phaser/Tests/tilemap/map draw.ts
2013-05-02 05:01:34 +01:00

58 lines
1.6 KiB
TypeScript

/// <reference path="../../Phaser/gameobjects/Tilemap.ts" />
/// <reference path="../../Phaser/Game.ts" />
(function () {
var myGame = new Phaser.Game(this, 'game', 800, 600, init, create, update);
function init() {
myGame.loader.addTextFile('platform', 'assets/maps/mapdraw.json');
myGame.loader.addImageFile('tiles', 'assets/tiles/platformer_tiles.png');
myGame.loader.addImageFile('carrot', 'assets/sprites/carrot.png');
myGame.loader.load();
}
var map: Phaser.Tilemap;
var emitter: Phaser.Emitter;
var marker: Phaser.GeomSprite;
function create() {
map = myGame.createTilemap('tiles', 'platform', Phaser.Tilemap.FORMAT_TILED_JSON);
map.setCollisionRange(21,53);
map.setCollisionRange(105,109);
myGame.camera.backgroundColor = 'rgb(47,154,204)';
marker = myGame.createGeomSprite(0, 0);
marker.createRectangle(16, 16);
marker.renderFill = false;
marker.lineColor = 'rgb(0,0,0)';
emitter = myGame.createEmitter(32, 80);
emitter.width = 700;
emitter.makeParticles('carrot', 100, 0, false, 1);
emitter.gravity = 150;
emitter.bounce = 0.8;
emitter.start(false, 20, 0.05);
}
function update() {
// Collide everything with the map
map.collide();
marker.x = myGame.math.snapToFloor(myGame.input.worldX, 16);
marker.y = myGame.math.snapToFloor(myGame.input.worldY, 16);
if (myGame.input.mouse.isDown)
{
map.putTile(marker.x, marker.y, 32);
}
}
})();