phaser/src/renderer/webgl/shaders/Mobile-vert.js

24 lines
729 B
JavaScript

module.exports = [
'#define SHADER_NAME PHASER_MOBILE_VS',
'#ifdef GL_FRAGMENT_PRECISION_HIGH',
'precision highp float;',
'#else',
'precision mediump float;',
'#endif',
'uniform mat4 uProjectionMatrix;',
'attribute vec2 inPosition;',
'attribute vec2 inTexCoord;',
'attribute float inTexId;',
'attribute float inTintEffect;',
'attribute vec4 inTint;',
'varying vec2 outTexCoord;',
'varying float outTintEffect;',
'varying vec4 outTint;',
'void main ()',
'{',
' gl_Position = uProjectionMatrix * vec4(inPosition, 1.0, 1.0);',
' outTexCoord = inTexCoord;',
' outTint = inTint;',
' outTintEffect = inTintEffect;',
'}',
].join('\n');