mirror of
https://github.com/photonstorm/phaser
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33 lines
1.3 KiB
JavaScript
33 lines
1.3 KiB
JavaScript
/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2020 Photon Storm Ltd.
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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*/
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/**
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* Passes all provided Game Objects to the Input Manager to enable them for input with identical areas and callbacks.
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*
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* @see {@link Phaser.GameObjects.GameObject#setInteractive}
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*
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* @function Phaser.Actions.SetHitArea
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* @since 3.0.0
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*
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* @generic {Phaser.GameObjects.GameObject[]} G - [items,$return]
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*
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* @param {(array|Phaser.GameObjects.GameObject[])} items - An array of Game Objects. The contents of this array are updated by this Action.
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* @param {*} hitArea - Either an input configuration object, or a geometric shape that defines the hit area for the Game Object. If not specified a Rectangle will be used.
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* @param {Phaser.Types.Input.HitAreaCallback} hitAreaCallback - A callback to be invoked when the Game Object is interacted with. If you provide a shape you must also provide a callback.
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*
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* @return {(array|Phaser.GameObjects.GameObject[])} The array of Game Objects that was passed to this Action.
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*/
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var SetHitArea = function (items, hitArea, hitAreaCallback)
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{
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for (var i = 0; i < items.length; i++)
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{
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items[i].setInteractive(hitArea, hitAreaCallback);
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}
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return items;
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};
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module.exports = SetHitArea;
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