phaser/Tests/input/multitouch.ts

31 lines
562 B
TypeScript

/// <reference path="../../Phaser/Game.ts" />
(function () {
// Here we create a quite tiny game (320x240 in size)
var myGame = new Phaser.Game(this, 'game', 800, 600, init, create, update);
function init() {
// Tell Phaser that we want it to scale up to whatever the browser can handle, but to do it proportionally
myGame.stage.scaleMode = Phaser.StageScaleMode.SHOW_ALL;
}
function create() {
myGame.onRenderCallback = render;
}
function update() {
}
function render() {
}
})();