phaser/plugins/impact/index.js
2020-02-04 14:52:04 +00:00

36 lines
1.2 KiB
JavaScript

/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* An Impact.js compatible physics world, body and solver, for those who are used
* to the Impact way of defining and controlling physics bodies. Also works with
* the new Loader support for Weltmeister map data.
*
* World updated to run off the Phaser main loop.
* Body extended to support additional setter functions.
*
* To create the map data you'll need Weltmeister, which comes with Impact
* and can be purchased from http://impactjs.com
*
* My thanks to Dominic Szablewski for his permission to support Impact in Phaser.
*
* @namespace Phaser.Physics.Impact
*/
module.exports = {
Body: require('./Body'),
Events: require('./events'),
COLLIDES: require('./COLLIDES'),
CollisionMap: require('./CollisionMap'),
Factory: require('./Factory'),
Image: require('./ImpactImage'),
ImpactBody: require('./ImpactBody'),
ImpactPhysics: require('./ImpactPhysics'),
Sprite: require('./ImpactSprite'),
TYPE: require('./TYPE'),
World: require('./World')
};