mirror of
https://github.com/photonstorm/phaser
synced 2024-11-23 21:24:09 +00:00
80 lines
2 KiB
JavaScript
80 lines
2 KiB
JavaScript
|
|
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
|
|
|
|
var ufo;
|
|
var leftBtn;
|
|
var rightBtn;
|
|
var speed = 4;
|
|
|
|
function preload() {
|
|
|
|
game.world.setBounds(0,0,1280, 600);
|
|
|
|
game.load.image('ground', 'assets/tests/ground-2x.png');
|
|
game.load.image('river', 'assets/tests/river-2x.png');
|
|
game.load.image('sky', 'assets/tests/sky-2x.png');
|
|
game.load.image('cloud0', 'assets/tests/cloud-big-2x.png');
|
|
game.load.image('cloud1', 'assets/tests/cloud-narrow-2x.png');
|
|
game.load.image('cloud2', 'assets/tests/cloud-small-2x.png');
|
|
|
|
game.load.spritesheet('button', 'assets/buttons/arrow-button.png', 112, 95);
|
|
|
|
game.load.image('ufo', 'assets/sprites/ufo.png');
|
|
|
|
}
|
|
|
|
function create() {
|
|
|
|
// background images
|
|
game.add.tileSprite(0, 0,1280,600, 'sky');
|
|
game.add.sprite(0, 360, 'ground');
|
|
game.add.sprite(0, 400, 'river');
|
|
game.add.sprite(200, 120, 'cloud0');
|
|
game.add.sprite(-60, 120, 'cloud1');
|
|
game.add.sprite(900, 170, 'cloud2');
|
|
|
|
// Create a ufo sprite as player.
|
|
ufo = game.add.sprite(320, 240, 'ufo');
|
|
ufo.anchor.setTo(0.5, 0.5);
|
|
|
|
// Make the default camera follow the ufo.
|
|
game.camera.follow(ufo);
|
|
|
|
// Add 2 sprite to display hold direction.
|
|
leftBtn = game.add.sprite(160 - 112, 200, 'button', 0);
|
|
leftBtn.alpha = 0;
|
|
rightBtn = game.add.sprite(640 - 112, 200, 'button', 1);
|
|
rightBtn.alpha = 0;
|
|
|
|
}
|
|
|
|
function update() {
|
|
|
|
// Check key states every frame.
|
|
// Move ONLY one of the left and right key is hold.
|
|
|
|
if (game.input.keyboard.isDown(Phaser.Keyboard.LEFT))
|
|
{
|
|
ufo.x -= speed;
|
|
ufo.angle = -15;
|
|
leftBtn.alpha = 0.6;
|
|
}
|
|
else if (game.input.keyboard.isDown(Phaser.Keyboard.RIGHT)
|
|
{
|
|
ufo.x += speed;
|
|
ufo.angle = 15;
|
|
rightBtn.alpha = 0.6;
|
|
}
|
|
else
|
|
{
|
|
ufo.rotation = 0;
|
|
leftBtn.alpha = rightBtn.alpha = 0;
|
|
}
|
|
|
|
}
|
|
|
|
function render() {
|
|
|
|
game.debug.renderText('Hold left/right to move the ufo.');
|
|
|
|
}
|