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74 lines
3.2 KiB
Text
74 lines
3.2 KiB
Text
JSDOC3 Work:
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1) This should go at the top of every file (with the module name corrected)
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/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2013 Photon Storm Ltd.
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* @license https://github.com/photonstorm/phaser/blob/master/license.txt MIT License
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* @module Phaser.Animation
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*/
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2) This is the format a constructor should be:
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/**
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* The constructor description goes here. If there isn't one for you to paste in, just put TODO.
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*
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* @class Phaser.Animation
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* @constructor
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* @param {Phaser.Game} game - A reference to the currently running game.
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* @param {Phaser.Sprite} parent - A reference to the owner of this Animation.
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* @param {string} name - The unique name for this animation, used in playback commands.
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* @param {Phaser.Animation.FrameData} frameData - The FrameData object that contains all frames used by this Animation.
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* @param {(Array.<number>|Array.<string>)} frames - An array of numbers or strings indicating which frames to play in which order.
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* @param {number} delay - The time between each frame of the animation, given in ms.
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* @param {boolean} looped - Should this animation loop or play through once.
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*/
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You must ensure the class is correct and it has the @constructor tag.
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It is important you include the data-type. I don't expect you to know what the data type is, so just include: {todo}
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It is important you include the hypen after the parameter name. You will always know what the parameter name is, so it should always be included.
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You often won't know what the parameter description is, so just put "todo", like this:
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* @param {todo} name - todo.
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3) Functions are nearly exactly the same as the constructor:
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/**
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* The function description goes here. If there isn't one for you to paste in, just put TODO.
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*
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* @method play
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* @param {Number} [frameRate=null] The framerate to play the animation at.
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* @return {Phaser.Animation} A reference to this Animation instance.
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*/
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You must ensure the @method tag is correct and present.
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It is important you include the data-type. I don't expect you to know what the data type is, so just include: {todo}
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It is important you include the hypen after the parameter name. You will always know what the parameter name is, so it should always be included.
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You often won't know what the parameter description is, so just put "todo", like this:
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* @param {todo} name - todo.
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4) All properties must be marked-up:
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/**
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* @property {boolean} isFinished - The finished state of the Animation. Set to true once playback completes, false during playback.
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* @default
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*/
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this.isFinished = false;
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It is important you include the data-type. I don't expect you to know what the data type is, so just include: {todo}
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It is important you include the hypen after the parameter name. You will always know what the parameter name is, so it should always be included.
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You often won't know what the parameter description is, so just put "todo", like this:
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* @property {todo} isFinished - todo.
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If the property has a base value assigned to it (i.e. a number or a string) then put @default.
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If the property starts with an underscore it must include @private. Here is an example combining the two:
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/**
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* @property {number} _frameIndex - The index of the current frame.
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* @private
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* @default
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*/
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this._frameIndex = 0;
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