mirror of
https://github.com/photonstorm/phaser
synced 2024-12-04 18:40:59 +00:00
57 lines
982 B
JavaScript
57 lines
982 B
JavaScript
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var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render }, false);
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function preload() {
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game.load.image('pic', 'assets/pics/backscroll.png');
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}
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var sprite;
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var sprite2;
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var g;
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var p;
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function create() {
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// game.stage.backgroundColor = '#ff5500';
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// game.renderer.useFillRect = false;
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sprite = game.add.sprite(0.5, 0, 'pic');
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// sprite2 = game.add.sprite(0, 300, 'pic');
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sprite.inputEnabled = true;
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sprite.events.onInputDown.add(tint, this);
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sprite.events.onInputUp.add(wibble, this);
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// game.add.tween(sprite).to({y: 500}, 3000, Phaser.Easing.Linear.None, true);
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// p = new PIXI.Point(43, 45);
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}
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function tint() {
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sprite.destroy();
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// sprite.tint = Math.random() * 0xFFFFFF;
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// sprite2.tint = Math.random() * 0xFFFFFF;
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}
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function wibble() {
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console.log(sprite);
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}
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function update() {
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}
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function render() {
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// game.debug.renderText(sprite.position.y, 32, 32);
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}
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