phaser/examples/input/keyboard.js
2013-10-22 03:58:20 +01:00

80 lines
2 KiB
JavaScript

var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
var ufo;
var leftBtn;
var rightBtn;
var speed = 4;
function preload() {
game.world.setBounds(0,0,1280, 600);
game.load.image('ground', 'assets/tests/ground-2x.png');
game.load.image('river', 'assets/tests/river-2x.png');
game.load.image('sky', 'assets/tests/sky-2x.png');
game.load.image('cloud0', 'assets/tests/cloud-big-2x.png');
game.load.image('cloud1', 'assets/tests/cloud-narrow-2x.png');
game.load.image('cloud2', 'assets/tests/cloud-small-2x.png');
game.load.spritesheet('button', 'assets/buttons/arrow-button.png', 112, 95);
game.load.image('ufo', 'assets/sprites/ufo.png');
}
function create() {
// background images
game.add.tileSprite(0, 0,1280,600, 'sky');
game.add.sprite(0, 360, 'ground');
game.add.sprite(0, 400, 'river');
game.add.sprite(200, 120, 'cloud0');
game.add.sprite(-60, 120, 'cloud1');
game.add.sprite(900, 170, 'cloud2');
// Create a ufo sprite as player.
ufo = game.add.sprite(320, 240, 'ufo');
ufo.anchor.setTo(0.5, 0.5);
// Make the default camera follow the ufo.
game.camera.follow(ufo);
// Add 2 sprite to display hold direction.
leftBtn = game.add.sprite(160 - 112, 200, 'button', 0);
leftBtn.alpha = 0;
rightBtn = game.add.sprite(640 - 112, 200, 'button', 1);
rightBtn.alpha = 0;
}
function update() {
// Check key states every frame.
// Move ONLY one of the left and right key is hold.
if (game.input.keyboard.isDown(Phaser.Keyboard.LEFT))
{
ufo.x -= speed;
ufo.angle = -15;
leftBtn.alpha = 0.6;
}
else if (game.input.keyboard.isDown(Phaser.Keyboard.RIGHT)
{
ufo.x += speed;
ufo.angle = 15;
rightBtn.alpha = 0.6;
}
else
{
ufo.rotation = 0;
leftBtn.alpha = rightBtn.alpha = 0;
}
}
function render() {
game.debug.renderText('Hold left/right to move the ufo.');
}