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https://github.com/photonstorm/phaser
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34 lines
1.3 KiB
JavaScript
34 lines
1.3 KiB
JavaScript
/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2019 Photon Storm Ltd.
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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*/
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var HasTileAt = require('./HasTileAt');
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var WorldToTileX = require('./WorldToTileX');
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var WorldToTileY = require('./WorldToTileY');
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/**
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* Checks if there is a tile at the given location (in world coordinates) in the given layer. Returns
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* false if there is no tile or if the tile at that location has an index of -1.
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*
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* @function Phaser.Tilemaps.Components.HasTileAtWorldXY
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* @private
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* @since 3.0.0
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*
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* @param {number} worldX - The X coordinate of the world position.
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* @param {number} worldY - The Y coordinate of the world position.
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* @param {Phaser.Cameras.Scene2D.Camera} [camera=main camera] - The Camera to use when factoring in which tiles to return.
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* @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon.
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*
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* @return {?boolean} Returns a boolean, or null if the layer given was invalid.
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*/
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var HasTileAtWorldXY = function (worldX, worldY, camera, layer)
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{
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var tileX = WorldToTileX(worldX, true, camera, layer);
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var tileY = WorldToTileY(worldY, true, camera, layer);
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return HasTileAt(tileX, tileY, layer);
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};
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module.exports = HasTileAtWorldXY;
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