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boot
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Working on the Canvas Renderer.
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2017-01-12 21:28:40 +00:00 |
cache
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invalid variable name files instead of files in functions
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2017-01-16 22:55:04 +01:00 |
camera
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Added in new Util functions, and fixed some left-over ES6 values.
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2016-12-15 17:15:47 +00:00 |
components
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Working on the Canvas Renderer.
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2017-01-12 21:28:40 +00:00 |
device
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Updated CanvasPool to store the type (2d or webgl), so it doesn't give incorrect canvases back out again. Updated Features to use proper canvases when feature testing. Added Interpolation code. Cached the Smoothing prefix.
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2016-11-26 02:32:59 +00:00 |
dom
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Swapped to var declaration and removed RAF polyfill from file, as not needed.
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2017-01-09 23:54:14 +00:00 |
events
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Cutting out the noise.
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2016-12-06 15:25:24 +00:00 |
gameobjects
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Working on the Canvas Renderer.
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2017-01-12 21:28:40 +00:00 |
geom
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Added GetAABB and Reverse. Trying alternative Area calculation.
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2017-01-07 01:42:09 +00:00 |
input/keyboard
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Keyboard Input functions.
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2017-01-08 14:14:21 +00:00 |
loader
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Swapped Set.add for Set.set.
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2016-12-12 22:35:47 +00:00 |
math
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Added RotateAroundDistance and tidied up other Rotate functions.
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2017-01-03 22:47:26 +00:00 |
polyfills
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Added new Dynamic FX Generator.
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2017-01-11 04:38:15 +00:00 |
renderer
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Cleaned down, ready for new WebGL Renderer.
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2017-01-16 15:53:34 +00:00 |
sound
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Added new Dynamic FX Generator.
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2017-01-11 04:38:15 +00:00 |
state
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Updated Loader so you can pass in your own XHRSettings object with any file, and have that override the XHR defaults for the specific file.
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2016-12-12 22:27:53 +00:00 |
structs
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Lots of Math component exports added.
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2016-12-13 16:12:25 +00:00 |
textures
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Added in new Util functions, and fixed some left-over ES6 values.
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2016-12-15 17:15:47 +00:00 |
utils
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Fixed export issues.
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2016-12-20 16:34:47 +00:00 |
checksum.js
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Added new Dynamic FX Generator.
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2017-01-11 04:38:15 +00:00 |
const.js
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Adding in WebGL Renderer.
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2016-12-07 02:28:22 +00:00 |
phaser.js
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Added new Dynamic FX Generator.
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2017-01-11 04:38:15 +00:00 |