mirror of
https://github.com/photonstorm/phaser
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HTML
1008 lines
No EOL
16 KiB
HTML
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8">
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<title>JSDoc: Class: Parser</title>
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<script src="scripts/prettify/prettify.js"> </script>
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<script src="scripts/prettify/lang-css.js"> </script>
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<!--[if lt IE 9]>
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<script src="//html5shiv.googlecode.com/svn/trunk/html5.js"></script>
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<![endif]-->
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<link type="text/css" rel="stylesheet" href="styles/prettify-tomorrow.css">
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<link type="text/css" rel="stylesheet" href="styles/jsdoc-default.css">
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</head>
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<body>
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<div id="main">
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<h1 class="page-title">Class: Parser</h1>
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<section>
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<header>
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<h2>
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Parser
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</h2>
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</header>
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<article>
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<div class="container-overview">
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<dt>
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<h4 class="name" id="Parser"><span class="type-signature"></span>new Parser<span class="signature">()</span><span class="type-signature"></span></h4>
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</dt>
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<dd>
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<div class="description">
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Responsible for parsing sprite sheet and JSON data into the internal FrameData format that Phaser uses for animations.
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</div>
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<dl class="details">
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<dt class="tag-source">Source:</dt>
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<dd class="tag-source"><ul class="dummy"><li>
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animation/Parser.js, line 3
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</li></ul></dd>
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</dl>
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</dd>
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</div>
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<h3 class="subsection-title">Methods</h3>
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<dl>
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<dt>
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<h4 class="name" id="JSONData"><span class="type-signature"><static> </span>JSONData<span class="signature">(game, json, cacheKey)</span><span class="type-signature"> → {<a href="Phaser.Animation.FrameData.html">Phaser.Animation.FrameData</a>}</span></h4>
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</dt>
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<dd>
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<div class="description">
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Parse the JSON data and extract the animation frame data from it.
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</div>
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<h5>Parameters:</h5>
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<table class="params">
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<thead>
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<tr>
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<th>Name</th>
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<th>Type</th>
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<th class="last">Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td class="name"><code>game</code></td>
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<td class="type">
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<span class="param-type"><a href="Phaser.Game.html">Phaser.Game</a></span>
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</td>
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<td class="description last">A reference to the currently running game.</td>
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</tr>
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<tr>
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<td class="name"><code>json</code></td>
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<td class="type">
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<span class="param-type">Object</span>
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</td>
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<td class="description last">The JSON data from the Texture Atlas. Must be in Array format.</td>
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</tr>
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<tr>
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<td class="name"><code>cacheKey</code></td>
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<td class="type">
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<span class="param-type">string</span>
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</td>
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<td class="description last">The Game.Cache asset key of the texture image.</td>
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</tr>
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</tbody>
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</table>
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<dl class="details">
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<dt class="tag-source">Source:</dt>
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<dd class="tag-source"><ul class="dummy"><li>
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animation/Parser.js, line 97
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</li></ul></dd>
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</dl>
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<h5>Returns:</h5>
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<div class="param-desc">
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A FrameData object containing the parsed frames.
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</div>
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<dl>
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<dt>
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Type
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</dt>
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<dd>
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<span class="param-type"><a href="Phaser.Animation.FrameData.html">Phaser.Animation.FrameData</a></span>
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</dd>
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</dl>
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</dd>
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<dt>
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<h4 class="name" id="JSONDataHash"><span class="type-signature"><static> </span>JSONDataHash<span class="signature">(game, json, cacheKey)</span><span class="type-signature"> → {<a href="Phaser.Animation.FrameData.html">Phaser.Animation.FrameData</a>}</span></h4>
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</dt>
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<dd>
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<div class="description">
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Parse the JSON data and extract the animation frame data from it.
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</div>
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<h5>Parameters:</h5>
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<table class="params">
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<thead>
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<tr>
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<th>Name</th>
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<th>Type</th>
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<th class="last">Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td class="name"><code>game</code></td>
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<td class="type">
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<span class="param-type"><a href="Phaser.Game.html">Phaser.Game</a></span>
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</td>
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<td class="description last">A reference to the currently running game.</td>
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</tr>
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<tr>
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<td class="name"><code>json</code></td>
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<td class="type">
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<span class="param-type">Object</span>
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</td>
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<td class="description last">The JSON data from the Texture Atlas. Must be in JSON Hash format.</td>
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</tr>
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<tr>
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<td class="name"><code>cacheKey</code></td>
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<td class="type">
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<span class="param-type">string</span>
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</td>
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<td class="description last">The Game.Cache asset key of the texture image.</td>
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</tr>
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</tbody>
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</table>
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<dl class="details">
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<dt class="tag-source">Source:</dt>
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<dd class="tag-source"><ul class="dummy"><li>
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animation/Parser.js, line 169
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</li></ul></dd>
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</dl>
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<h5>Returns:</h5>
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<div class="param-desc">
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A FrameData object containing the parsed frames.
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</div>
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<dl>
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<dt>
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Type
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</dt>
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<dd>
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<span class="param-type"><a href="Phaser.Animation.FrameData.html">Phaser.Animation.FrameData</a></span>
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</dd>
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</dl>
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</dd>
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<dt>
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<h4 class="name" id="spriteSheet"><span class="type-signature"><static> </span>spriteSheet<span class="signature">(game, key, frameWidth, frameHeight, <span class="optional">frameMax</span>)</span><span class="type-signature"> → {<a href="Phaser.Animation.FrameData.html">Phaser.Animation.FrameData</a>}</span></h4>
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</dt>
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<dd>
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<div class="description">
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Parse a Sprite Sheet and extract the animation frame data from it.
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</div>
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<h5>Parameters:</h5>
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<table class="params">
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<thead>
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<tr>
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<th>Name</th>
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<th>Type</th>
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<th>Argument</th>
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<th>Default</th>
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<th class="last">Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td class="name"><code>game</code></td>
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<td class="type">
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<span class="param-type"><a href="Phaser.Game.html">Phaser.Game</a></span>
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</td>
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<td class="attributes">
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</td>
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<td class="default">
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</td>
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<td class="description last">A reference to the currently running game.</td>
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</tr>
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<tr>
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<td class="name"><code>key</code></td>
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<td class="type">
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<span class="param-type">string</span>
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</td>
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<td class="attributes">
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</td>
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<td class="default">
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</td>
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<td class="description last">The Game.Cache asset key of the Sprite Sheet image.</td>
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</tr>
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<tr>
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<td class="name"><code>frameWidth</code></td>
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<td class="type">
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<span class="param-type">number</span>
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</td>
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<td class="attributes">
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</td>
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<td class="default">
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</td>
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<td class="description last">The fixed width of each frame of the animation.</td>
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</tr>
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<tr>
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<td class="name"><code>frameHeight</code></td>
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<td class="type">
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<span class="param-type">number</span>
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</td>
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<td class="attributes">
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</td>
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<td class="default">
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</td>
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<td class="description last">The fixed height of each frame of the animation.</td>
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</tr>
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<tr>
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<td class="name"><code>frameMax</code></td>
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<td class="type">
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<span class="param-type">number</span>
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</td>
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<td class="attributes">
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<optional><br>
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</td>
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<td class="default">
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-1
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</td>
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<td class="description last">The total number of animation frames to extact from the Sprite Sheet. The default value of -1 means "extract all frames".</td>
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</tr>
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</tbody>
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</table>
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<dl class="details">
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<dt class="tag-source">Source:</dt>
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<dd class="tag-source"><ul class="dummy"><li>
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animation/Parser.js, line 15
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</li></ul></dd>
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</dl>
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<h5>Returns:</h5>
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<div class="param-desc">
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A FrameData object containing the parsed frames.
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</div>
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<dl>
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<dt>
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Type
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</dt>
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<dd>
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<span class="param-type"><a href="Phaser.Animation.FrameData.html">Phaser.Animation.FrameData</a></span>
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</dd>
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</dl>
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</dd>
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<dt>
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<h4 class="name" id="XMLData"><span class="type-signature"><static> </span>XMLData<span class="signature">(game, xml, cacheKey)</span><span class="type-signature"> → {<a href="Phaser.Animation.FrameData.html">Phaser.Animation.FrameData</a>}</span></h4>
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</dt>
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<dd>
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<div class="description">
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Parse the XML data and extract the animation frame data from it.
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</div>
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<h5>Parameters:</h5>
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<table class="params">
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<thead>
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<tr>
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<th>Name</th>
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<th>Type</th>
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<th class="last">Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td class="name"><code>game</code></td>
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<td class="type">
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<span class="param-type"><a href="Phaser.Game.html">Phaser.Game</a></span>
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</td>
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<td class="description last">A reference to the currently running game.</td>
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</tr>
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<tr>
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<td class="name"><code>xml</code></td>
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<td class="type">
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<span class="param-type">Object</span>
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</td>
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<td class="description last">The XML data from the Texture Atlas. Must be in Starling XML format.</td>
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</tr>
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<tr>
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<td class="name"><code>cacheKey</code></td>
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<td class="type">
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<span class="param-type">string</span>
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</td>
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<td class="description last">The Game.Cache asset key of the texture image.</td>
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</tr>
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</tbody>
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</table>
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<dl class="details">
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<dt class="tag-source">Source:</dt>
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<dd class="tag-source"><ul class="dummy"><li>
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animation/Parser.js, line 244
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</li></ul></dd>
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</dl>
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<h5>Returns:</h5>
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<div class="param-desc">
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A FrameData object containing the parsed frames.
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</div>
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<dl>
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<dt>
|
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Type
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</dt>
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<dd>
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<span class="param-type"><a href="Phaser.Animation.FrameData.html">Phaser.Animation.FrameData</a></span>
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</dd>
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</dl>
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</dd>
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</dl>
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</article>
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</section>
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</div>
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<nav>
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<h2><a href="index.html">Index</a></h2><h3>Modules</h3><ul><li><a href="module-Phaser.html">Phaser</a></li><li><a href="Animation.html">Animation</a></li><li><a href="Camera.html">Camera</a></li><li><a href="Game.html">Game</a></li><li><a href="Group.html">Group</a></li></ul><h3>Classes</h3><ul><li><a href="Phaser.Animation.Frame.html">Frame</a></li><li><a href="Phaser.Animation.FrameData.html">FrameData</a></li><li><a href="Phaser.Animation.Parser.html">Parser</a></li><li><a href="Phaser.AnimationManager.html">AnimationManager</a></li><li><a href="Animation-Phaser.Animation.html">Animation</a></li><li><a href="Camera-Phaser.Camera.html">Camera</a></li><li><a href="Game-Phaser.Game.html">Game</a></li><li><a href="Group-Phaser.Group.html">Group</a></li></ul><h3>Namespaces</h3><ul><li><a href="Phaser.html">Phaser</a></li></ul>
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