phaser/src/physics
2019-01-08 11:50:21 +00:00
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arcade StaticBody.reset in Arcade Physics would ignore the x and y values given to it. If given, they're now used to reset the parent Game Object before the body is updated. Fix #4224 2018-12-12 12:39:47 +00:00
impact Final Doc Jam merge 2018-12-03 15:16:23 +00:00
matter-js Matter.TileBody.setFromTileCollision no longer checks if the shape is concave or convex before modifying the vertices, as the update to the Matter.js lib in 3.12 stopped this from working with Tiled collision shapes. 2019-01-08 11:50:21 +00:00
index.js Added jsdocs 2018-02-12 16:01:21 +00:00