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actions
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
animations
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Improved docs
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2020-10-06 09:59:16 +01:00 |
cache
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
cameras
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No need to reference via game
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2020-10-27 13:55:27 +00:00 |
core
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* Types.Core.PipelineConfig is a new configuration object that you can set in the Game Config under the pipeline property. It allows you to define custom WebGL pipelines as part of the Game Config, so they're automatically installed and ready for use by all Scenes in your game. You can either set the pipeline object, or set it under the render sub-config.
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2020-10-27 13:44:58 +00:00 |
create
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Revert "clean up"
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2020-04-10 20:55:31 +02:00 |
curves
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
data
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
device
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Device.Audio.wav now uses audio/wav as the canPlayType check string, instead of audio/wav; codecs="1" , which should allow iOS13 to play wav files again.
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2020-10-05 17:12:09 +01:00 |
display
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No need to reference via game
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2020-10-27 13:55:27 +00:00 |
dom
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
events
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Revert "clean up"
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2020-04-10 20:55:31 +02:00 |
gameobjects
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Use the new Graphics Pipeline
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2020-10-28 17:39:06 +00:00 |
geom
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Added Face.alpha getter and setter
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2020-10-21 10:14:56 +01:00 |
input
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MouseManager.preventDefaultWheel is a new boolean property, set via the inputMousePreventDefaultWheel config option that allows you to toggle capture of mouse wheel at runtime.
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2020-10-07 10:14:02 +01:00 |
layer3d
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Expose Basic ShaderLib, add Program, Attribute and Uniform handlers
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2020-10-01 17:19:13 +01:00 |
loader
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OBJFile can now optionally load a material file along with the model data
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2020-10-08 10:44:49 +01:00 |
math
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Finished all docs and added some missing methods and made use of setValues
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2020-10-07 17:42:19 +01:00 |
physics
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Physics.Arcade.Body.setDamping is a new method that allows you to set the useDamping property of a Body in a chainable way. Fix #5352
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2020-10-16 17:57:26 +01:00 |
plugins
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Phaser.Scene.renderer is a new property available in every Phaser.Scene that gives you a reference to the renderer, either Canvas or WebGL.
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2020-10-27 13:42:45 +00:00 |
polyfills
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The requestAnimationFrame polyfill no longer expects a Browserify environment and uses window through-out.
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2019-11-20 17:10:11 +00:00 |
renderer
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Removed unused matrices and method
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2020-10-29 14:41:22 +00:00 |
scale
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
scene
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Phaser.Scene.renderer is a new property available in every Phaser.Scene that gives you a reference to the renderer, either Canvas or WebGL.
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2020-10-27 13:42:45 +00:00 |
sound
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
structs
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Improved docs
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2020-10-27 13:55:09 +00:00 |
textures
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No need to reset during destroy
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2020-10-27 11:38:34 +00:00 |
tilemaps
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Avoid deep diving into loads of functions
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2020-10-15 11:47:11 +01:00 |
time
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
tweens
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
utils
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Docs update
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2020-10-27 18:05:47 +00:00 |
const.js
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Preparing for beta 10
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2020-10-12 16:29:39 +01:00 |
phaser-arcade-physics.js
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
phaser-core.js
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
phaser.js
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Include Layer3D if feature enabled
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2020-09-30 15:09:57 +01:00 |