mirror of
https://github.com/photonstorm/phaser
synced 2024-11-23 13:13:43 +00:00
70 lines
1.9 KiB
TypeScript
70 lines
1.9 KiB
TypeScript
/// <reference path="../../Phaser/Game.ts" />
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/// <reference path="../../Phaser/sound/SoundManager.ts" />
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/// <reference path="../../Phaser/sound/Sound.ts" />
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//var PhaserGlobal = { fakeiOSTouchLock: true, disableWebAudio: true };
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(function () {
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var game = new Phaser.Game(this, 'game', 800, 600, preload, create, null, render);
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function preload() {
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//game.load.audio('wizball', ['assets/mp3/oedipus_wizball_highscore.ogg', 'assets/mp3/oedipus_wizball_highscore.mp3']);
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game.load.audio('boden', ['assets/mp3/bodenstaendig_2000_in_rock_4bit.mp3']);
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game.load.spritesheet('button', 'assets/buttons/button_sprite_sheet.png', 193, 71);
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}
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button: Phaser.UI.Button;
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music: Phaser.Sound;
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volumeUp: Phaser.UI.Button;
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volumeDown: Phaser.UI.Button;
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pause: Phaser.UI.Button;
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function create() {
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this.music = game.add.audio('boden');
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this.button = game.add.button(game.stage.centerX, 400, 'button', playMusic, this, 2, 1, 0);
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//this.volumeUp = game.add.button(0, 0, 'button', volUp, this, 2, 1, 0);
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//this.volumeDown = game.add.button(700, 0, 'button', volDown, this, 2, 1, 0);
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//this.pause = game.add.button(200, 200, 'button', togglePause, this, 2, 1, 0);
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}
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function render() {
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Phaser.DebugUtils.renderSoundInfo(this.music, 0, 300);
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}
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function togglePause() {
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if (this.music.paused)
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{
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this.music.resume();
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}
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else
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{
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this.music.pause();
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}
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}
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function volUp() {
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//game.sound.volume += 0.1;
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this.music.volume += 0.1;
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console.log('vol up', game.sound.volume);
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}
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function volDown() {
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//game.sound.volume -= 0.1;
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this.music.volume -= 0.1;
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console.log('vol down', game.sound.volume);
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}
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function playMusic() {
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this.music.play();
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}
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})();
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