phaser/Tests/tilemap/small map.js

42 lines
1.8 KiB
JavaScript

/// <reference path="../../Phaser/gameobjects/Tilemap.ts" />
/// <reference path="../../Phaser/Game.ts" />
(function () {
var myGame = new Phaser.Game(this, 'game', 800, 600, init, create, update);
function init() {
myGame.loader.addTextFile('jsontest', 'assets/maps/multi-layer-test.json');
myGame.loader.addImageFile('jsontiles', 'assets/tiles/platformer_tiles.png');
myGame.loader.addImageFile('overlay', 'assets/pics/scrollframe.png');
myGame.loader.addImageFile('car', 'assets/sprites/car90.png');
myGame.loader.load();
}
var car;
var map;
var overlay;
var smallCam;
function create() {
map = myGame.createTilemap('jsontiles', 'jsontest', Phaser.Tilemap.FORMAT_TILED_JSON);
car = myGame.createSprite(300, 100, 'car');
car.setBounds(0, 0, map.widthInPixels - 32, map.heightInPixels - 32);
// Hide the tilemap and car sprite from the main camera (it will still be seen by the smallCam)
map.hideFromCamera(myGame.camera);
car.hideFromCamera(myGame.camera);
smallCam = myGame.world.createCamera(32, 32, 352, 240);
smallCam.setBounds(0, 0, map.widthInPixels, map.heightInPixels);
smallCam.follow(car);
overlay = myGame.createSprite(0, 0, 'overlay');
overlay.hideFromCamera(smallCam);
}
function update() {
car.velocity.x = 0;
car.velocity.y = 0;
car.angularVelocity = 0;
if(myGame.input.keyboard.isDown(Phaser.Keyboard.LEFT)) {
car.angularVelocity = -200;
} else if(myGame.input.keyboard.isDown(Phaser.Keyboard.RIGHT)) {
car.angularVelocity = 200;
}
if(myGame.input.keyboard.isDown(Phaser.Keyboard.UP)) {
car.velocity.copyFrom(myGame.motion.velocityFromAngle(car.angle, 300));
}
}
})();