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actions
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License link update
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2019-05-10 16:15:04 +01:00 |
animations
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License link update
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2019-05-10 16:15:04 +01:00 |
cache
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License link update
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2019-05-10 16:15:04 +01:00 |
cameras
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Camera Manager will now listen for RESIZE event and resize full-sized cameras automatically
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2019-06-06 15:57:51 +01:00 |
core
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Added support for a desynchronized context and alpha support in 2D
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2019-06-04 19:13:49 +01:00 |
create
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License link update
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2019-05-10 16:15:04 +01:00 |
curves
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License link update
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2019-05-10 16:15:04 +01:00 |
data
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License link update
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2019-05-10 16:15:04 +01:00 |
device
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License link update
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2019-05-10 16:15:04 +01:00 |
display
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The default BaseShader vertex shader has a new uniform uResolution which is set during the Shader init and load to be the size of the Game Object to which the shader is bound.
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2019-05-16 17:44:59 +01:00 |
dom
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License link update
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2019-05-10 16:15:04 +01:00 |
events
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License link update
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2019-05-10 16:15:04 +01:00 |
gameobjects
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Added glTexture property
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2019-06-26 00:36:40 +01:00 |
geom
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JSDocs fix
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2019-06-25 16:56:56 +01:00 |
input
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Pointer.getDuration would return a negative / static value on desktop, or NaN on mobile, because the base time wasn't being pulled in from the Input Manager properly. Fix #4612
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2019-06-24 10:58:44 +01:00 |
loader
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License link update
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2019-05-10 16:15:04 +01:00 |
math
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Math.ToXY is a new mini function that will take a given index and return a Vector2 containing the x and y coordinates of that index within a grid.
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2019-06-25 16:57:05 +01:00 |
physics
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Matter.Factory.constraint wouldn't allow a zero length constraint to be created due to a falsey check of the length argument. You can now set length to be any value, including zero, or leave it undefined to have it automatically calculated
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2019-06-22 11:19:56 +01:00 |
plugins
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Warn when plugin entry is missing plugin property
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2019-05-21 13:29:58 -07:00 |
polyfills
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Removed bind polyfill as it's in IE9+ anyway
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2018-07-19 16:22:43 +01:00 |
renderer
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Better flip handling
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2019-06-26 00:35:22 +01:00 |
scale
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The Scale Manager would throw the error 'TypeError: this.removeFullscreenTarget is not a function' when entering full-screen mode. It would still enter fullscreen, but the error would appear in the console. Fix #4605
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2019-06-21 10:53:27 +01:00 |
scene
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Exit if scene was removed during create()
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2019-06-14 13:00:13 -07:00 |
sound
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New decodeAudio method for decoding base64 audio into webaudio
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2019-06-11 14:31:43 +01:00 |
structs
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License link update
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2019-05-10 16:15:04 +01:00 |
textures
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Added isGLTexture property
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2019-06-21 16:34:47 +01:00 |
tilemaps
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Fix bug where graphics methods were not renamed
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2019-06-22 16:55:50 +10:00 |
time
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JSDocs fix
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2019-06-25 16:56:56 +01:00 |
tweens
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Adding new Tween events
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2019-06-26 17:43:43 +01:00 |
utils
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Moved the Pick function to the object utils
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2019-06-12 12:35:03 +01:00 |
const.js
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Moving to 3.19.0 dev
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2019-06-20 10:09:09 +01:00 |
phaser-arcade-physics.js
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License link update
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2019-05-10 16:15:04 +01:00 |
phaser-core.js
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License link update
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2019-05-10 16:15:04 +01:00 |
phaser.js
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License link update
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2019-05-10 16:15:04 +01:00 |