mirror of
https://github.com/photonstorm/phaser
synced 2025-01-11 12:48:50 +00:00
55 lines
1.4 KiB
JavaScript
55 lines
1.4 KiB
JavaScript
/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2013-2023 Photon Storm Ltd.
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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*/
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/**
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* Build a JSON representation of the given Game Object.
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*
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* This is typically extended further by Game Object specific implementations.
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*
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* @method Phaser.GameObjects.Components.ToJSON
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* @since 3.0.0
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*
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* @param {Phaser.GameObjects.GameObject} gameObject - The Game Object to export as JSON.
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*
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* @return {Phaser.Types.GameObjects.JSONGameObject} A JSON representation of the Game Object.
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*/
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var ToJSON = function (gameObject)
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{
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var out = {
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name: gameObject.name,
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type: gameObject.type,
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x: gameObject.x,
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y: gameObject.y,
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depth: gameObject.depth,
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scale: {
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x: gameObject.scaleX,
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y: gameObject.scaleY
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},
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origin: {
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x: gameObject.originX,
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y: gameObject.originY
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},
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flipX: gameObject.flipX,
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flipY: gameObject.flipY,
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rotation: gameObject.rotation,
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alpha: gameObject.alpha,
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visible: gameObject.visible,
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blendMode: gameObject.blendMode,
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textureKey: '',
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frameKey: '',
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data: {}
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};
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if (gameObject.texture)
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{
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out.textureKey = gameObject.texture.key;
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out.frameKey = gameObject.frame.name;
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}
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return out;
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};
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module.exports = ToJSON;
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