phaser/src/renderer/webgl
2024-10-10 16:54:34 +01:00
..
pipelines If you had a sprite on the display list using the LightPipeline, followed by a Mesh using the LightPipeline, and you invalidated the mesh (i.e. by rotating it), it would cause a runtime error in the current batch. Fix #6822 2024-08-06 23:59:42 +01:00
shaders Removed the uRoundPixels shader uniform and from the pipelines. Pass camera.roundPixels to setQuad. 2024-07-16 21:24:16 +01:00
typedefs Updated default location property from literal -1 to type number 2024-07-17 23:31:48 +08:00
wrappers Moved errors description above @ignore tag 2024-07-17 23:32:12 +08:00
const.js Updated copyright year, company and author 2024-02-19 17:12:24 +00:00
index.js Updated copyright year, company and author 2024-02-19 17:12:24 +00:00
PipelineManager.js Updated copyright year, company and author 2024-02-19 17:12:24 +00:00
RenderTarget.js The RenderTarget.willResize method will now check if the values given to it are actually numbers. If not it will return false. 2024-10-10 16:54:34 +01:00
Utils.js Updated copyright year, company and author 2024-02-19 17:12:24 +00:00
WebGLPipeline.js Updated copyright year, company and author 2024-02-19 17:12:24 +00:00
WebGLRenderer.js WebGLRenderer.setExtensions is a new method that queries the GL context to get the list of supported extensions. Which it then sets into the class properties. This method is called internally as part of the init and restore process. 2024-09-17 15:08:20 +01:00
WebGLShader.js Updated copyright year, company and author 2024-02-19 17:12:24 +00:00