phaser/Phaser/SignalBinding.ts
2013-04-18 16:49:08 +01:00

184 lines
No EOL
5.2 KiB
TypeScript

/// <reference path="Signal.ts" />
/**
* Phaser - SignalBinding
*
* An object that represents a binding between a Signal and a listener function.
* Based on JS Signals by Miller Medeiros. Converted by TypeScript by Richard Davey.
* Released under the MIT license
* http://millermedeiros.github.com/js-signals/
*/
module Phaser {
export class SignalBinding {
/**
* Object that represents a binding between a Signal and a listener function.
* <br />- <strong>This is an internal constructor and shouldn't be called by regular users.</strong>
* <br />- inspired by Joa Ebert AS3 SignalBinding and Robert Penner's Slot classes.
* @author Miller Medeiros
* @constructor
* @internal
* @name SignalBinding
* @param {Signal} signal Reference to Signal object that listener is currently bound to.
* @param {Function} listener Handler function bound to the signal.
* @param {boolean} isOnce If binding should be executed just once.
* @param {Object} [listenerContext] Context on which listener will be executed (object that should represent the `this` variable inside listener function).
* @param {Number} [priority] The priority level of the event listener. (default = 0).
*/
constructor(signal: Signal, listener, isOnce: bool, listenerContext, priority?: number = 0) {
this._listener = listener;
this._isOnce = isOnce;
this.context = listenerContext;
this._signal = signal;
this.priority = priority || 0;
}
/**
* Handler function bound to the signal.
* @type Function
* @private
*/
private _listener;
/**
* If binding should be executed just once.
* @type boolean
* @private
*/
private _isOnce: bool;
/**
* Context on which listener will be executed (object that should represent the `this` variable inside listener function).
* @memberOf SignalBinding.prototype
* @name context
* @type Object|undefined|null
*/
public context;
/**
* Reference to Signal object that listener is currently bound to.
* @type Signal
* @private
*/
private _signal: Signal;
/**
* Listener priority
* @type Number
*/
public priority: number;
/**
* If binding is active and should be executed.
* @type boolean
*/
public active: bool = true;
/**
* Default parameters passed to listener during `Signal.dispatch` and `SignalBinding.execute`. (curried parameters)
* @type Array|null
*/
public params = null;
/**
* Call listener passing arbitrary parameters.
* <p>If binding was added using `Signal.addOnce()` it will be automatically removed from signal dispatch queue, this method is used internally for the signal dispatch.</p>
* @param {Array} [paramsArr] Array of parameters that should be passed to the listener
* @return {*} Value returned by the listener.
*/
public execute(paramsArr?: any[]) {
var handlerReturn;
var params;
if (this.active && !!this._listener)
{
params = this.params ? this.params.concat(paramsArr) : paramsArr;
handlerReturn = this._listener.apply(this.context, params);
if (this._isOnce)
{
this.detach();
}
}
return handlerReturn;
}
/**
* Detach binding from signal.
* - alias to: mySignal.remove(myBinding.getListener());
* @return {Function|null} Handler function bound to the signal or `null` if binding was previously detached.
*/
public detach() {
return this.isBound() ? this._signal.remove(this._listener, this.context) : null;
}
/**
* @return {Boolean} `true` if binding is still bound to the signal and have a listener.
*/
public isBound(): bool {
return (!!this._signal && !!this._listener);
}
/**
* @return {boolean} If SignalBinding will only be executed once.
*/
public isOnce(): bool {
return this._isOnce;
}
/**
* @return {Function} Handler function bound to the signal.
*/
public getListener() {
return this._listener;
}
/**
* @return {Signal} Signal that listener is currently bound to.
*/
public getSignal() {
return this._signal;
}
/**
* Delete instance properties
* @private
*/
public _destroy() {
delete this._signal;
delete this._listener;
delete this.context;
}
/**
* @return {string} String representation of the object.
*/
public toString(): string {
return '[SignalBinding isOnce:' + this._isOnce + ', isBound:' + this.isBound() + ', active:' + this.active + ']';
}
}
}