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https://github.com/photonstorm/phaser
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32 lines
1.5 KiB
JavaScript
32 lines
1.5 KiB
JavaScript
var GetTilesWithin = require('./GetTilesWithin');
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/**
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* For each tile in the given rectangular area (in tile coordinates) of the layer, run the given
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* callback. Similar to Array.prototype.forEach in vanilla JS.
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*
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* @function Phaser.Tilemaps.Components.ForEachTile
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* @since 3.0.0
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*
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* @param {function} callback - The callback. Each tile in the given area will be passed to this
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* callback as the first and only parameter.
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* @param {object} [context] - The context under which the callback should be run.
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* @param {integer} [tileX=0] - [description]
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* @param {integer} [tileY=0] - [description]
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* @param {integer} [width=max width based on tileX] - [description]
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* @param {integer} [height=max height based on tileY] - [description]
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* @param {object} [filteringOptions] - Optional filters to apply when getting the tiles.
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* @param {boolean} [filteringOptions.isNotEmpty=false] - If true, only return tiles that don't have
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* -1 for an index.
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* @param {boolean} [filteringOptions.isColliding=false] - If true, only return tiles that collide
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* on at least one side.
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* @param {boolean} [filteringOptions.hasInterestingFace=false] - If true, only return tiles that
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* have at least one interesting face.
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* @param {Phaser.Tilemaps.LayerData} layer - [description]
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*/
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var ForEachTile = function (callback, context, tileX, tileY, width, height, filteringOptions, layer)
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{
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var tiles = GetTilesWithin(tileX, tileY, width, height, filteringOptions, layer);
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tiles.forEach(callback, context);
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};
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module.exports = ForEachTile;
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