h4>
</dt>
<dd>
<div class="description">
<p>Checks if the child has the given property.</p>
<p>Will scan up to 4 levels deep only.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>child</code></td>
<td class="type">
<span class="param-type">any</span>
</td>
<td class="description last"><p>The child to check for the existence of the property on.</p></td>
</tr>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">Array.&lt;string></span>
</td>
<td class="description last"><p>An array of strings that make up the property.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">boolean</span>
-
</div>
<div class="returns-desc param-desc">
<p>True if the child has the property, otherwise false.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_Group.js.html">core/Group.js</a>, <a href="src_core_Group.js.html#sunlight-1-line-1094">line 1094</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="iterate"><span class="type-signature"></span>iterate<span class="signature">(key, value, returnType, <span class="optional">callback</span>, <span class="optional">callbackContext</span>, <span class="optional">args</span>)</span><span class="type-signature"> &rarr; {any}</span></h4>
</dt>
<dd>
<div class="description">
<p>Iterates over the children of the group performing one of several actions for matched children.</p>
<p>A child is considered a match when it has a property, named <code>key</code>, whose value is equal to <code>value</code>
according to a strict equality comparison.</p>
<p>The result depends on the <code>returnType</code>:</p>
<ul>
<li><a href="Phaser.Group.html#.RETURN_TOTAL">RETURN_TOTAL</a>:
The callback, if any, is applied to all matching children. The number of matched children is returned.</li>
<li><a href="Phaser.Group.html#.RETURN_NONE">RETURN_NONE</a>:
The callback, if any, is applied to all matching children. No value is returned.</li>
<li><a href="Phaser.Group.html#.RETURN_CHILD">RETURN_CHILD</a>:
The callback, if any, is applied to the <em>first</em> matching child and the <em>first</em> matched child is returned.
If there is no matching child then null is returned.</li>
</ul>
<p>If <code>args</code> is specified it must be an array. The matched child will be assigned to the first
element and the entire array will be applied to the callback function.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The child property to check, i.e. 'exists', 'alive', 'health'</p></td>
</tr>
<tr>
<td class="name"><code>value</code></td>
<td class="type">
<span class="param-type">any</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>A child matches if <code>child[key] === value</code> is true.</p></td>
</tr>
<tr>
<td class="name"><code>returnType</code></td>
<td class="type">
<span class="param-type">integer</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>How to iterate the children and what to return.</p></td>
</tr>
<tr>
<td class="name"><code>callback</code></td>
<td class="type">
<span class="param-type">function</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
null
</td>
<td class="description last"><p>Optional function that will be called on each matching child. The matched child is supplied as the first argument.</p></td>
</tr>
<tr>
<td class="name"><code>callbackContext</code></td>
<td class="type">
<span class="param-type">object</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
</td>
<td class="description last"><p>The context in which the function should be called (usually 'this').</p></td>
</tr>
<tr>
<td class="name"><code>args</code></td>
<td class="type">
<span class="param-type">Array.&lt;any></span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
(none)
</td>
<td class="description last"><p>The arguments supplied to to the callback; the first array index (argument) will be replaced with the matched child.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">any</span>
-
</div>
<div class="returns-desc param-desc">
<p>Returns either an integer (for RETURN_TOTAL), the first matched child (for RETURN_CHILD), or null.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_Group.js.html">core/Group.js</a>, <a href="src_core_Group.js.html#sunlight-1-line-1969">line 1969</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="moveAll"><span class="type-signature"></span>moveAll<span class="signature">(group, <span class="optional">silent</span>)</span><span class="type-signature"> &rarr; {<a href="Phaser.Group.html">Phaser.Group</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Moves all children from this Group to the Group given.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>group</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Group.html">Phaser.Group</a></span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The new Group to which the children will be moved to.</p></td>
</tr>
<tr>
<td class="name"><code>silent</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
false
</td>
<td class="description last"><p>If true the children will not dispatch the <code>onAddedToGroup</code> event for the new Group.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type"><a href="Phaser.Group.html">Phaser.Group</a></span>
-
</div>
<div class="returns-desc param-desc">
<p>The Group to which all the children were moved.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_Group.js.html">core/Group.js</a>, <a href="src_core_Group.js.html#sunlight-1-line-2391">line 2391</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="moveDown"><span class="type-signature"></span>moveDown<span class="signature">(child)</span><span class="type-signature"> &rarr; {any}</span></h4>
</dt>
<dd>
<div class="description">
<p>Moves the given child down one place in this group unless it's already at the bottom.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>child</code></td>
<td class="type">
<span class="param-type">any</span>
</td>
<td class="description last"><p>The child to move down in the group.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">any</span>
-
</div>
<div class="returns-desc param-desc">
<p>The child that was moved.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_Group.js.html">core/Group.js</a>, <a href="src_core_Group.js.html#sunlight-1-line-959">line 959</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="moveUp"><span class="type-signature"></span>moveUp<span class="signature">(child)</span><span class="type-signature"> &rarr; {any}</span></h4>
</dt>
<dd>
<div class="description">
<p>Moves the given child up one place in this group unless it's already at the top.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>child</code></td>
<td class="type">
<span class="param-type">any</span>
</td>
<td class="description last"><p>The child to move up in the group.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">any</span>
-
</div>
<div class="returns-desc param-desc">
<p>The child that was moved.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_Group.js.html">core/Group.js</a>, <a href="src_core_Group.js.html#sunlight-1-line-935">line 935</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="multiplyAll"><span class="type-signature"></span>multiplyAll<span class="signature">(property, amount, checkAlive, checkVisible)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Multiplies the given property by the amount on all children in this group.</p>
<p><code>Group.multiplyAll('x', 2)</code> will x2 the child.x value for each child.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>property</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>The property to multiply, for example 'body.velocity.x' or 'angle'.</p></td>
</tr>
<tr>
<td class="name"><code>amount</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The amount to multiply the property by. If child.x = 10 then multiplyAll('x', 2) would make child.x = 20.</p></td>
</tr>
<tr>
<td class="name"><code>checkAlive</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="description last"><p>If true the property will only be changed if the child is alive.</p></td>
</tr>
<tr>
<td class="name"><code>checkVisible</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="description last"><p>If true the property will only be changed if the child is visible.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_Group.js.html">core/Group.js</a>, <a href="src_core_Group.js.html#sunlight-1-line-1410">line 1410</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="next"><span class="type-signature"></span>next<span class="signature">()</span><span class="type-signature"> &rarr; {any}</span></h4>
</dt>
<dd>
<div class="description">
<p>Advances the group cursor to the next (higher) object in the group.</p>
<p>If the cursor is at the end of the group (top child) it is moved the start of the group (bottom child).</p>
</div>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">any</span>
-
</div>
<div class="returns-desc param-desc">
<p>The child the cursor now points to.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_Group.js.html">core/Group.js</a>, <a href="src_core_Group.js.html#sunlight-1-line-823">line 823</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="postUpdate"><span class="type-signature">&lt;internal> </span>postUpdate<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>The core postUpdate - as called by World.</p>
</div>
<dl class="details">
<dt class="important tag-deprecated">Internal:</dt>
<dd class="tag-deprecated"><ul>
<li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li>
</ul></dd>
<dt class="tag-source">Source -
<a href="src_core_Group.js.html">core/Group.js</a>, <a href="src_core_Group.js.html#sunlight-1-line-1649">line 1649</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="preUpdate"><span class="type-signature">&lt;internal> </span>preUpdate<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>The core preUpdate - as called by World.</p>
</div>
<dl class="details">
<dt class="important tag-deprecated">Internal:</dt>
<dd class="tag-deprecated"><ul>
<li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li>
</ul></dd>
<dt class="tag-source">Source -
<a href="src_core_Group.js.html">core/Group.js</a>, <a href="src_core_Group.js.html#sunlight-1-line-1604">line 1604</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="previous"><span class="type-signature"></span>previous<span class="signature">()</span><span class="type-signature"> &rarr; {any}</span></h4>
</dt>
<dd>
<div class="description">
<p>Moves the group cursor to the previous (lower) child in the group.</p>
<p>If the cursor is at the start of the group (bottom child) it is moved to the end (top child).</p>
</div>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">any</span>
-
</div>
<div class="returns-desc param-desc">
<p>The child the cursor now points to.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_Group.js.html">core/Group.js</a>, <a href="src_core_Group.js.html#sunlight-1-line-852">line 852</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="remove"><span class="type-signature"></span>remove<span class="signature">(child, <span class="optional">destroy</span>, <span class="optional">silent</span>)</span><span class="type-signature"> &rarr; {boolean}</span></h4>
</dt>
<dd>
<div class="description">
<p>Removes the given child from this group.</p>
<p>This will dispatch an <code>onRemovedFromGroup</code> event from the child (if it has one), and optionally destroy the child.</p>
<p>If the group cursor was referring to the removed child it is updated to refer to the next child.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>child</code></td>
<td class="type">
<span class="param-type">any</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The child to remove.</p></td>
</tr>
<tr>
<td class="name"><code>destroy</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
false
</td>
<td class="description last"><p>If true <code>destroy</code> will be invoked on the removed child.</p></td>
</tr>
<tr>
<td class="name"><code>silent</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
false
</td>
<td class="description last"><p>If true the the child will not dispatch the <code>onRemovedFromGroup</code> event.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">boolean</span>
-
</div>
<div class="returns-desc param-desc">
<p>true if the child was removed from this group, otherwise false.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_Group.js.html">core/Group.js</a>, <a href="src_core_Group.js.html#sunlight-1-line-2343">line 2343</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="removeAll"><span class="type-signature"></span>removeAll<span class="signature">(<span class="optional">destroy</span>, <span class="optional">silent</span>, <span class="optional">destroyTexture</span>)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Removes all children from this Group, but does not remove the group from its parent.</p>
<p>The children can be optionally destroyed as they are removed.</p>
<p>You can also optionally also destroy the BaseTexture the Child is using. Be careful if you've
more than one Game Object sharing the same BaseTexture.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>destroy</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
false
</td>
<td class="description last"><p>If true <code>destroy</code> will be invoked on each removed child.</p></td>
</tr>
<tr>
<td class="name"><code>silent</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
false
</td>
<td class="description last"><p>If true the children will not dispatch their <code>onRemovedFromGroup</code> events.</p></td>
</tr>
<tr>
<td class="name"><code>destroyTexture</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
false
</td>
<td class="description last"><p>If true, and if the <code>destroy</code> argument is also true, the BaseTexture belonging to the Child is also destroyed. Note that if another Game Object is sharing the same BaseTexture it will invalidate it.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_Group.js.html">core/Group.js</a>, <a href="src_core_Group.js.html#sunlight-1-line-2420">line 2420</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="removeBetween"><span class="type-signature"></span>removeBetween<span class="signature">(startIndex, <span class="optional">endIndex</span>, <span class="optional">destroy</span>, <span class="optional">silent</span>)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Removes all children from this group whose index falls beteen the given startIndex and endIndex values.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>startIndex</code></td>
<td class="type">
<span class="param-type">integer</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The index to start removing children from.</p></td>
</tr>
<tr>
<td class="name"><code>endIndex</code></td>
<td class="type">
<span class="param-type">integer</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
</td>
<td class="description last"><p>The index to stop removing children at. Must be higher than startIndex. If undefined this method will remove all children between startIndex and the end of the group.</p></td>
</tr>
<tr>
<td class="name"><code>destroy</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
false
</td>
<td class="description last"><p>If true <code>destroy</code> will be invoked on each removed child.</p></td>
</tr>
<tr>
<td class="name"><code>silent</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
false
</td>
<td class="description last"><p>If true the children will not dispatch their <code>onRemovedFromGroup</code> events.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_Group.js.html">core/Group.js</a>, <a href="src_core_Group.js.html#sunlight-1-line-2468">line 2468</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="removeChild"><span class="type-signature"></span>removeChild<span class="signature">(child)</span><span class="type-signature"> &rarr; {<a href="global.html#DisplayObject">DisplayObject</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Removes a child from the container.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>child</code></td>
<td class="type">
<span class="param-type"><a href="global.html#DisplayObject">DisplayObject</a></span>
</td>
<td class="description last"><p>The DisplayObject to remove</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type"><a href="global.html#DisplayObject">DisplayObject</a></span>
-
</div>
<div class="returns-desc param-desc">
<p>The child that was removed.</p>
</div>
</div>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="PIXI.DisplayObjectContainer.html#removeChild">PIXI.DisplayObjectContainer#removeChild</a>
</li></dd>
<dt class="tag-source">Source -
<a href="src_pixi_display_DisplayObjectContainer.js.html">pixi/display/DisplayObjectContainer.js</a>, <a href="src_pixi_display_DisplayObjectContainer.js.html#sunlight-1-line-222">line 222</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="removeChildAt"><span class="type-signature"></span>removeChildAt<span class="signature">(index)</span><span class="type-signature"> &rarr; {<a href="global.html#DisplayObject">DisplayObject</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Removes a child from the specified index position.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>index</code></td>
<td class="type">
<span class="param-type">Number</span>
</td>
<td class="description last"><p>The index to get the child from</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type"><a href="global.html#DisplayObject">DisplayObject</a></span>
-
</div>
<div class="returns-desc param-desc">
<p>The child that was removed.</p>
</div>
</div>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="PIXI.DisplayObjectContainer.html#removeChildAt">PIXI.DisplayObjectContainer#removeChildAt</a>
</li></dd>
<dt class="tag-source">Source -
<a href="src_pixi_display_DisplayObjectContainer.js.html">pixi/display/DisplayObjectContainer.js</a>, <a href="src_pixi_display_DisplayObjectContainer.js.html#sunlight-1-line-237">line 237</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="removeChildren"><span class="type-signature"></span>removeChildren<span class="signature">(beginIndex, endIndex)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Removes all children from this container that are within the begin and end indexes.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>beginIndex</code></td>
<td class="type">
<span class="param-type">Number</span>
</td>
<td class="description last"><p>The beginning position. Default value is 0.</p></td>
</tr>
<tr>
<td class="name"><code>endIndex</code></td>
<td class="type">
<span class="param-type">Number</span>
</td>
<td class="description last"><p>The ending position. Default value is size of the container.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="PIXI.DisplayObjectContainer.html#removeChildren">PIXI.DisplayObjectContainer#removeChildren</a>
</li></dd>
<dt class="tag-source">Source -
<a href="src_pixi_display_DisplayObjectContainer.js.html">pixi/display/DisplayObjectContainer.js</a>, <a href="src_pixi_display_DisplayObjectContainer.js.html#sunlight-1-line-255">line 255</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="removeFromHash"><span class="type-signature"></span>removeFromHash<span class="signature">(child)</span><span class="type-signature"> &rarr; {boolean}</span></h4>
</dt>
<dd>
<div class="description">
<p>Removes a child of this Group from the hash array.
This call will return false if the child is not in the hash.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>child</code></td>
<td class="type">
<span class="param-type"><a href="global.html#DisplayObject">DisplayObject</a></span>
</td>
<td class="description last"><p>The display object to remove from this Groups hash. Must be a member of this Group and in the hash.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">boolean</span>
-
</div>
<div class="returns-desc param-desc">
<p>True if the child was successfully removed from the hash, otherwise false.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_Group.js.html">core/Group.js</a>, <a href="src_core_Group.js.html#sunlight-1-line-457">line 457</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="removeStageReference"><span class="type-signature"></span>removeStageReference<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Removes the current stage reference from the container and all of its children.</p>
</div>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="PIXI.DisplayObjectContainer.html#removeStageReference">PIXI.DisplayObjectContainer#removeStageReference</a>
</li></dd>
<dt class="tag-source">Source -
<a href="src_pixi_display_DisplayObjectContainer.js.html">pixi/display/DisplayObjectContainer.js</a>, <a href="src_pixi_display_DisplayObjectContainer.js.html#sunlight-1-line-428">line 428</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="replace"><span class="type-signature"></span>replace<span class="signature">(oldChild, newChild)</span><span class="type-signature"> &rarr; {any}</span></h4>
</dt>
<dd>
<div class="description">
<p>Replaces a child of this Group with the given newChild. The newChild cannot be a member of this Group.</p>
<p>If <code>Group.enableBody</code> is set, then a physics body will be created on the object, so long as one does not already exist.</p>
<p>If <code>Group.inputEnableChildren</code> is set, then an Input Handler will be created on the object, so long as one does not already exist.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>oldChild</code></td>
<td class="type">
<span class="param-type">any</span>
</td>
<td class="description last"><p>The child in this group that will be replaced.</p></td>
</tr>
<tr>
<td class="name"><code>newChild</code></td>
<td class="type">
<span class="param-type">any</span>
</td>
<td class="description last"><p>The child to be inserted into this group.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">any</span>
-
</div>
<div class="returns-desc param-desc">
<p>Returns the oldChild that was replaced within this group.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_Group.js.html">core/Group.js</a>, <a href="src_core_Group.js.html#sunlight-1-line-1055">line 1055</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="resetChild"><span class="type-signature"></span>resetChild<span class="signature">(child, <span class="optional">x</span>, <span class="optional">y</span>, <span class="optional">key</span>, <span class="optional">frame</span>)</span><span class="type-signature"> &rarr; {<a href="global.html#DisplayObject">DisplayObject</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Takes a child and if the <code>x</code> and <code>y</code> arguments are given it calls <code>child.reset(x, y)</code> on it.</p>
<p>If the <code>key</code> and optionally the <code>frame</code> arguments are given, it calls <code>child.loadTexture(key, frame)</code> on it.</p>
<p>The two operations are separate. For example if you just wish to load a new texture then pass <code>null</code> as the x and y values.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>child</code></td>
<td class="type">
<span class="param-type"><a href="global.html#DisplayObject">DisplayObject</a></span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>The child to reset and/or load the texture on.</p></td>
</tr>
<tr>
<td class="name"><code>x</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="description last"><p>The x coordinate to reset the child to. The value is in relation to the group.x point.</p></td>
</tr>
<tr>
<td class="name"><code>y</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="description last"><p>The y coordinate to reset the child to. The value is in relation to the group.y point.</p></td>
</tr>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
|
<span class="param-type"><a href="Phaser.RenderTexture.html">Phaser.RenderTexture</a></span>
|
<span class="param-type"><a href="Phaser.BitmapData.html">Phaser.BitmapData</a></span>
|
<span class="param-type"><a href="Phaser.Video.html">Phaser.Video</a></span>
|
<span class="param-type"><a href="PIXI.Texture.html">PIXI.Texture</a></span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="description last"><p>This is the image or texture used by the Sprite during rendering. It can be a string which is a reference to the Cache Image entry, or an instance of a RenderTexture, BitmapData, Video or PIXI.Texture.</p></td>
</tr>
<tr>
<td class="name"><code>frame</code></td>
<td class="type">
<span class="param-type">string</span>
|
<span class="param-type">number</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="description last"><p>If this Sprite is using part of a sprite sheet or texture atlas you can specify the exact frame to use by giving a string or numeric index.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type"><a href="global.html#DisplayObject">DisplayObject</a></span>
-
</div>
<div class="returns-desc param-desc">
<p>The child that was reset: usually a <a href="Phaser.Sprite.html">Phaser.Sprite</a>.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_Group.js.html">core/Group.js</a>, <a href="src_core_Group.js.html#sunlight-1-line-2136">line 2136</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="resetCursor"><span class="type-signature"></span>resetCursor<span class="signature">(<span class="optional">index</span>)</span><span class="type-signature"> &rarr; {any}</span></h4>
</dt>
<dd>
<div class="description">
<p>Sets the group cursor to the first child in the group.</p>
<p>If the optional index parameter is given it sets the cursor to the object at that index instead.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>index</code></td>
<td class="type">
<span class="param-type">integer</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
0
</td>
<td class="description last"><p>Set the cursor to point to a specific index.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">any</span>
-
</div>
<div class="returns-desc param-desc">
<p>The child the cursor now points to.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_Group.js.html">core/Group.js</a>, <a href="src_core_Group.js.html#sunlight-1-line-796">line 796</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="reverse"><span class="type-signature"></span>reverse<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Reverses all children in this group.</p>
<p>This operation applies only to immediate children and does not propagate to subgroups.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_Group.js.html">core/Group.js</a>, <a href="src_core_Group.js.html#sunlight-1-line-1005">line 1005</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="sendToBack"><span class="type-signature"></span>sendToBack<span class="signature">(child)</span><span class="type-signature"> &rarr; {any}</span></h4>
</dt>
<dd>
<div class="description">
<p>Sends the given child to the bottom of this group so it renders below all other children.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>child</code></td>
<td class="type">
<span class="param-type">any</span>
</td>
<td class="description last"><p>The child to send to the bottom of this group.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">any</span>
-
</div>
<div class="returns-desc param-desc">
<p>The child that was moved.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_Group.js.html">core/Group.js</a>, <a href="src_core_Group.js.html#sunlight-1-line-916">line 916</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="set"><span class="type-signature"></span>set<span class="signature">(child, key, value, <span class="optional">checkAlive</span>, <span class="optional">checkVisible</span>, <span class="optional">operation</span>, <span class="optional">force</span>)</span><span class="type-signature"> &rarr; {boolean}</span></h4>
</dt>
<dd>
<div class="description">
<p>Quickly set a property on a single child of this group to a new value.</p>
<p>The operation parameter controls how the new value is assigned to the property, from simple replacement to addition and multiplication.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>child</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Sprite.html">Phaser.Sprite</a></span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The child to set the property on.</p></td>
</tr>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The property, as a string, to be set. For example: 'body.velocity.x'</p></td>
</tr>
<tr>
<td class="name"><code>value</code></td>
<td class="type">
<span class="param-type">any</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The value that will be set.</p></td>
</tr>
<tr>
<td class="name"><code>checkAlive</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
false
</td>
<td class="description last"><p>If set then the child will only be updated if alive=true.</p></td>
</tr>
<tr>
<td class="name"><code>checkVisible</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
false
</td>
<td class="description last"><p>If set then the child will only be updated if visible=true.</p></td>
</tr>
<tr>
<td class="name"><code>operation</code></td>
<td class="type">
<span class="param-type">integer</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
0
</td>
<td class="description last"><p>Controls how the value is assigned. A value of 0 replaces the value with the new one. A value of 1 adds it, 2 subtracts it, 3 multiplies it and 4 divides it.</p></td>
</tr>
<tr>
<td class="name"><code>force</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
false
</td>
<td class="description last"><p>If <code>force</code> is true then the property will be set on the child regardless if it already exists or not. If false and the property doesn't exist, nothing will be set.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">boolean</span>
-
</div>
<div class="returns-desc param-desc">
<p>True if the property was set, false if not.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_Group.js.html">core/Group.js</a>, <a href="src_core_Group.js.html#sunlight-1-line-1236">line 1236</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="setAll"><span class="type-signature"></span>setAll<span class="signature">(key, value, <span class="optional">checkAlive</span>, <span class="optional">checkVisible</span>, <span class="optional">operation</span>, <span class="optional">force</span>)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Quickly set the same property across all children of this group to a new value.</p>
<p>This call doesn't descend down children, so if you have a Group inside of this group, the property will be set on the group but not its children.
If you need that ability please see <code>Group.setAllChildren</code>.</p>
<p>The operation parameter controls how the new value is assigned to the property, from simple replacement to addition and multiplication.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The property, as a string, to be set. For example: 'body.velocity.x'</p></td>
</tr>
<tr>
<td class="name"><code>value</code></td>
<td class="type">
<span class="param-type">any</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The value that will be set.</p></td>
</tr>
<tr>
<td class="name"><code>checkAlive</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
false
</td>
<td class="description last"><p>If set then only children with alive=true will be updated. This includes any Groups that are children.</p></td>
</tr>
<tr>
<td class="name"><code>checkVisible</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
false
</td>
<td class="description last"><p>If set then only children with visible=true will be updated. This includes any Groups that are children.</p></td>
</tr>
<tr>
<td class="name"><code>operation</code></td>
<td class="type">
<span class="param-type">integer</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
0
</td>
<td class="description last"><p>Controls how the value is assigned. A value of 0 replaces the value with the new one. A value of 1 adds it, 2 subtracts it, 3 multiplies it and 4 divides it.</p></td>
</tr>
<tr>
<td class="name"><code>force</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
false
</td>
<td class="description last"><p>If <code>force</code> is true then the property will be set on the child regardless if it already exists or not. If false and the property doesn't exist, nothing will be set.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_Group.js.html">core/Group.js</a>, <a href="src_core_Group.js.html#sunlight-1-line-1267">line 1267</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="setAllChildren"><span class="type-signature"></span>setAllChildren<span class="signature">(key, value, <span class="optional">checkAlive</span>, <span class="optional">checkVisible</span>, <span class="optional">operation</span>, <span class="optional">force</span>)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Quickly set the same property across all children of this group, and any child Groups, to a new value.</p>
<p>If this group contains other Groups then the same property is set across their children as well, iterating down until it reaches the bottom.
Unlike with <code>setAll</code> the property is NOT set on child Groups itself.</p>
<p>The operation parameter controls how the new value is assigned to the property, from simple replacement to addition and multiplication.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The property, as a string, to be set. For example: 'body.velocity.x'</p></td>
</tr>
<tr>
<td class="name"><code>value</code></td>
<td class="type">
<span class="param-type">any</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The value that will be set.</p></td>
</tr>
<tr>
<td class="name"><code>checkAlive</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
false
</td>
<td class="description last"><p>If set then only children with alive=true will be updated. This includes any Groups that are children.</p></td>
</tr>
<tr>
<td class="name"><code>checkVisible</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
false
</td>
<td class="description last"><p>If set then only children with visible=true will be updated. This includes any Groups that are children.</p></td>
</tr>
<tr>
<td class="name"><code>operation</code></td>
<td class="type">
<span class="param-type">integer</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
0
</td>
<td class="description last"><p>Controls how the value is assigned. A value of 0 replaces the value with the new one. A value of 1 adds it, 2 subtracts it, 3 multiplies it and 4 divides it.</p></td>
</tr>
<tr>
<td class="name"><code>force</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
false
</td>
<td class="description last"><p>If <code>force</code> is true then the property will be set on the child regardless if it already exists or not. If false and the property doesn't exist, nothing will be set.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_Group.js.html">core/Group.js</a>, <a href="src_core_Group.js.html#sunlight-1-line-1302">line 1302</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="setChildIndex"><span class="type-signature"></span>setChildIndex<span class="signature">(child, index)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Changes the position of an existing child in the display object container</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>child</code></td>
<td class="type">
<span class="param-type"><a href="global.html#DisplayObject">DisplayObject</a></span>
</td>
<td class="description last"><p>The child DisplayObject instance for which you want to change the index number</p></td>
</tr>
<tr>
<td class="name"><code>index</code></td>
<td class="type">
<span class="param-type">Number</span>
</td>
<td class="description last"><p>The resulting index number for the child display object</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="PIXI.DisplayObjectContainer.html#setChildIndex">PIXI.DisplayObjectContainer#setChildIndex</a>
</li></dd>
<dt class="tag-source">Source -
<a href="src_pixi_display_DisplayObjectContainer.js.html">pixi/display/DisplayObjectContainer.js</a>, <a href="src_pixi_display_DisplayObjectContainer.js.html#sunlight-1-line-187">line 187</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="setProperty"><span class="type-signature"></span>setProperty<span class="signature">(child, key, value, <span class="optional">operation</span>, <span class="optional">force</span>)</span><span class="type-signature"> &rarr; {boolean}</span></h4>
</dt>
<dd>
<div class="description">
<p>Sets a property to the given value on the child. The operation parameter controls how the value is set.</p>
<p>The operations are:</p>
<ul>
<li>0: set the existing value to the given value; if force is <code>true</code> a new property will be created if needed</li>
<li>1: will add the given value to the value already present.</li>
<li>2: will subtract the given value from the value already present.</li>
<li>3: will multiply the value already present by the given value.</li>
<li>4: will divide the value already present by the given value.</li>
</ul>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>child</code></td>
<td class="type">
<span class="param-type">any</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The child to set the property value on.</p></td>
</tr>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">array</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>An array of strings that make up the property that will be set.</p></td>
</tr>
<tr>
<td class="name"><code>value</code></td>
<td class="type">
<span class="param-type">any</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The value that will be set.</p></td>
</tr>
<tr>
<td class="name"><code>operation</code></td>
<td class="type">
<span class="param-type">integer</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
0
</td>
<td class="description last"><p>Controls how the value is assigned. A value of 0 replaces the value with the new one. A value of 1 adds it, 2 subtracts it, 3 multiplies it and 4 divides it.</p></td>
</tr>
<tr>
<td class="name"><code>force</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
false
</td>
<td class="description last"><p>If <code>force</code> is true then the property will be set on the child regardless if it already exists or not. If false and the property doesn't exist, nothing will be set.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">boolean</span>
-
</div>
<div class="returns-desc param-desc">
<p>True if the property was set, false if not.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_Group.js.html">core/Group.js</a>, <a href="src_core_Group.js.html#sunlight-1-line-1129">line 1129</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="setStageReference"><span class="type-signature"></span>setStageReference<span class="signature">(stage)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Sets the containers Stage reference. This is the Stage that this object, and all of its children, is connected to.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>stage</code></td>
<td class="type">
<span class="param-type">Stage</span>
</td>
<td class="description last"><p>the stage that the container will have as its current stage reference</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="PIXI.DisplayObjectContainer.html#setStageReference">PIXI.DisplayObjectContainer#setStageReference</a>
</li></dd>
<dt class="tag-source">Source -
<a href="src_pixi_display_DisplayObjectContainer.js.html">pixi/display/DisplayObjectContainer.js</a>, <a href="src_pixi_display_DisplayObjectContainer.js.html#sunlight-1-line-412">line 412</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="sort"><span class="type-signature"></span>sort<span class="signature">(<span class="optional">key</span>, <span class="optional">order</span>)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Sort the children in the group according to a particular key and ordering.</p>
<p>Call this function to sort the group according to a particular key value and order.</p>
<p>For example to depth sort Sprites for Zelda-style game you might call <code>group.sort('y', Phaser.Group.SORT_ASCENDING)</code> at the bottom of your <code>State.update()</code>.</p>
<p>Internally this uses a standard JavaScript Array sort, so everything that applies there also applies here, including
alphabetical sorting, mixing strings and numbers, and Unicode sorting. See MDN for more details.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
'z'
</td>
<td class="description last"><p>The name of the property to sort on. Defaults to the objects z-depth value.</p></td>
</tr>
<tr>
<td class="name"><code>order</code></td>
<td class="type">
<span class="param-type">integer</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
Phaser.Group.SORT_ASCENDING
</td>
<td class="description last"><p>Order ascending (<a href="Phaser.Group.html#.SORT_ASCENDING">SORT_ASCENDING</a>) or descending (<a href="Phaser.Group.html#.SORT_DESCENDING">SORT_DESCENDING</a>).</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_Group.js.html">core/Group.js</a>, <a href="src_core_Group.js.html#sunlight-1-line-1848">line 1848</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="subAll"><span class="type-signature"></span>subAll<span class="signature">(property, amount, checkAlive, checkVisible)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Subtracts the amount from the given property on all children in this group.</p>
<p><code>Group.subAll('x', 10)</code> will minus 10 from the child.x value for each child.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>property</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>The property to decrement, for example 'body.velocity.x' or 'angle'.</p></td>
</tr>
<tr>
<td class="name"><code>amount</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The amount to subtract from the property. If child.x = 50 then subAll('x', 40) would make child.x = 10.</p></td>
</tr>
<tr>
<td class="name"><code>checkAlive</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="description last"><p>If true the property will only be changed if the child is alive.</p></td>
</tr>
<tr>
<td class="name"><code>checkVisible</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="description last"><p>If true the property will only be changed if the child is visible.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_Group.js.html">core/Group.js</a>, <a href="src_core_Group.js.html#sunlight-1-line-1393">line 1393</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="swap"><span class="type-signature"></span>swap<span class="signature">(child1, child2)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Swaps the position of two children in this group.</p>
<p>Both children must be in this group, a child cannot be swapped with itself, and unparented children cannot be swapped.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>child1</code></td>
<td class="type">
<span class="param-type">any</span>
</td>
<td class="description last"><p>The first child to swap.</p></td>
</tr>
<tr>
<td class="name"><code>child2</code></td>
<td class="type">
<span class="param-type">any</span>
</td>
<td class="description last"><p>The second child to swap.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_Group.js.html">core/Group.js</a>, <a href="src_core_Group.js.html#sunlight-1-line-881">line 881</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="swapChildren"><span class="type-signature"></span>swapChildren<span class="signature">(child, child2)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Swaps the position of 2 Display Objects within this container.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>child</code></td>
<td class="type">
<span class="param-type"><a href="global.html#DisplayObject">DisplayObject</a></span>
</td>
<td class="description last"><p>-</p></td>
</tr>
<tr>
<td class="name"><code>child2</code></td>
<td class="type">
<span class="param-type"><a href="global.html#DisplayObject">DisplayObject</a></span>
</td>
<td class="description last"><p>-</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="PIXI.DisplayObjectContainer.html#swapChildren">PIXI.DisplayObjectContainer#swapChildren</a>
</li></dd>
<dt class="tag-source">Source -
<a href="src_pixi_display_DisplayObjectContainer.js.html">pixi/display/DisplayObjectContainer.js</a>, <a href="src_pixi_display_DisplayObjectContainer.js.html#sunlight-1-line-145">line 145</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="update"><span class="type-signature">&lt;internal> </span>update<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>The core update - as called by World.</p>
</div>
<dl class="details">
<dt class="important tag-deprecated">Internal:</dt>
<dd class="tag-deprecated"><ul>
<li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li>
</ul></dd>
<dt class="tag-source">Source -
<a href="src_core_Group.js.html">core/Group.js</a>, <a href="src_core_Group.js.html#sunlight-1-line-1632">line 1632</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="updateZ"><span class="type-signature">&lt;internal> </span>updateZ<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Internal method that re-applies all of the children's Z values.</p>
<p>This must be called whenever children ordering is altered so that their <code>z</code> indices are correctly updated.</p>
</div>
<dl class="details">
<dt class="important tag-deprecated">Internal:</dt>
<dd class="tag-deprecated"><ul>
<li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li>
</ul></dd>
<dt class="tag-source">Source -
<a href="src_core_Group.js.html">core/Group.js</a>, <a href="src_core_Group.js.html#sunlight-1-line-656">line 656</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="xy"><span class="type-signature"></span>xy<span class="signature">(index, x, y)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Positions the child found at the given index within this group to the given x and y coordinates.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>index</code></td>
<td class="type">
<span class="param-type">integer</span>
</td>
<td class="description last"><p>The index of the child in the group to set the position of.</p></td>
</tr>
<tr>
<td class="name"><code>x</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The new x position of the child.</p></td>
</tr>
<tr>
<td class="name"><code>y</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The new y position of the child.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_core_Group.js.html">core/Group.js</a>, <a href="src_core_Group.js.html#sunlight-1-line-983">line 983</a>
</dt>
</dl>
</dd>
</dl>
</article>
</section>
</div>
<div class="clearfix"></div>
<footer>
<span class="copyright">
Phaser Copyright © 2012-2016 Photon Storm Ltd.
</span>
<br />
<span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.3</a>
on Fri Jul 08 2016 15:42:39 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span>
</footer>
</div>
<div class="span3">
<div id="toc"></div>
</div>
<br clear="both">
</div>
</div>
<script src="scripts/sunlight.js"></script>
<script src="scripts/sunlight.javascript.js"></script>
<script src="scripts/sunlight-plugin.doclinks.js"></script>
<script src="scripts/sunlight-plugin.linenumbers.js"></script>
<script src="scripts/sunlight-plugin.menu.js"></script>
<script src="scripts/jquery.min.js"></script>
<script src="scripts/jquery.scrollTo.js"></script>
<script src="scripts/jquery.localScroll.js"></script>
<script src="scripts/bootstrap-dropdown.js"></script>
<script src="scripts/toc.js"></script>
<script> Sunlight.highlightAll({lineNumbers:true, showMenu: true, enableDoclinks :true}); </script>
<script>
$( function () {
$( "#toc" ).toc( {
anchorName : function(i, heading, prefix) {
return $(heading).attr("id") || ( prefix + i );
},
selectors : "h1,h2,h3,h4",
showAndHide : false,
scrollTo : 60
} );
$( "#toc>ul" ).addClass( "nav nav-pills nav-stacked" );
$( "#main span[id^='toc']" ).addClass( "toc-shim" );
} );
</script>
</body>
</html>