phaser/filters/LazerBeam.js
2014-10-14 01:10:36 +01:00

40 lines
1.1 KiB
JavaScript

/**
* A sample demonstrating how to create new Phaser Filters.
*/
Phaser.Filter.LazerBeam = function (game) {
Phaser.Filter.call(this, game);
this.uniforms.divisor = { type: '1f', value: 0.5 };
this.fragmentSrc = [
"precision mediump float;",
"uniform vec2 resolution;",
"uniform float time;",
"uniform float divisor;",
"void main(void) {",
"vec2 p = (gl_FragCoord.yx / resolution.yx) - .5;",
"float sx = 0.3 * (p.x+ 0.8) * sin(900.0 * p.x - 1. * pow(time, 0.55)*5.);",
"float dy = 4. / ( 500.0 * abs(p.y - sx));",
"dy += 1./ (25. * length(p - vec2(p.x, 0)));",
"gl_FragColor = vec4((p.x + 0.1) * dy, 0.3 * dy, dy, 1.1);",
"}"
];
};
Phaser.Filter.LazerBeam.prototype = Object.create(Phaser.Filter.prototype);
Phaser.Filter.LazerBeam.prototype.constructor = Phaser.Filter.LazerBeam;
Phaser.Filter.LazerBeam.prototype.init = function (width, height, divisor) {
if (typeof divisor == 'undefined') { divisor = 0.5; }
this.setResolution(width, height);
this.uniforms.divisor.value = divisor;
};