phaser/TS Tests/scrollzones/parallax.js
2013-08-28 07:02:57 +01:00

30 lines
1,022 B
JavaScript

/// <reference path="../../Phaser/Game.ts" />
/// <reference path="../../Phaser/gameobjects/ScrollZone.ts" />
(function () {
var game = new Phaser.Game(this, 'game', 800, 600, preload, create);
function preload() {
game.load.image('starray', 'assets/pics/auto_scroll_landscape.png');
}
function create() {
var zone = game.add.scrollZone('starray');
// Hide the default region (the full image)
zone.currentRegion.visible = false;
var y = 0;
var speed = 16;
// The image consists of 10px high scrolling layers, this creates them quickly (top = fastest, getting slower as we move down)
for(var z = 0; z < 32; z++) {
zone.addRegion(0, y, 640, 10, speed);
if(z <= 15) {
speed -= 1;
} else {
speed += 1;
}
if(z == 15) {
y = 240;
speed += 1;
} else {
y += 10;
}
}
}
})();