mirror of
https://github.com/photonstorm/phaser
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51 lines
1.8 KiB
JavaScript
51 lines
1.8 KiB
JavaScript
/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2019 Photon Storm Ltd.
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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*/
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var LineStyleCanvas = require('../LineStyleCanvas');
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var SetTransform = require('../../../renderer/canvas/utils/SetTransform');
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/**
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* Renders this Game Object with the Canvas Renderer to the given Camera.
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* The object will not render if any of its renderFlags are set or it is being actively filtered out by the Camera.
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* This method should not be called directly. It is a utility function of the Render module.
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*
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* @method Phaser.GameObjects.Line#renderCanvas
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* @since 3.13.0
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* @private
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*
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* @param {Phaser.Renderer.Canvas.CanvasRenderer} renderer - A reference to the current active Canvas renderer.
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* @param {Phaser.GameObjects.Line} src - The Game Object being rendered in this call.
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* @param {number} interpolationPercentage - Reserved for future use and custom pipelines.
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* @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera that is rendering the Game Object.
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* @param {Phaser.GameObjects.Components.TransformMatrix} parentMatrix - This transform matrix is defined if the game object is nested
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*/
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var LineCanvasRenderer = function (renderer, src, interpolationPercentage, camera, parentMatrix)
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{
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var ctx = renderer.currentContext;
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if (SetTransform(renderer, ctx, src, camera, parentMatrix))
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{
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var dx = src._displayOriginX;
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var dy = src._displayOriginY;
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if (src.isStroked)
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{
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LineStyleCanvas(ctx, src);
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ctx.beginPath();
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ctx.moveTo(src.geom.x1 - dx, src.geom.y1 - dy);
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ctx.lineTo(src.geom.x2 - dx, src.geom.y2 - dy);
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ctx.stroke();
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}
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// Restore the context saved in SetTransform
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ctx.restore();
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}
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};
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module.exports = LineCanvasRenderer;
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