phaser/src
2015-11-17 14:07:56 +00:00
..
animation Typo fix. 2015-09-23 14:04:04 +01:00
core Typo fix. 2015-10-19 23:18:23 +01:00
gameobjects BitmapData.update causes a snowballing memory leak under WebGL due to a Context.getImageData call. BitmapData.clear used to call update automatically but no longer does. This resolves the issue of the Debug class causing excessive memory build-up in Chrome. Firefox and IE were unaffected (thanks @kingjerod #2208) 2015-11-17 14:07:56 +00:00
geom jshint fix. 2015-08-07 01:41:59 +01:00
input Created Phaser.KeyCode enumeration / pseudo-type 2015-09-29 17:59:26 -07:00
loader BaseTexture.skipRender is a new boolean that can be set to skip the rendering phase in the WebGL Sprite Batch. You may want to do this if you have a parent Sprite with no visible texture (i.e. uses the internal __default texture) that has children that you do want to render, without causing a batch flush in the process. 2015-10-15 11:39:59 +01:00
math rnd check fix. 2015-09-19 11:58:25 +01:00
net All undefined argument checks were changed from if (typeof x === 'undefined') to if (x === undefined) removing the typeof check and saving some bytes across the codebase in the process. 2015-07-22 10:37:15 +01:00
particles Removed RND.float as it's a reserved word :( 2015-08-27 19:28:01 +01:00
physics Readme and JSDocs updates. 2015-10-13 12:01:08 +01:00
pixi Buttons (or any Sprites) that don't have a texture, but have children, would incorrectly render the children under WebGL due to the baseTexture.skipRender property (thanks @puzzud #2141) 2015-10-16 16:44:51 +01:00
sound The SoundManager now detects if the browser is running under iOS9 and uses a touchend callback to unlock the audio subsystem. Previous versions of iOS (and Android) still use touchstart. This fixes Apple's screw-up with regard to changing the way Web Audio should be triggered in Mobile Safari. Thanks Apple (thanks @MyCatCarlos for the heads-up #2095) 2015-09-22 11:46:58 +01:00
stubs Fixed issue with TileSprites not excluding correctly from custom builds. 2015-09-30 11:19:29 +01:00
system Fixed for jshint. 2015-09-22 12:07:14 +01:00
tilemap jsdoc fix. 2015-11-17 14:07:48 +00:00
time Fixed issue with Time.update not being properly set in IE9 / setTimeout environments. 2015-10-13 14:23:36 +01:00
tween Game.update could call updateLogic multiple times in a single frame when catching up with slow device frame rates. This would cause Tweens to advance at twice the speed they should have done (thanks @mkristo) 2015-09-09 12:09:18 +01:00
utils jsdoc fix. 2015-09-15 13:33:42 +01:00
Intro.js More tests with the UMD wrapper. 2015-07-24 13:21:33 +01:00
Outro.js More tests with the UMD wrapper. 2015-07-24 13:21:33 +01:00
Phaser.js You can use the new const Phaser.PENDING_ATLAS as the texture key for any sprite. Doing this then sets the key to be the frame argument (the frame is set to zero). This allows you to create sprites using load.image during development, and then change them to use a Texture Atlas later in development by simply searching your code for 'PENDING_ATLAS' and swapping it to be the key of the atlas data. 2015-10-31 01:04:14 +00:00
PixiDefaults.js Updated readme and build scripts. 2015-09-30 11:20:14 +01:00
polyfills.js Copyright date change. 2015-02-25 03:36:23 +00:00