phaser/tasks/manifests
2015-07-10 17:27:01 +01:00
..
animation.json New grunt manifests. 2015-02-19 05:01:30 +00:00
bitmapdata.json More grunt work. Nearly there. 2015-02-19 06:03:42 +00:00
bitmaptext.json More grunt work. Nearly there. 2015-02-19 06:03:42 +00:00
components.json New grunt manifests. 2015-02-19 05:01:30 +00:00
core.json Added Phaser.Create in, fixes build task (#1897) 2015-07-10 17:27:01 +01:00
creature.json Added support for the [Creature Automated Animation Tool](http://www.kestrelmoon.com/creature/). You can now create a Phaser.Creature object which uses json data and a texture atlas for the animations. Creature is a powerful animation tool, similar to Spriter or Spine. It is currently limited to WebGL games only, but the new libs should prove a solid starting point for anyone wanting to incorporate Creature animations into their games. 2015-04-13 23:16:29 +01:00
debug.json Custom build scripts are go! 2015-02-19 15:27:44 +00:00
debug.stub.json Stubbed Net and Debug so they can be properly excluded during a custom build. 2015-04-29 09:07:06 -04:00
gameobjects.json More grunt work. Nearly there. 2015-02-19 06:03:42 +00:00
gamepad.json More grunt work. Nearly there. 2015-02-19 06:03:42 +00:00
geom.json New grunt manifests. 2015-02-19 05:01:30 +00:00
graphics.json More grunt work. Nearly there. 2015-02-19 06:03:42 +00:00
input.json New grunt manifests. 2015-02-19 05:01:30 +00:00
intro.json Custom build scripts are go! 2015-02-19 15:27:44 +00:00
keyboard.json More grunt work. Nearly there. 2015-02-19 06:03:42 +00:00
loader.json New grunt manifests. 2015-02-19 05:01:30 +00:00
math.json New grunt manifests. 2015-02-19 05:01:30 +00:00
net.json New grunt manifests. 2015-02-19 05:01:30 +00:00
net.stub.json Stubbed Net and Debug so they can be properly excluded during a custom build. 2015-04-29 09:07:06 -04:00
outro.json New grunt manifests. 2015-02-19 05:01:30 +00:00
particles.json New grunt manifests. 2015-02-19 05:01:30 +00:00
particles.stub.json Grunt file now properly includes stub files for Game core managers. 2015-03-04 00:32:33 +00:00
phaser.json Custom build scripts are go! 2015-02-19 15:27:44 +00:00
physics.arcade.json Custom build scripts are go! 2015-02-19 15:27:44 +00:00
physics.arcade.tilemaps.json Custom build scripts are go! 2015-02-19 15:27:44 +00:00
physics.json New grunt manifests. 2015-02-19 05:01:30 +00:00
physics.ninja.json New grunt manifests. 2015-02-19 05:01:30 +00:00
physics.p2.json New grunt manifests. 2015-02-19 05:01:30 +00:00
pixi.json The Text Bounds is a rectangular region that allows you to align your text within it, regardless of the number of lines of text or position within the world. For example in an 800x600 sized game if you set the textBounds to be 0,0,800,600 and text alignment to 'left' and vertical alignment to 'bottom' then the text will render in the bottom-right hand corner of the game, regardless of the size of font you're using or the number of lines in the text itself. 2015-06-17 17:18:04 +01:00
rendertexture.json More grunt work. Nearly there. 2015-02-19 06:03:42 +00:00
retrofont.json More grunt work. Nearly there. 2015-02-19 06:03:42 +00:00
sound.json New grunt manifests. 2015-02-19 05:01:30 +00:00
sound.stub.json Grunt file now properly includes stub files for Game core managers. 2015-03-04 00:32:33 +00:00
system.json New grunt manifests. 2015-02-19 05:01:30 +00:00
text.json More grunt work. Nearly there. 2015-02-19 06:03:42 +00:00
tilemaps.json Tiled Image Collection support is now available and has been added to the TilemapParser and Tilemap classes (thanks @asyed94 #1879) 2015-07-02 13:53:02 +01:00
time.json New grunt manifests. 2015-02-19 05:01:30 +00:00
tweens.json New grunt manifests. 2015-02-19 05:01:30 +00:00
tweens.stub.json Grunt file now properly includes stub files for Game core managers. 2015-03-04 00:32:33 +00:00
utils.json Custom build scripts are go! 2015-02-19 15:27:44 +00:00
video.json Added Video to gruntfile. 2015-05-06 07:58:04 +01:00