mirror of
https://github.com/photonstorm/phaser
synced 2024-11-27 07:01:20 +00:00
36 lines
912 B
JavaScript
36 lines
912 B
JavaScript
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var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create,update : update });
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function preload() {
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game.load.spritesheet('button', 'assets/buttons/button_sprite_sheet.png', 193, 71);
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game.load.image('background','assets/misc/starfield.jpg');
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}
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var button;
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var background;
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function create() {
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game.stage.backgroundColor = '#cccccc';
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// The numbers given in parameters are the indexes of the frames, in this order: over, out, down
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button = game.add.button(game.world.centerX, game.world.centerY, 'button', actionOnClick, this, 2, 1, 0);
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// Set the anchor of the sprite in the center, otherwise it would rotate around the top-left corner
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button.anchor.setTo(0.5, 0.5);
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}
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function actionOnClick () {
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alert("Though I'm turning around, you can still click on me");
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}
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function update () {
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button.angle += 1;
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}
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