phaser/src
2020-10-29 14:41:22 +00:00
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actions finished updating culling system 2020-09-18 17:16:52 +02:00
animations Improved docs 2020-10-06 09:59:16 +01:00
cache finished updating culling system 2020-09-18 17:16:52 +02:00
cameras No need to reference via game 2020-10-27 13:55:27 +00:00
core * Types.Core.PipelineConfig is a new configuration object that you can set in the Game Config under the pipeline property. It allows you to define custom WebGL pipelines as part of the Game Config, so they're automatically installed and ready for use by all Scenes in your game. You can either set the pipeline object, or set it under the render sub-config. 2020-10-27 13:44:58 +00:00
create Revert "clean up" 2020-04-10 20:55:31 +02:00
curves finished updating culling system 2020-09-18 17:16:52 +02:00
data finished updating culling system 2020-09-18 17:16:52 +02:00
device Device.Audio.wav now uses audio/wav as the canPlayType check string, instead of audio/wav; codecs="1", which should allow iOS13 to play wav files again. 2020-10-05 17:12:09 +01:00
display No need to reference via game 2020-10-27 13:55:27 +00:00
dom finished updating culling system 2020-09-18 17:16:52 +02:00
events Revert "clean up" 2020-04-10 20:55:31 +02:00
gameobjects Use the new Graphics Pipeline 2020-10-28 17:39:06 +00:00
geom Added Face.alpha getter and setter 2020-10-21 10:14:56 +01:00
input MouseManager.preventDefaultWheel is a new boolean property, set via the inputMousePreventDefaultWheel config option that allows you to toggle capture of mouse wheel at runtime. 2020-10-07 10:14:02 +01:00
layer3d Expose Basic ShaderLib, add Program, Attribute and Uniform handlers 2020-10-01 17:19:13 +01:00
loader OBJFile can now optionally load a material file along with the model data 2020-10-08 10:44:49 +01:00
math Finished all docs and added some missing methods and made use of setValues 2020-10-07 17:42:19 +01:00
physics Physics.Arcade.Body.setDamping is a new method that allows you to set the useDamping property of a Body in a chainable way. Fix #5352 2020-10-16 17:57:26 +01:00
plugins Phaser.Scene.renderer is a new property available in every Phaser.Scene that gives you a reference to the renderer, either Canvas or WebGL. 2020-10-27 13:42:45 +00:00
polyfills The requestAnimationFrame polyfill no longer expects a Browserify environment and uses window through-out. 2019-11-20 17:10:11 +00:00
renderer Removed unused matrices and method 2020-10-29 14:41:22 +00:00
scale finished updating culling system 2020-09-18 17:16:52 +02:00
scene Phaser.Scene.renderer is a new property available in every Phaser.Scene that gives you a reference to the renderer, either Canvas or WebGL. 2020-10-27 13:42:45 +00:00
sound finished updating culling system 2020-09-18 17:16:52 +02:00
structs Improved docs 2020-10-27 13:55:09 +00:00
textures No need to reset during destroy 2020-10-27 11:38:34 +00:00
tilemaps Avoid deep diving into loads of functions 2020-10-15 11:47:11 +01:00
time finished updating culling system 2020-09-18 17:16:52 +02:00
tweens finished updating culling system 2020-09-18 17:16:52 +02:00
utils Docs update 2020-10-27 18:05:47 +00:00
const.js Preparing for beta 10 2020-10-12 16:29:39 +01:00
phaser-arcade-physics.js finished updating culling system 2020-09-18 17:16:52 +02:00
phaser-core.js finished updating culling system 2020-09-18 17:16:52 +02:00
phaser.js Include Layer3D if feature enabled 2020-09-30 15:09:57 +01:00