phaser/wip/gameobjects/graphics/GraphicsFactory.js
2018-01-09 22:12:16 +00:00

37 lines
1.6 KiB
JavaScript

/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2016 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
Phaser.GameObject.Graphics.FACTORY_KEY = 'graphics';
/**
* Creates a new Graphics object.
*
* @method Phaser.GameObject.Factory#graphics
* @param {number} [x=0] - The x coordinate of the Graphic. The coordinate is relative to any parent container this object may be in.
* @param {number} [y=0] - The y coordinate of the Graphic. The coordinate is relative to any parent container this object may be in.
* @param {Phaser.Group} [group] - Optional Group to add the object to. If not specified it will be added to the World group.
* @return {Phaser.Graphics} The newly created graphics object.
*/
Phaser.GameObject.Graphics.FACTORY_ADD = function (x, y, group)
{
if (group === undefined) { group = this.world; }
return group.add(new Phaser.GameObject.Graphics(this.game, x, y));
};
/**
* Creates a new Graphics object.
*
* @method Phaser.GameObject.Factory#graphics
* @param {number} [x=0] - The x coordinate of the Graphic. The coordinate is relative to any parent container this object may be in.
* @param {number} [y=0] - The y coordinate of the Graphic. The coordinate is relative to any parent container this object may be in.
* @param {Phaser.Group} [group] - Optional Group to add the object to. If not specified it will be added to the World group.
* @return {Phaser.Graphics} The newly created graphics object.
*/
Phaser.GameObject.Graphics.FACTORY_MAKE = function (x, y)
{
return new Phaser.GameObject.Graphics(this.game, x, y);
};