phaser/src/time
2014-08-29 16:37:57 +01:00
..
Time.js If Time.elapsed was > Time.timeCap it would reset the elapsed value to be 1 / 60. It's now set to Time.timeCap and Time.timeCap defaults to 1 / 60 * 1000 as it's a ms value (thanks @casensiom #899) 2014-08-29 16:37:57 +01:00
Timer.js Timer.ms would report the game time ms value if the Timer hadn't yet been started, instead of 0. 2014-05-28 23:27:26 +01:00
TimerEvent.js Explicitly paused Timer continues if you un-focus and focus the browser window. 2014-02-05 22:35:35 +00:00