mirror of
https://github.com/photonstorm/phaser
synced 2024-12-18 09:03:29 +00:00
38 lines
830 B
JavaScript
38 lines
830 B
JavaScript
Phaser.Renderer.WebGL.GameObjects.SpriteBatch = {
|
|
|
|
TYPES: [
|
|
Phaser.GameObject.SpriteBatch.prototype
|
|
],
|
|
|
|
render: function (renderer, src)
|
|
{
|
|
if (!src.visible || src.alpha <= 0 || !src.children.length)
|
|
{
|
|
return;
|
|
}
|
|
|
|
var gl = renderer.gl;
|
|
|
|
if (!src.ready)
|
|
{
|
|
src.fastSpriteBatch = new PIXI.WebGLFastSpriteBatch(gl);
|
|
|
|
src.ready = true;
|
|
}
|
|
|
|
if (src.fastSpriteBatch.gl !== gl)
|
|
{
|
|
src.fastSpriteBatch.setContext(gl);
|
|
}
|
|
|
|
renderer.spriteBatch.stop();
|
|
|
|
renderer.shaderManager.setShader(renderer.shaderManager.fastShader);
|
|
|
|
src.fastSpriteBatch.begin(src);
|
|
|
|
src.fastSpriteBatch.render(src);
|
|
|
|
renderer.spriteBatch.start();
|
|
}
|
|
};
|