phaser/src/gameobjects
2014-03-13 16:49:52 +00:00
..
BitmapData.js Testing webgl debug overlay. 2014-03-02 20:51:44 +00:00
BitmapText.js Lots of small tweaks to pass jshint. 2014-03-13 16:49:52 +00:00
Button.js Fix typos of method names in Button.js for doc #444 2014-02-19 15:01:59 +00:00
Events.js Animation.looped has been renamed to Animation.loop. It's a boolean you can toggle at run-time to turn on/off animation looping. 2014-03-03 16:05:55 +00:00
GameObjectCreator.js Lots of small tweaks to pass jshint. 2014-03-13 16:49:52 +00:00
GameObjectFactory.js Lots of small tweaks to pass jshint. 2014-03-13 16:49:52 +00:00
Graphics.js Added z property to remaining game objects and updated TypeScript defs. 2014-03-10 23:16:49 +00:00
Image.js Fixed Group.sort. Added z-depth property to all core game objects. Fixed P2 const overwrite. 2014-03-10 23:01:10 +00:00
RenderTexture.js renderXY added back into RenderTexture. 2014-02-21 13:44:39 +00:00
RetroFont.js Lots of small tweaks to pass jshint. 2014-03-13 16:49:52 +00:00
Sprite.js Render Debug moved into Arcade class. 2014-03-13 15:41:56 +00:00
SpriteBatch.js BitmapText updated and bought in-line with the new Text class. Moved to use the new Bitmap Text XML loader which should work fine on CocoonJS now and also supports multiple bitmap fonts per cache. 2014-02-14 03:34:35 +00:00
Text.js Lots of small tweaks to pass jshint. 2014-03-13 16:49:52 +00:00
TileSprite.js Render Debug moved into Arcade class. 2014-03-13 15:41:56 +00:00