phaser/src/gameobjects/components
2016-06-06 00:31:46 +01:00
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Angle.js 2015 - 2016. 2016-04-04 22:16:16 +01:00
Animation.js 2015 - 2016. 2016-04-04 22:16:16 +01:00
AutoCull.js 2015 - 2016. 2016-04-04 22:16:16 +01:00
Bounds.js 2015 - 2016. 2016-04-04 22:16:16 +01:00
BringToTop.js 2015 - 2016. 2016-04-04 22:16:16 +01:00
Component.js 2015 - 2016. 2016-04-04 22:16:16 +01:00
Core.js Fixed the data object not being created. 2016-06-06 00:31:46 +01:00
Crop.js 2015 - 2016. 2016-04-04 22:16:16 +01:00
Delta.js 2015 - 2016. 2016-04-04 22:16:16 +01:00
Destroy.js Game Objects including Sprite, Image, Particle, TilemapLayer, Text, BitmapText and TileSprite have a new property called data. This is an empty Object that Phaser will never touch internally, but your own code, or Phaser Plugins, can store Game Object specific data within it. This allows you to associate data with a Game Object without having to pollute or change its class shape. 2016-06-03 01:08:32 +01:00
Events.js Docs update. 2016-05-04 02:02:13 +01:00
FixedToCamera.js 2015 - 2016. 2016-04-04 22:16:16 +01:00
Health.js 2015 - 2016. 2016-04-04 22:16:16 +01:00
InCamera.js 2015 - 2016. 2016-04-04 22:16:16 +01:00
InputEnabled.js 2015 - 2016. 2016-04-04 22:16:16 +01:00
InWorld.js 2015 - 2016. 2016-04-04 22:16:16 +01:00
LifeSpan.js 2015 - 2016. 2016-04-04 22:16:16 +01:00
LoadTexture.js Sprites that had a tint on them, that then had their frame changed via either Sprite.frame or Sprite.frameName wouldn't re-tint the new frame, and would become stuck on the old frame in Canvas mode (thaks @spayton #2453) 2016-05-17 21:04:40 +01:00
Overlap.js 2015 - 2016. 2016-04-04 22:16:16 +01:00
PhysicsBody.js 2015 - 2016. 2016-04-04 22:16:16 +01:00
Reset.js 2015 - 2016. 2016-04-04 22:16:16 +01:00
ScaleMinMax.js 2015 - 2016. 2016-04-04 22:16:16 +01:00
Smoothed.js 2015 - 2016. 2016-04-04 22:16:16 +01:00