phaser/TS Tests/textures/dynamic texture 2.js
2013-08-28 07:02:57 +01:00

42 lines
1.3 KiB
JavaScript

/// <reference path="../../Phaser/Game.ts" />
(function () {
var game = new Phaser.Game(this, 'game', 800, 600, null, create, update, render);
var starfield;
var xx = [];
var yy = [];
var zz = [];
var xxx = 0;
var yyy = 0;
function create() {
// The width of the starfield
var star_w = 12000;
for(var i = 0; i < 800; i++) {
xx[i] = Math.floor(Math.random() * star_w * 2) - star_w;
yy[i] = Math.floor(Math.random() * star_w * 2) - star_w;
zz[i] = Math.floor(Math.random() * 160) + 1;
}
starfield = game.add.dynamicTexture(800, 600);
}
function update() {
starfield.clear();
for(var i = 0; i < 800; i++) {
if(zz[i] == 1) {
zz[i] = 100;
}
xxx = (xx[i]) / (zz[i]);
yyy = (yy[i]) / (zz[i])--;
//var x: number = xxx + game.input.x;
//var y: number = yyy + game.input.y;
var x = xxx + 400;
var y = yyy + 300;
var c = '#ffffff';
//if (zz[i] > 80) c = '#666666';
//else if (zz[i] > 60) c = '#888888'
//else if (zz[i] > 40) c = '#aaaaaa';
starfield.setPixel(x, y, c);
}
}
function render() {
starfield.render();
}
})();