mirror of
https://github.com/photonstorm/phaser
synced 2024-11-27 15:12:18 +00:00
567 lines
10 KiB
JavaScript
567 lines
10 KiB
JavaScript
/**
|
||
* @author Richard Davey <rich@photonstorm.com>
|
||
* @copyright 2016 Photon Storm Ltd.
|
||
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
|
||
*/
|
||
|
||
// "First do it, then do it right, then do it better" - Addy Osmani
|
||
|
||
/**
|
||
* @namespace Phaser
|
||
*/
|
||
var Phaser = Phaser || { // jshint ignore:line
|
||
|
||
/**
|
||
* The Phaser version number.
|
||
* @constant
|
||
* @type {string}
|
||
*/
|
||
VERSION: '3.0.0.r6',
|
||
|
||
/**
|
||
* An array of Phaser game instances.
|
||
* @constant
|
||
* @type {array}
|
||
*/
|
||
GAMES: [],
|
||
|
||
/**
|
||
* AUTO renderer - picks between WebGL or Canvas based on device.
|
||
* @constant
|
||
* @type {integer}
|
||
*/
|
||
AUTO: 0,
|
||
|
||
/**
|
||
* Canvas Renderer.
|
||
* @constant
|
||
* @type {integer}
|
||
*/
|
||
CANVAS: 1,
|
||
|
||
/**
|
||
* WebGL Renderer.
|
||
* @constant
|
||
* @type {integer}
|
||
*/
|
||
WEBGL: 2,
|
||
|
||
/**
|
||
* Headless renderer (not visual output)
|
||
* @constant
|
||
* @type {integer}
|
||
*/
|
||
HEADLESS: 3,
|
||
|
||
/**
|
||
* WebGL Renderer with MultiTexture support enabled.
|
||
* @constant
|
||
* @type {integer}
|
||
*/
|
||
WEBGL_MULTI: 4,
|
||
|
||
/**
|
||
* Direction constant.
|
||
* @constant
|
||
* @type {integer}
|
||
*/
|
||
NONE: 0,
|
||
|
||
/**
|
||
* Direction constant.
|
||
* @constant
|
||
* @type {integer}
|
||
*/
|
||
LEFT: 1,
|
||
|
||
/**
|
||
* Direction constant.
|
||
* @constant
|
||
* @type {integer}
|
||
*/
|
||
RIGHT: 2,
|
||
|
||
/**
|
||
* Direction constant.
|
||
* @constant
|
||
* @type {integer}
|
||
*/
|
||
UP: 3,
|
||
|
||
/**
|
||
* Direction constant.
|
||
* @constant
|
||
* @type {integer}
|
||
*/
|
||
DOWN: 4,
|
||
|
||
/**
|
||
* Game Object type.
|
||
* @constant
|
||
* @type {integer}
|
||
*/
|
||
SPRITE: 0,
|
||
|
||
/**
|
||
* Game Object type.
|
||
* @constant
|
||
* @type {integer}
|
||
*/
|
||
BUTTON: 1,
|
||
|
||
/**
|
||
* Game Object type.
|
||
* @constant
|
||
* @type {integer}
|
||
*/
|
||
IMAGE: 2,
|
||
|
||
/**
|
||
* Game Object type.
|
||
* @constant
|
||
* @type {integer}
|
||
*/
|
||
GRAPHICS: 3,
|
||
|
||
/**
|
||
* Game Object type.
|
||
* @constant
|
||
* @type {integer}
|
||
*/
|
||
TEXT: 4,
|
||
|
||
/**
|
||
* Game Object type.
|
||
* @constant
|
||
* @type {integer}
|
||
*/
|
||
TILESPRITE: 5,
|
||
|
||
/**
|
||
* Game Object type.
|
||
* @constant
|
||
* @type {integer}
|
||
*/
|
||
BITMAPTEXT: 6,
|
||
|
||
/**
|
||
* Game Object type.
|
||
* @constant
|
||
* @type {integer}
|
||
*/
|
||
GROUP: 7,
|
||
|
||
/**
|
||
* Game Object type.
|
||
* @constant
|
||
* @type {integer}
|
||
*/
|
||
RENDERTEXTURE: 8,
|
||
|
||
/**
|
||
* Game Object type.
|
||
* @constant
|
||
* @type {integer}
|
||
*/
|
||
TILEMAP: 9,
|
||
|
||
/**
|
||
* Game Object type.
|
||
* @constant
|
||
* @type {integer}
|
||
*/
|
||
TILEMAPLAYER: 10,
|
||
|
||
/**
|
||
* Game Object type.
|
||
* @constant
|
||
* @type {integer}
|
||
*/
|
||
EMITTER: 11,
|
||
|
||
/**
|
||
* Game Object type.
|
||
* @constant
|
||
* @type {integer}
|
||
*/
|
||
POLYGON: 12,
|
||
|
||
/**
|
||
* Game Object type.
|
||
* @constant
|
||
* @type {integer}
|
||
*/
|
||
BITMAPDATA: 13,
|
||
|
||
/**
|
||
* Game Object type.
|
||
* @constant
|
||
* @type {integer}
|
||
*/
|
||
CANVAS_FILTER: 14,
|
||
|
||
/**
|
||
* Game Object type.
|
||
* @constant
|
||
* @type {integer}
|
||
*/
|
||
WEBGL_FILTER: 15,
|
||
|
||
/**
|
||
* Game Object type.
|
||
* @constant
|
||
* @type {integer}
|
||
*/
|
||
ELLIPSE: 16,
|
||
|
||
/**
|
||
* Game Object type.
|
||
* @constant
|
||
* @type {integer}
|
||
*/
|
||
SPRITEBATCH: 17,
|
||
|
||
/**
|
||
* Game Object type.
|
||
* @constant
|
||
* @type {integer}
|
||
*/
|
||
RETROFONT: 18,
|
||
|
||
/**
|
||
* Game Object type.
|
||
* @constant
|
||
* @type {integer}
|
||
*/
|
||
POINTER: 19,
|
||
|
||
/**
|
||
* Game Object type.
|
||
* @constant
|
||
* @type {integer}
|
||
*/
|
||
ROPE: 20,
|
||
|
||
/**
|
||
* Game Object type.
|
||
* @constant
|
||
* @type {integer}
|
||
*/
|
||
CIRCLE: 21,
|
||
|
||
/**
|
||
* Game Object type.
|
||
* @constant
|
||
* @type {integer}
|
||
*/
|
||
RECTANGLE: 22,
|
||
|
||
/**
|
||
* Game Object type.
|
||
* @constant
|
||
* @type {integer}
|
||
*/
|
||
LINE: 23,
|
||
|
||
/**
|
||
* Game Object type.
|
||
* @constant
|
||
* @type {integer}
|
||
*/
|
||
MATRIX: 24,
|
||
|
||
/**
|
||
* Game Object type.
|
||
* @constant
|
||
* @type {integer}
|
||
*/
|
||
POINT: 25,
|
||
|
||
/**
|
||
* Game Object type.
|
||
* @constant
|
||
* @type {integer}
|
||
*/
|
||
ROUNDEDRECTANGLE: 26,
|
||
|
||
/**
|
||
* Game Object type.
|
||
* @constant
|
||
* @type {integer}
|
||
*/
|
||
CREATURE: 27,
|
||
|
||
/**
|
||
* Game Object type.
|
||
* @constant
|
||
* @type {integer}
|
||
*/
|
||
VIDEO: 28,
|
||
|
||
/**
|
||
* Game Object type.
|
||
* @constant
|
||
* @type {integer}
|
||
*/
|
||
PENDING_ATLAS: -1,
|
||
|
||
/**
|
||
* A horizontal orientation
|
||
* @constant
|
||
* @type {integer}
|
||
*/
|
||
HORIZONTAL: 0,
|
||
|
||
/**
|
||
* A vertical orientation
|
||
* @constant
|
||
* @type {integer}
|
||
*/
|
||
VERTICAL: 1,
|
||
|
||
/**
|
||
* A landscape orientation
|
||
* @constant
|
||
* @type {integer}
|
||
*/
|
||
LANDSCAPE: 0,
|
||
|
||
/**
|
||
* A portrait orientation
|
||
* @constant
|
||
* @type {integer}
|
||
*/
|
||
PORTRAIT: 1,
|
||
|
||
/**
|
||
* The Angle (in degrees) a Game Object needs to be set to in order to face up.
|
||
* @constant
|
||
* @type {integer}
|
||
*/
|
||
ANGLE_UP: 270,
|
||
|
||
/**
|
||
* The Angle (in degrees) a Game Object needs to be set to in order to face down.
|
||
* @constant
|
||
* @type {integer}
|
||
*/
|
||
ANGLE_DOWN: 90,
|
||
|
||
/**
|
||
* The Angle (in degrees) a Game Object needs to be set to in order to face left.
|
||
* @constant
|
||
* @type {integer}
|
||
*/
|
||
ANGLE_LEFT: 180,
|
||
|
||
/**
|
||
* The Angle (in degrees) a Game Object needs to be set to in order to face right.
|
||
* @constant
|
||
* @type {integer}
|
||
*/
|
||
ANGLE_RIGHT: 0,
|
||
|
||
/**
|
||
* The Angle (in degrees) a Game Object needs to be set to in order to face north east.
|
||
* @constant
|
||
* @type {integer}
|
||
*/
|
||
ANGLE_NORTH_EAST: 315,
|
||
|
||
/**
|
||
* The Angle (in degrees) a Game Object needs to be set to in order to face north west.
|
||
* @constant
|
||
* @type {integer}
|
||
*/
|
||
ANGLE_NORTH_WEST: 225,
|
||
|
||
/**
|
||
* The Angle (in degrees) a Game Object needs to be set to in order to face south east.
|
||
* @constant
|
||
* @type {integer}
|
||
*/
|
||
ANGLE_SOUTH_EAST: 45,
|
||
|
||
/**
|
||
* The Angle (in degrees) a Game Object needs to be set to in order to face south west.
|
||
* @constant
|
||
* @type {integer}
|
||
*/
|
||
ANGLE_SOUTH_WEST: 135,
|
||
|
||
/**
|
||
* A constant representing a top-left alignment or position.
|
||
* @constant
|
||
* @type {integer}
|
||
*/
|
||
TOP_LEFT: 0,
|
||
|
||
/**
|
||
* A constant representing a top-center alignment or position.
|
||
* @constant
|
||
* @type {integer}
|
||
*/
|
||
TOP_CENTER: 1,
|
||
|
||
/**
|
||
* A constant representing a top-right alignment or position.
|
||
* @constant
|
||
* @type {integer}
|
||
*/
|
||
TOP_RIGHT: 2,
|
||
|
||
/**
|
||
* A constant representing a left-top alignment or position.
|
||
* @constant
|
||
* @type {integer}
|
||
*/
|
||
LEFT_TOP: 3,
|
||
|
||
/**
|
||
* A constant representing a left-center alignment or position.
|
||
* @constant
|
||
* @type {integer}
|
||
*/
|
||
LEFT_CENTER: 4,
|
||
|
||
/**
|
||
* A constant representing a left-bottom alignment or position.
|
||
* @constant
|
||
* @type {integer}
|
||
*/
|
||
LEFT_BOTTOM: 5,
|
||
|
||
/**
|
||
* A constant representing a center alignment or position.
|
||
* @constant
|
||
* @type {integer}
|
||
*/
|
||
CENTER: 6,
|
||
|
||
/**
|
||
* A constant representing a right-top alignment or position.
|
||
* @constant
|
||
* @type {integer}
|
||
*/
|
||
RIGHT_TOP: 7,
|
||
|
||
/**
|
||
* A constant representing a right-center alignment or position.
|
||
* @constant
|
||
* @type {integer}
|
||
*/
|
||
RIGHT_CENTER: 8,
|
||
|
||
/**
|
||
* A constant representing a right-bottom alignment or position.
|
||
* @constant
|
||
* @type {integer}
|
||
*/
|
||
RIGHT_BOTTOM: 9,
|
||
|
||
/**
|
||
* A constant representing a bottom-left alignment or position.
|
||
* @constant
|
||
* @type {integer}
|
||
*/
|
||
BOTTOM_LEFT: 10,
|
||
|
||
/**
|
||
* A constant representing a bottom-center alignment or position.
|
||
* @constant
|
||
* @type {integer}
|
||
*/
|
||
BOTTOM_CENTER: 11,
|
||
|
||
/**
|
||
* A constant representing a bottom-right alignment or position.
|
||
* @constant
|
||
* @type {integer}
|
||
*/
|
||
BOTTOM_RIGHT: 12,
|
||
|
||
/**
|
||
* A constant representing a no-operation function
|
||
* @constant
|
||
* @type {function}
|
||
*/
|
||
NOOP: function () {},
|
||
|
||
/**
|
||
* Various blend modes supported by Pixi.
|
||
*
|
||
* IMPORTANT: The WebGL renderer only supports the NORMAL, ADD, MULTIPLY and SCREEN blend modes.
|
||
*
|
||
* @constant
|
||
* @property {Number} blendModes.NORMAL
|
||
* @property {Number} blendModes.ADD
|
||
* @property {Number} blendModes.MULTIPLY
|
||
* @property {Number} blendModes.SCREEN
|
||
* @property {Number} blendModes.OVERLAY
|
||
* @property {Number} blendModes.DARKEN
|
||
* @property {Number} blendModes.LIGHTEN
|
||
* @property {Number} blendModes.COLOR_DODGE
|
||
* @property {Number} blendModes.COLOR_BURN
|
||
* @property {Number} blendModes.HARD_LIGHT
|
||
* @property {Number} blendModes.SOFT_LIGHT
|
||
* @property {Number} blendModes.DIFFERENCE
|
||
* @property {Number} blendModes.EXCLUSION
|
||
* @property {Number} blendModes.HUE
|
||
* @property {Number} blendModes.SATURATION
|
||
* @property {Number} blendModes.COLOR
|
||
* @property {Number} blendModes.LUMINOSITY
|
||
* @static
|
||
*/
|
||
blendModes: {
|
||
NORMAL: 0,
|
||
ADD: 1,
|
||
MULTIPLY: 2,
|
||
SCREEN: 3,
|
||
OVERLAY: 4,
|
||
DARKEN: 5,
|
||
LIGHTEN: 6,
|
||
COLOR_DODGE: 7,
|
||
COLOR_BURN: 8,
|
||
HARD_LIGHT: 9,
|
||
SOFT_LIGHT: 10,
|
||
DIFFERENCE: 11,
|
||
EXCLUSION: 12,
|
||
HUE: 13,
|
||
SATURATION: 14,
|
||
COLOR: 15,
|
||
LUMINOSITY: 16
|
||
},
|
||
|
||
/**
|
||
* The scale modes that are supported by Pixi.
|
||
*
|
||
* The DEFAULT scale mode affects the default scaling mode of future operations.
|
||
* It can be re-assigned to either LINEAR or NEAREST, depending upon suitability.
|
||
*
|
||
* @constant
|
||
* @property {Object} Phaser.scaleModes
|
||
* @property {Number} scaleModes.DEFAULT=LINEAR
|
||
* @property {Number} scaleModes.LINEAR Smooth scaling
|
||
* @property {Number} scaleModes.NEAREST Pixelating scaling
|
||
* @static
|
||
*/
|
||
scaleModes: {
|
||
DEFAULT: 0,
|
||
LINEAR: 0,
|
||
NEAREST: 1
|
||
},
|
||
|
||
Component: {},
|
||
GameObject: {},
|
||
Renderer: {},
|
||
|
||
tempMatrix: null
|
||
|
||
};
|
||
|
||
// "Anybody who doesn’t change their mind a lot is
|
||
// dramatically underestimating the complexity of
|
||
// the world we live in.” - Jeff Bezos
|
||
|
||
// Remove when ready
|
||
var PIXI = PIXI || {};
|