phaser/src/renderer/webgl/shaders
2022-11-17 17:25:47 +00:00
..
src The Light fragment shader will now use the outTintEffect attribute meaning the Light Pipeline will now correctly light both tinted and fill-tinted Game Objects. Fix #5452 2022-11-17 17:25:47 +00:00
AddBlend-frag.js Added new utility shaders 2020-11-11 09:35:02 +00:00
BitmapMask-frag.js Update BitmapMask-frag.js 2021-11-23 18:24:14 +00:00
BitmapMask-vert.js Tidy up shader code 2020-11-11 09:39:33 +00:00
ColorMatrix-frag.js Updated shaders 2020-11-13 17:31:00 +00:00
Copy-frag.js Updated shaders 2020-11-13 17:31:00 +00:00
Light-frag.js The Light fragment shader will now use the outTintEffect attribute meaning the Light Pipeline will now correctly light both tinted and fill-tinted Game Objects. Fix #5452 2022-11-17 17:25:47 +00:00
LinearBlend-frag.js Added new utility shaders 2020-11-11 09:35:02 +00:00
Mesh-frag.js Merged the Layer3D Game Object and pipeline back in for now 2020-10-07 17:44:36 +01:00
Mesh-vert.js Merged the Layer3D Game Object and pipeline back in for now 2020-10-07 17:44:36 +01:00
Mobile-frag.js New shaders 2022-10-07 01:36:58 +01:00
Mobile-vert.js Added MobilePipeline 2022-10-04 17:08:48 +01:00
Multi-frag.js Reverting to forloop approach 2022-11-03 22:04:44 +00:00
Multi-vert.js fix: use webgl 1 pattern to always use best precision available 2022-10-04 01:11:10 +02:00
PointLight-frag.js Factor in Camera Zoom to radius 2020-12-03 12:52:12 +00:00
PointLight-vert.js Removed Light Layer and moved Point Light to its own Game Object 2020-12-02 13:48:38 +00:00
PostFX-frag.js Tidy up shader code 2020-11-11 09:39:33 +00:00
Quad-vert.js Updated shaders 2020-11-13 17:31:00 +00:00
Single-frag.js New shaders 2022-10-07 01:36:58 +01:00
Single-vert.js No longer use uViewMatrix or uModelMatrix 2020-10-29 14:37:52 +00:00