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<a href="Phaser.Rope.html">Rope</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.ScaleManager.html">ScaleManager</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Signal.html">Signal</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.SignalBinding.html">SignalBinding</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.SinglePad.html">SinglePad</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Sound.html">Sound</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.SoundManager.html">SoundManager</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Sprite.html">Sprite</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.SpriteBatch.html">SpriteBatch</a>
|
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Stage.html">Stage</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.State.html">State</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.StateManager.html">StateManager</a>
|
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Text.html">Text</a>
|
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Tile.html">Tile</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Tilemap.html">Tilemap</a>
|
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</li>
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<li class="class-depth-1">
|
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<a href="Phaser.TilemapLayer.html">TilemapLayer</a>
|
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</li>
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<li class="class-depth-1">
|
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<a href="Phaser.TilemapParser.html">TilemapParser</a>
|
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Tileset.html">Tileset</a>
|
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</li>
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<li class="class-depth-1">
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<a href="Phaser.TileSprite.html">TileSprite</a>
|
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Time.html">Time</a>
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</li>
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<li class="class-depth-1">
|
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<a href="Phaser.Timer.html">Timer</a>
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</li>
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<li class="class-depth-1">
|
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<a href="Phaser.TimerEvent.html">TimerEvent</a>
|
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</li>
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<li class="class-depth-1">
|
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<a href="Phaser.Touch.html">Touch</a>
|
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</li>
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<li class="class-depth-1">
|
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<a href="Phaser.Tween.html">Tween</a>
|
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</li>
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<li class="class-depth-1">
|
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<a href="Phaser.TweenData.html">TweenData</a>
|
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</li>
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<li class="class-depth-1">
|
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<a href="Phaser.TweenManager.html">TweenManager</a>
|
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</li>
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<li class="class-depth-1">
|
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<a href="Phaser.Utils.html">Utils</a>
|
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</li>
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<li class="class-depth-2">
|
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<a href="Phaser.Utils.Debug.html">Debug</a>
|
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</li>
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<li class="class-depth-1">
|
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<a href="Phaser.World.html">World</a>
|
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</li>
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<li class="class-depth-1">
|
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<a href="PIXI.AbstractFilter.html">AbstractFilter</a>
|
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</li>
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<li class="class-depth-1">
|
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<a href="PIXI.BaseTexture.html">BaseTexture</a>
|
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</li>
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<li class="class-depth-1">
|
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<a href="PIXI.BitmapText.html">BitmapText</a>
|
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</li>
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<li class="class-depth-1">
|
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<a href="PIXI.CanvasBuffer.html">CanvasBuffer</a>
|
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</li>
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<li class="class-depth-1">
|
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<a href="PIXI.CanvasGraphics.html">CanvasGraphics</a>
|
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</li>
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<li class="class-depth-1">
|
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<a href="PIXI.CanvasMaskManager.html">CanvasMaskManager</a>
|
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</li>
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<li class="class-depth-1">
|
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<a href="PIXI.CanvasRenderer.html">CanvasRenderer</a>
|
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</li>
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<li class="class-depth-1">
|
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<a href="PIXI.CanvasTinter.html">CanvasTinter</a>
|
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</li>
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<li class="class-depth-1">
|
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<a href="PIXI.ComplexPrimitiveShader.html">ComplexPrimitiveShader</a>
|
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</li>
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<li class="class-depth-1">
|
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<a href="PIXI.DisplayObject.html">DisplayObject</a>
|
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</li>
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<li class="class-depth-1">
|
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<a href="PIXI.DisplayObjectContainer.html">DisplayObjectContainer</a>
|
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</li>
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<li class="class-depth-1">
|
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<a href="PIXI.Event.html">Event</a>
|
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</li>
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<li class="class-depth-1">
|
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<a href="PIXI.EventTarget.html">EventTarget</a>
|
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</li>
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<li class="class-depth-1">
|
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<a href="PIXI.FilterTexture.html">FilterTexture</a>
|
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</li>
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<li class="class-depth-1">
|
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<a href="PIXI.Graphics.html">Graphics</a>
|
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</li>
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<li class="class-depth-1">
|
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<a href="PIXI.GraphicsData.html">GraphicsData</a>
|
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</li>
|
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<li class="class-depth-1">
|
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<a href="PIXI.PIXI.html">PIXI</a>
|
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</li>
|
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<li class="class-depth-1">
|
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<a href="PIXI.PixiFastShader.html">PixiFastShader</a>
|
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</li>
|
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<li class="class-depth-1">
|
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<a href="PIXI.PixiShader.html">PixiShader</a>
|
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</li>
|
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|
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<li class="class-depth-1">
|
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<a href="PIXI.PolyK.html">PolyK</a>
|
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</li>
|
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|
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<li class="class-depth-1">
|
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<a href="PIXI.PrimitiveShader.html">PrimitiveShader</a>
|
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</li>
|
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<li class="class-depth-1">
|
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<a href="PIXI.RenderTexture.html">RenderTexture</a>
|
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</li>
|
|
|
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<li class="class-depth-1">
|
|
<a href="PIXI.Rope.html">Rope</a>
|
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</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.Sprite.html">Sprite</a>
|
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</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.SpriteBatch.html">SpriteBatch</a>
|
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</li>
|
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|
|
<li class="class-depth-1">
|
|
<a href="PIXI.Stage.html">Stage</a>
|
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</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.Strip.html">Strip</a>
|
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</li>
|
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|
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<li class="class-depth-1">
|
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<a href="PIXI.StripShader.html">StripShader</a>
|
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</li>
|
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|
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<li class="class-depth-1">
|
|
<a href="PIXI.Text.html">Text</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.Texture.html">Texture</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.TilingSprite.html">TilingSprite</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.VideoTexture.html">VideoTexture</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.WebGLBlendModeManager.html">WebGLBlendModeManager</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.WebGLFastSpriteBatch.html">WebGLFastSpriteBatch</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.WebGLFilterManager.html">WebGLFilterManager</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.WebGLRenderer.html">WebGLRenderer</a>
|
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</li>
|
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|
|
<li class="class-depth-0">
|
|
<a href="RoundedRectangle.html">RoundedRectangle</a>
|
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</li>
|
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|
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|
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</ul>
|
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</li>
|
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|
|
<li class="dropdown">
|
|
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
|
|
class="caret"></b></a>
|
|
|
|
<ul class="dropdown-menu ">
|
|
|
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<li class="class-depth-0">
|
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<a href="global.html#append">append</a>
|
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</li>
|
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|
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<li class="class-depth-0">
|
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<a href="global.html#apply">apply</a>
|
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</li>
|
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|
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<li class="class-depth-0">
|
|
<a href="global.html#applyInverse">applyInverse</a>
|
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</li>
|
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|
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<li class="class-depth-0">
|
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<a href="global.html#blendModes">blendModes</a>
|
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</li>
|
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|
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<li class="class-depth-0">
|
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<a href="global.html#clone">clone</a>
|
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</li>
|
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|
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<li class="class-depth-0">
|
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<a href="global.html#contains">contains</a>
|
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</li>
|
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|
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<li class="class-depth-0">
|
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<a href="global.html#fromArray">fromArray</a>
|
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</li>
|
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|
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<li class="class-depth-0">
|
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<a href="global.html#identity">identity</a>
|
|
</li>
|
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|
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<li class="class-depth-0">
|
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<a href="global.html#rotate">rotate</a>
|
|
</li>
|
|
|
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<li class="class-depth-0">
|
|
<a href="global.html#scale">scale</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#scaleModes">scaleModes</a>
|
|
</li>
|
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|
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<li class="class-depth-0">
|
|
<a href="global.html#sort">sort</a>
|
|
</li>
|
|
|
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<li class="class-depth-0">
|
|
<a href="global.html#toArray">toArray</a>
|
|
</li>
|
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|
|
<li class="class-depth-0">
|
|
<a href="global.html#translate">translate</a>
|
|
</li>
|
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|
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</ul>
|
|
</li>
|
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|
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|
|
<li class="dropdown">
|
|
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Core<b class="caret"></b></a>
|
|
<ul class="dropdown-menu ">
|
|
<li class="class-depth-1"><a href="Phaser.Game.html">Game</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Group.html">Group</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.World.html">World</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Loader.html">Loader</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Time.html">Time</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Camera.html">Camera</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.StateManager.html">State Manager</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.TweenManager.html">Tween Manager</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.SoundManager.html">Sound Manager</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Input.html">Input Manager</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.ScaleManager.html">Scale Manager</a></li>
|
|
</ul>
|
|
</li>
|
|
|
|
<li class="dropdown">
|
|
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Game Objects<b class="caret"></b></a>
|
|
<ul class="dropdown-menu ">
|
|
<li class="class-depth-1"><a href="Phaser.GameObjectFactory.html">Factory (game.add)</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.GameObjectCreator.html">Creator (game.make)</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Sprite.html">Sprite</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Image.html">Image</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Sound.html">Sound</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Particles.Arcade.Emitter.html">Particle Emitter</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Particle.html">Particle</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Text.html">Text</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Tween.html">Tween</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.BitmapText.html">BitmapText</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Tilemap.html">Tilemap</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.BitmapData.html">BitmapData</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.RetroFont.html">RetroFont</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Button.html">Button</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Animation.html">Animation</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Graphics.html">Graphics</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.RenderTexture.html">RenderTexture</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.TileSprite.html">TileSprite</a></li>
|
|
</ul>
|
|
</li>
|
|
|
|
<li class="dropdown">
|
|
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Geometry<b class="caret"></b></a>
|
|
<ul class="dropdown-menu ">
|
|
<li class="class-depth-1"><a href="Phaser.Circle.html">Circle</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Rectangle.html">Rectangle</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Point.html">Point</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Line.html">Line</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Ellipse.html">Ellipse</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Polygon.html">Polygon</a></li>
|
|
</ul>
|
|
</li>
|
|
|
|
<li class="dropdown">
|
|
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Physics<b class="caret"></b></a>
|
|
<ul class="dropdown-menu ">
|
|
<li class="class-depth-1"><a href="Phaser.Physics.Arcade.html">Arcade Physics</a></li>
|
|
<li class="class-depth-2"><a href="Phaser.Physics.Arcade.Body.html">Body</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Physics.P2.html">P2 Physics</a></li>
|
|
<li class="class-depth-2"><a href="Phaser.Physics.P2.Body.html">Body</a></li>
|
|
<li class="class-depth-2"><a href="Phaser.Physics.P2.Spring.html">Spring</a></li>
|
|
<li class="class-depth-2"><a href="Phaser.Physics.P2.CollisionGroup.html">CollisionGroup</a></li>
|
|
<li class="class-depth-2"><a href="Phaser.Physics.P2.ContactMaterial.html">ContactMaterial</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Physics.Ninja.html">Ninja Physics</a></li>
|
|
<li class="class-depth-2"><a href="Phaser.Physics.Body.html">Body</a></li>
|
|
</ul>
|
|
</li>
|
|
|
|
<li class="dropdown">
|
|
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Input<b class="caret"></b></a>
|
|
<ul class="dropdown-menu ">
|
|
<li class="class-depth-1"><a href="Phaser.InputHandler.html">Input Handler</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Pointer.html">Pointer</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Mouse.html">Mouse</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Keyboard.html">Keyboard</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Key.html">Key</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Gamepad.html">Gamepad</a></li>
|
|
</ul>
|
|
</li>
|
|
|
|
<li class="dropdown">
|
|
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Community<b class="caret"></b></a>
|
|
<ul class="dropdown-menu ">
|
|
<li class="class-depth-1"><a href="https://leanpub.com/u/photonstorm">Phaser Books</a></li>
|
|
<li class="class-depth-1"><a href="https://github.com/photonstorm/phaser">Phaser Github</a></li>
|
|
<li class="class-depth-1"><a href="http://examples.phaser.io">Phaser Examples</a></li>
|
|
<li class="class-depth-1"><a href="https://github.com/photonstorm/phaser-plugins">Phaser Plugins</a></li>
|
|
<li class="class-depth-1"><a href="http://www.html5gamedevs.com/forum/14-phaser/">Forum</a></li>
|
|
<li class="class-depth-1"><a href="http://stackoverflow.com/questions/tagged/phaser-framework">Stack Overflow</a></li>
|
|
<li class="class-depth-1"><a href="http://phaser.io/coding-tips.php">Weekly Coding Tips</a></li>
|
|
<li class="class-depth-1"><a href="https://confirmsubscription.com/h/r/369DE48E3E86AF1E">Newsletter</a></li>
|
|
<li class="class-depth-1"><a href="https://twitter.com/photonstorm">Twitter</a></li>
|
|
<li class="class-depth-1"><a href="http://www.html5gamedevs.com/topic/4470-official-phaserio-irc-channel-phaserio-on-freenode/">IRC</a></li>
|
|
<li class="class-depth-1"><a href="https://www.gittip.com/photonstorm/">Donate to the project</a></li>
|
|
<li class="class-depth-1"><a href="https://www.codeandweb.com/texturepacker/phaser">Texture Packer</a></li>
|
|
</ul>
|
|
</li>
|
|
|
|
</ul>
|
|
</div>
|
|
</div>
|
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|
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<div class="row-fluid">
|
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<div class="span8">
|
|
|
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<div id="main">
|
|
|
|
|
|
|
|
<!--<h1 class="page-title">Class: InCamera</h1>-->
|
|
<section>
|
|
|
|
<header>
|
|
<h2>
|
|
<span class="ancestors"><a href="Phaser.html">Phaser</a><a href="Phaser.html#Component">.Component</a>.</span>
|
|
|
|
InCamera
|
|
</h2>
|
|
|
|
</header>
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<article>
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<div class="container-overview">
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<dt>
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<h4 class="name "
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id="InCamera"><span class="type-signature"></span>new InCamera<span class="signature">()</span><span class="type-signature"></span></h4>
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</dt>
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<dd>
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<div class="description">
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<p>The InCamera component checks if the Game Object intersects with the Game Camera.</p>
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</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_gameobjects_components_InCamera.js.html">gameobjects/components/InCamera.js</a>, <a href="src_gameobjects_components_InCamera.js.html#sunlight-1-line-12">line 12</a>
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</dt>
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</dl>
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</dd>
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</div>
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<h3 class="subsection-title">Members</h3>
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<dl>
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<dt>
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<h4 class="name "
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id="inCamera"><span class="type-signature"><readonly> </span>inCamera<span class="type-signature"> :boolean</span></h4>
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</dt>
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<dd>
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<div class="description">
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<p>Checks if this Game Objects bounds intersects with the Game Cameras bounds.</p>
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<p>It will be <code>true</code> if they intersect, or <code>false</code> if the Game Object is fully outside of the Cameras bounds.</p>
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<p>An object outside the bounds can be considered for camera culling if it has the AutoCull component.</p>
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</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_gameobjects_components_InCamera.js.html">gameobjects/components/InCamera.js</a>, <a href="src_gameobjects_components_InCamera.js.html#sunlight-1-line-26">line 26</a>
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</dt>
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</dl>
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</dd>
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</dl>
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</article>
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</section>
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</div>
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<div class="clearfix"></div>
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<footer>
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<span class="copyright">
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Phaser Copyright © 2012-2015 Photon Storm Ltd.
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</span>
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<br />
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<span class="jsdoc-message">
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-alpha10</a>
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on Thu Mar 26 2015 02:38:01 GMT+0000 (GMT Standard Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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</span>
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</footer>
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</div>
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<div class="span3">
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<div id="toc"></div>
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