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animation.json
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New grunt manifests.
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2015-02-19 05:01:30 +00:00 |
bitmapdata.json
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More grunt work. Nearly there.
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2015-02-19 06:03:42 +00:00 |
bitmaptext.json
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More grunt work. Nearly there.
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2015-02-19 06:03:42 +00:00 |
components.json
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New grunt manifests.
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2015-02-19 05:01:30 +00:00 |
core.json
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Added Phaser.Create in, fixes build task (#1897)
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2015-07-10 17:27:01 +01:00 |
creature.json
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Added support for the [Creature Automated Animation Tool](http://www.kestrelmoon.com/creature/). You can now create a Phaser.Creature object which uses json data and a texture atlas for the animations. Creature is a powerful animation tool, similar to Spriter or Spine. It is currently limited to WebGL games only, but the new libs should prove a solid starting point for anyone wanting to incorporate Creature animations into their games.
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2015-04-13 23:16:29 +01:00 |
debug.json
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Custom build scripts are go!
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2015-02-19 15:27:44 +00:00 |
debug.stub.json
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Stubbed Net and Debug so they can be properly excluded during a custom build.
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2015-04-29 09:07:06 -04:00 |
gameobjects.json
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More grunt work. Nearly there.
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2015-02-19 06:03:42 +00:00 |
gamepad.json
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More grunt work. Nearly there.
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2015-02-19 06:03:42 +00:00 |
geom.json
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New grunt manifests.
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2015-02-19 05:01:30 +00:00 |
graphics.json
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More grunt work. Nearly there.
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2015-02-19 06:03:42 +00:00 |
input.json
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New grunt manifests.
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2015-02-19 05:01:30 +00:00 |
intro.json
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Custom build scripts are go!
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2015-02-19 15:27:44 +00:00 |
keyboard.json
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More grunt work. Nearly there.
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2015-02-19 06:03:42 +00:00 |
loader.json
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New grunt manifests.
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2015-02-19 05:01:30 +00:00 |
math.json
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New grunt manifests.
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2015-02-19 05:01:30 +00:00 |
net.json
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New grunt manifests.
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2015-02-19 05:01:30 +00:00 |
net.stub.json
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Stubbed Net and Debug so they can be properly excluded during a custom build.
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2015-04-29 09:07:06 -04:00 |
outro.json
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New grunt manifests.
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2015-02-19 05:01:30 +00:00 |
particles.json
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New grunt manifests.
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2015-02-19 05:01:30 +00:00 |
particles.stub.json
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Grunt file now properly includes stub files for Game core managers.
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2015-03-04 00:32:33 +00:00 |
phaser.json
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Custom build scripts are go!
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2015-02-19 15:27:44 +00:00 |
physics.arcade.json
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Custom build scripts are go!
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2015-02-19 15:27:44 +00:00 |
physics.arcade.tilemaps.json
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Custom build scripts are go!
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2015-02-19 15:27:44 +00:00 |
physics.json
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New grunt manifests.
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2015-02-19 05:01:30 +00:00 |
physics.ninja.json
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New grunt manifests.
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2015-02-19 05:01:30 +00:00 |
physics.p2.json
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New grunt manifests.
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2015-02-19 05:01:30 +00:00 |
pixi.json
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The Text Bounds is a rectangular region that allows you to align your text within it, regardless of the number of lines of text or position within the world. For example in an 800x600 sized game if you set the textBounds to be 0,0,800,600 and text alignment to 'left' and vertical alignment to 'bottom' then the text will render in the bottom-right hand corner of the game, regardless of the size of font you're using or the number of lines in the text itself.
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2015-06-17 17:18:04 +01:00 |
rendertexture.json
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More grunt work. Nearly there.
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2015-02-19 06:03:42 +00:00 |
retrofont.json
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More grunt work. Nearly there.
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2015-02-19 06:03:42 +00:00 |
sound.json
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New grunt manifests.
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2015-02-19 05:01:30 +00:00 |
sound.stub.json
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Grunt file now properly includes stub files for Game core managers.
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2015-03-04 00:32:33 +00:00 |
system.json
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New grunt manifests.
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2015-02-19 05:01:30 +00:00 |
text.json
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More grunt work. Nearly there.
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2015-02-19 06:03:42 +00:00 |
tilemaps.json
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Tiled Image Collection support is now available and has been added to the TilemapParser and Tilemap classes (thanks @asyed94 #1879)
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2015-07-02 13:53:02 +01:00 |
time.json
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New grunt manifests.
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2015-02-19 05:01:30 +00:00 |
tweens.json
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New grunt manifests.
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2015-02-19 05:01:30 +00:00 |
tweens.stub.json
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Grunt file now properly includes stub files for Game core managers.
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2015-03-04 00:32:33 +00:00 |
utils.json
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Custom build scripts are go!
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2015-02-19 15:27:44 +00:00 |
video.json
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Added Video to gruntfile.
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2015-05-06 07:58:04 +01:00 |