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1214 lines
32 KiB
HTML
1214 lines
32 KiB
HTML
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<title>Phaser Source: d:/wamp/www/phaser/src/pixi/text/BitmapText.js</title>
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<a href="Phaser.Easing.Quintic.html">Quintic</a>
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<a href="Phaser.Events.html">Events</a>
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<a href="Phaser.Filter.html">Filter</a>
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<a href="Phaser.FlexGrid.html">FlexGrid</a>
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<a href="Phaser.FlexLayer.html">FlexLayer</a>
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<a href="Phaser.Frame.html">Frame</a>
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<a href="Phaser.FrameData.html">FrameData</a>
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<a href="Phaser.Game.html">Game</a>
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<a href="Phaser.GameObjectCreator.html">GameObjectCreator</a>
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<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
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<a href="Phaser.Gamepad.html">Gamepad</a>
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<a href="Phaser.GamepadButton.html">GamepadButton</a>
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</li>
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<a href="Phaser.Graphics.html">Graphics</a>
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<a href="Phaser.Group.html">Group</a>
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<li class="class-depth-1">
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<a href="Phaser.Image.html">Image</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Input.html">Input</a>
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<a href="Phaser.InputHandler.html">InputHandler</a>
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<a href="Phaser.Key.html">Key</a>
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<a href="Phaser.Keyboard.html">Keyboard</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Line.html">Line</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.LinkedList.html">LinkedList</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Loader.html">Loader</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.LoaderParser.html">LoaderParser</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Math.html">Math</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Mouse.html">Mouse</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.MSPointer.html">MSPointer</a>
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</li>
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<a href="Phaser.Net.html">Net</a>
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<a href="Phaser.Particle.html">Particle</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Particles.html">Particles</a>
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</li>
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<li class="class-depth-2">
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<a href="Phaser.Particles.Arcade.html">Arcade</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Particles.Arcade.Emitter.html">Emitter</a>
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<a href="Phaser.Physics.html">Physics</a>
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<a href="Phaser.Physics.Arcade.html">Arcade</a>
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<li class="class-depth-3">
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<a href="Phaser.Physics.Arcade.Body.html">Body</a>
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<a href="Phaser.Physics.Ninja.AABB.html">AABB</a>
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<a href="Phaser.Physics.Ninja.Body.html">Body</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.Ninja.Circle.html">Circle</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.Ninja.Tile.html">Tile</a>
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</li>
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<li class="class-depth-2">
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<a href="Phaser.Physics.P2.html">P2</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.Body.html">Body</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.BodyDebug.html">BodyDebug</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.CollisionGroup.html">CollisionGroup</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.ContactMaterial.html">ContactMaterial</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.DistanceConstraint.html">DistanceConstraint</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.FixtureList.html">FixtureList</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.GearConstraint.html">GearConstraint</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.InversePointProxy.html">InversePointProxy</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.LockConstraint.html">LockConstraint</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.Material.html">Material</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.PointProxy.html">PointProxy</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.PrismaticConstraint.html">PrismaticConstraint</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.RevoluteConstraint.html">RevoluteConstraint</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.RotationalSpring.html">RotationalSpring</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.Spring.html">Spring</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Plugin.html">Plugin</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.PluginManager.html">PluginManager</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Point.html">Point</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Pointer.html">Pointer</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Polygon.html">Polygon</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.QuadTree.html">QuadTree</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.RandomDataGenerator.html">RandomDataGenerator</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Rectangle.html">Rectangle</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.RenderTexture.html">RenderTexture</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.RequestAnimationFrame.html">RequestAnimationFrame</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.RetroFont.html">RetroFont</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Rope.html">Rope</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.ScaleManager.html">ScaleManager</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Signal.html">Signal</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.SignalBinding.html">SignalBinding</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.SinglePad.html">SinglePad</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Sound.html">Sound</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.SoundManager.html">SoundManager</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Sprite.html">Sprite</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.SpriteBatch.html">SpriteBatch</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Stage.html">Stage</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.State.html">State</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.StateManager.html">StateManager</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Text.html">Text</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Tile.html">Tile</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Tilemap.html">Tilemap</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.TilemapLayer.html">TilemapLayer</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.TilemapParser.html">TilemapParser</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Tileset.html">Tileset</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.TileSprite.html">TileSprite</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Time.html">Time</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Timer.html">Timer</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.TimerEvent.html">TimerEvent</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Touch.html">Touch</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Tween.html">Tween</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.TweenManager.html">TweenManager</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Utils.html">Utils</a>
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</li>
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<li class="class-depth-2">
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<a href="Phaser.Utils.Debug.html">Debug</a>
|
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|
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|
|
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|
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|
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<a href="PIXI.RGBSplitFilter.html">RGBSplitFilter</a>
|
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<a href="PIXI.Rope.html">Rope</a>
|
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</li>
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<a href="PIXI.RoundedRectangle.html">RoundedRectangle</a>
|
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<a href="PIXI.Spine.html">Spine</a>
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<a href="PIXI.SpineLoader.html">SpineLoader</a>
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<a href="PIXI.Sprite.html">Sprite</a>
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<a href="PIXI.SpriteBatch.html">SpriteBatch</a>
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<a href="PIXI.SpriteSheetLoader.html">SpriteSheetLoader</a>
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<a href="PIXI.TiltShiftXFilter.html">TiltShiftXFilter</a>
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<a href="PIXI.TiltShiftYFilter.html">TiltShiftYFilter</a>
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<a href="PIXI.TwistFilter.html">TwistFilter</a>
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<a href="PIXI.WebGLBlendModeManager.html">WebGLBlendModeManager</a>
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<a href="PIXI.WebGLFastSpriteBatch.html">WebGLFastSpriteBatch</a>
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<a href="PIXI.WebGLFilterManager.html">WebGLFilterManager</a>
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<a href="PIXI.WebGLRenderer.html">WebGLRenderer</a>
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</ul>
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</li>
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<li class="dropdown">
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<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
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class="caret"></b></a>
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<a href="global.html#clone">clone</a>
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<a href="global.html#createCustomLayer">createCustomLayer</a>
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<a href="global.html#createFixedLayer">createFixedLayer</a>
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<a href="global.html#createFluidLayer">createFluidLayer</a>
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</li>
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<li class="class-depth-0">
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<a href="global.html#createFullLayer">createFullLayer</a>
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<a href="global.html#debug">debug</a>
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<a href="global.html#destroy">destroy</a>
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<a href="global.html#onResize">onResize</a>
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<div class="span12">
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<div id="main">
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|
|
|
|
|
|
<h1 class="page-title">Source: d:/wamp/www/phaser/src/pixi/text/BitmapText.js</h1>
|
|
|
|
<section>
|
|
<article>
|
|
<pre class="sunlight-highlight-javascript linenums">/**
|
|
* @author Mat Groves http://matgroves.com/ @Doormat23
|
|
*/
|
|
|
|
/**
|
|
* A BitmapText object will create a line or multiple lines of text using bitmap font. To split a line you can use '\n', '\r' or '\r\n' in your string.
|
|
* You can generate the fnt files using
|
|
* http://www.angelcode.com/products/bmfont/ for windows or
|
|
* http://www.bmglyph.com/ for mac.
|
|
*
|
|
* @class BitmapText
|
|
* @extends DisplayObjectContainer
|
|
* @constructor
|
|
* @param text {String} The copy that you would like the text to display
|
|
* @param style {Object} The style parameters
|
|
* @param style.font {String} The size (optional) and bitmap font id (required) eq 'Arial' or '20px Arial' (must have loaded previously)
|
|
* @param [style.align='left'] {String} Alignment for multiline text ('left', 'center' or 'right'), does not affect single line text
|
|
*/
|
|
PIXI.BitmapText = function(text, style)
|
|
{
|
|
PIXI.DisplayObjectContainer.call(this);
|
|
|
|
/**
|
|
* [read-only] The width of the overall text, different from fontSize,
|
|
* which is defined in the style object
|
|
*
|
|
* @property textWidth
|
|
* @type Number
|
|
* @readOnly
|
|
*/
|
|
this.textWidth = 0;
|
|
|
|
/**
|
|
* [read-only] The height of the overall text, different from fontSize,
|
|
* which is defined in the style object
|
|
*
|
|
* @property textHeight
|
|
* @type Number
|
|
* @readOnly
|
|
*/
|
|
this.textHeight = 0;
|
|
|
|
/**
|
|
* @property _pool
|
|
* @type Array
|
|
* @private
|
|
*/
|
|
this._pool = [];
|
|
|
|
this.setText(text);
|
|
this.setStyle(style);
|
|
this.updateText();
|
|
|
|
/**
|
|
* The dirty state of this object.
|
|
* @property dirty
|
|
* @type Boolean
|
|
*/
|
|
this.dirty = false;
|
|
};
|
|
|
|
// constructor
|
|
PIXI.BitmapText.prototype = Object.create(PIXI.DisplayObjectContainer.prototype);
|
|
PIXI.BitmapText.prototype.constructor = PIXI.BitmapText;
|
|
|
|
/**
|
|
* Set the text string to be rendered.
|
|
*
|
|
* @method setText
|
|
* @param text {String} The text that you would like displayed
|
|
*/
|
|
PIXI.BitmapText.prototype.setText = function(text)
|
|
{
|
|
this.text = text || ' ';
|
|
this.dirty = true;
|
|
};
|
|
|
|
/**
|
|
* Set the style of the text
|
|
* style.font {String} The size (optional) and bitmap font id (required) eq 'Arial' or '20px Arial' (must have loaded previously)
|
|
* [style.align='left'] {String} Alignment for multiline text ('left', 'center' or 'right'), does not affect single lines of text
|
|
*
|
|
* @method setStyle
|
|
* @param style {Object} The style parameters, contained as properties of an object
|
|
*/
|
|
PIXI.BitmapText.prototype.setStyle = function(style)
|
|
{
|
|
style = style || {};
|
|
style.align = style.align || 'left';
|
|
this.style = style;
|
|
|
|
var font = style.font.split(' ');
|
|
this.fontName = font[font.length - 1];
|
|
this.fontSize = font.length >= 2 ? parseInt(font[font.length - 2], 10) : PIXI.BitmapText.fonts[this.fontName].size;
|
|
|
|
this.dirty = true;
|
|
this.tint = style.tint;
|
|
};
|
|
|
|
/**
|
|
* Renders text and updates it when needed
|
|
*
|
|
* @method updateText
|
|
* @private
|
|
*/
|
|
PIXI.BitmapText.prototype.updateText = function()
|
|
{
|
|
var data = PIXI.BitmapText.fonts[this.fontName];
|
|
var pos = new PIXI.Point();
|
|
var prevCharCode = null;
|
|
var chars = [];
|
|
var maxLineWidth = 0;
|
|
var lineWidths = [];
|
|
var line = 0;
|
|
var scale = this.fontSize / data.size;
|
|
|
|
for(var i = 0; i < this.text.length; i++)
|
|
{
|
|
var charCode = this.text.charCodeAt(i);
|
|
|
|
if(/(?:\r\n|\r|\n)/.test(this.text.charAt(i)))
|
|
{
|
|
lineWidths.push(pos.x);
|
|
maxLineWidth = Math.max(maxLineWidth, pos.x);
|
|
line++;
|
|
|
|
pos.x = 0;
|
|
pos.y += data.lineHeight;
|
|
prevCharCode = null;
|
|
continue;
|
|
}
|
|
|
|
var charData = data.chars[charCode];
|
|
|
|
if(!charData) continue;
|
|
|
|
if(prevCharCode && charData.kerning[prevCharCode])
|
|
{
|
|
pos.x += charData.kerning[prevCharCode];
|
|
}
|
|
|
|
chars.push({texture:charData.texture, line: line, charCode: charCode, position: new PIXI.Point(pos.x + charData.xOffset, pos.y + charData.yOffset)});
|
|
pos.x += charData.xAdvance;
|
|
|
|
prevCharCode = charCode;
|
|
}
|
|
|
|
lineWidths.push(pos.x);
|
|
maxLineWidth = Math.max(maxLineWidth, pos.x);
|
|
|
|
var lineAlignOffsets = [];
|
|
|
|
for(i = 0; i <= line; i++)
|
|
{
|
|
var alignOffset = 0;
|
|
if(this.style.align === 'right')
|
|
{
|
|
alignOffset = maxLineWidth - lineWidths[i];
|
|
}
|
|
else if(this.style.align === 'center')
|
|
{
|
|
alignOffset = (maxLineWidth - lineWidths[i]) / 2;
|
|
}
|
|
lineAlignOffsets.push(alignOffset);
|
|
}
|
|
|
|
var lenChildren = this.children.length;
|
|
var lenChars = chars.length;
|
|
var tint = this.tint || 0xFFFFFF;
|
|
|
|
for(i = 0; i < lenChars; i++)
|
|
{
|
|
var c = i < lenChildren ? this.children[i] : this._pool.pop(); // get old child if have. if not - take from pool.
|
|
|
|
if (c) c.setTexture(chars[i].texture); // check if got one before.
|
|
else c = new PIXI.Sprite(chars[i].texture); // if no create new one.
|
|
|
|
c.position.x = (chars[i].position.x + lineAlignOffsets[chars[i].line]) * scale;
|
|
c.position.y = chars[i].position.y * scale;
|
|
c.scale.x = c.scale.y = scale;
|
|
c.tint = tint;
|
|
if (!c.parent) this.addChild(c);
|
|
}
|
|
|
|
// remove unnecessary children.
|
|
// and put their into the pool.
|
|
while(this.children.length > lenChars)
|
|
{
|
|
var child = this.getChildAt(this.children.length - 1);
|
|
this._pool.push(child);
|
|
this.removeChild(child);
|
|
}
|
|
|
|
this.textWidth = maxLineWidth * scale;
|
|
this.textHeight = (pos.y + data.lineHeight) * scale;
|
|
};
|
|
|
|
/**
|
|
* Updates the transform of this object
|
|
*
|
|
* @method updateTransform
|
|
* @private
|
|
*/
|
|
PIXI.BitmapText.prototype.updateTransform = function()
|
|
{
|
|
if(this.dirty)
|
|
{
|
|
this.updateText();
|
|
this.dirty = false;
|
|
}
|
|
|
|
PIXI.DisplayObjectContainer.prototype.updateTransform.call(this);
|
|
};
|
|
|
|
PIXI.BitmapText.fonts = {};
|
|
</pre>
|
|
</article>
|
|
</section>
|
|
|
|
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|
|
|
|
|
|
|
</div>
|
|
|
|
<div class="clearfix"></div>
|
|
<footer>
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|
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|
|
|
<span class="copyright">
|
|
Phaser Copyright © 2012-2014 Photon Storm Ltd.
|
|
</span>
|
|
<br />
|
|
|
|
<span class="jsdoc-message">
|
|
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
|
|
on Sat Nov 15 2014 19:54:25 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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</span>
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</footer>
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<br clear="both">
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<script src="scripts/sunlight.js"></script>
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<script src="scripts/sunlight.javascript.js"></script>
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<script src="scripts/sunlight-plugin.doclinks.js"></script>
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<script src="scripts/sunlight-plugin.linenumbers.js"></script>
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<script src="scripts/sunlight-plugin.menu.js"></script>
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<script src="scripts/jquery.min.js"></script>
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<script src="scripts/jquery.scrollTo.js"></script>
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<script src="scripts/jquery.localScroll.js"></script>
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<script src="scripts/bootstrap-dropdown.js"></script>
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<script src="scripts/toc.js"></script>
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<script> Sunlight.highlightAll({lineNumbers:true, showMenu: true, enableDoclinks :true}); </script>
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<script>
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$( function () {
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$( "#toc" ).toc( {
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return $(heading).attr("id") || ( prefix + i );
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},
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selectors : "h1,h2,h3,h4",
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showAndHide : false,
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scrollTo : 60
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} );
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$( "#toc>ul" ).addClass( "nav nav-pills nav-stacked" );
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$( "#main span[id^='toc']" ).addClass( "toc-shim" );
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