phaser/src
2019-06-26 17:43:43 +01:00
..
actions License link update 2019-05-10 16:15:04 +01:00
animations License link update 2019-05-10 16:15:04 +01:00
cache License link update 2019-05-10 16:15:04 +01:00
cameras Camera Manager will now listen for RESIZE event and resize full-sized cameras automatically 2019-06-06 15:57:51 +01:00
core Added support for a desynchronized context and alpha support in 2D 2019-06-04 19:13:49 +01:00
create License link update 2019-05-10 16:15:04 +01:00
curves License link update 2019-05-10 16:15:04 +01:00
data License link update 2019-05-10 16:15:04 +01:00
device License link update 2019-05-10 16:15:04 +01:00
display The default BaseShader vertex shader has a new uniform uResolution which is set during the Shader init and load to be the size of the Game Object to which the shader is bound. 2019-05-16 17:44:59 +01:00
dom License link update 2019-05-10 16:15:04 +01:00
events License link update 2019-05-10 16:15:04 +01:00
gameobjects Added glTexture property 2019-06-26 00:36:40 +01:00
geom JSDocs fix 2019-06-25 16:56:56 +01:00
input Pointer.getDuration would return a negative / static value on desktop, or NaN on mobile, because the base time wasn't being pulled in from the Input Manager properly. Fix #4612 2019-06-24 10:58:44 +01:00
loader License link update 2019-05-10 16:15:04 +01:00
math Math.ToXY is a new mini function that will take a given index and return a Vector2 containing the x and y coordinates of that index within a grid. 2019-06-25 16:57:05 +01:00
physics Matter.Factory.constraint wouldn't allow a zero length constraint to be created due to a falsey check of the length argument. You can now set length to be any value, including zero, or leave it undefined to have it automatically calculated 2019-06-22 11:19:56 +01:00
plugins Warn when plugin entry is missing plugin property 2019-05-21 13:29:58 -07:00
polyfills Removed bind polyfill as it's in IE9+ anyway 2018-07-19 16:22:43 +01:00
renderer Better flip handling 2019-06-26 00:35:22 +01:00
scale The Scale Manager would throw the error 'TypeError: this.removeFullscreenTarget is not a function' when entering full-screen mode. It would still enter fullscreen, but the error would appear in the console. Fix #4605 2019-06-21 10:53:27 +01:00
scene Exit if scene was removed during create() 2019-06-14 13:00:13 -07:00
sound New decodeAudio method for decoding base64 audio into webaudio 2019-06-11 14:31:43 +01:00
structs License link update 2019-05-10 16:15:04 +01:00
textures Added isGLTexture property 2019-06-21 16:34:47 +01:00
tilemaps Fix bug where graphics methods were not renamed 2019-06-22 16:55:50 +10:00
time JSDocs fix 2019-06-25 16:56:56 +01:00
tweens Adding new Tween events 2019-06-26 17:43:43 +01:00
utils Moved the Pick function to the object utils 2019-06-12 12:35:03 +01:00
const.js Moving to 3.19.0 dev 2019-06-20 10:09:09 +01:00
phaser-arcade-physics.js License link update 2019-05-10 16:15:04 +01:00
phaser-core.js License link update 2019-05-10 16:15:04 +01:00
phaser.js License link update 2019-05-10 16:15:04 +01:00