mirror of
https://github.com/photonstorm/phaser
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68 lines
1.8 KiB
JavaScript
68 lines
1.8 KiB
JavaScript
/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2020 Photon Storm Ltd.
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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*/
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/**
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* The Impact Body Scale component.
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* Should be applied as a mixin.
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*
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* @namespace Phaser.Physics.Impact.Components.BodyScale
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* @since 3.0.0
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*/
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var BodyScale = {
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/**
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* Sets the size of the physics body.
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*
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* @method Phaser.Physics.Impact.Components.BodyScale#setBodySize
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* @since 3.0.0
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*
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* @param {number} width - The width of the body in pixels.
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* @param {number} [height=width] - The height of the body in pixels.
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*
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* @return {this} This Game Object.
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*/
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setBodySize: function (width, height)
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{
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if (height === undefined) { height = width; }
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this.body.size.x = Math.round(width);
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this.body.size.y = Math.round(height);
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return this;
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},
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/**
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* Sets the scale of the physics body.
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*
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* @method Phaser.Physics.Impact.Components.BodyScale#setBodyScale
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* @since 3.0.0
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*
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* @param {number} scaleX - The horizontal scale of the body.
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* @param {number} [scaleY] - The vertical scale of the body. If not given, will use the horizontal scale value.
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*
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* @return {this} This Game Object.
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*/
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setBodyScale: function (scaleX, scaleY)
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{
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if (scaleY === undefined) { scaleY = scaleX; }
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var gameObject = this.body.gameObject;
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if (gameObject)
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{
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gameObject.setScale(scaleX, scaleY);
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return this.setBodySize(gameObject.width * gameObject.scaleX, gameObject.height * gameObject.scaleY);
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}
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else
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{
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return this.setBodySize(this.body.size.x * scaleX, this.body.size.y * scaleY);
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}
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}
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};
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module.exports = BodyScale;
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