mirror of
https://github.com/photonstorm/phaser
synced 2024-12-18 00:53:42 +00:00
229 lines
7 KiB
JavaScript
229 lines
7 KiB
JavaScript
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/**
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* Note that 'this' in all functions here refer to the owning object.
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* For example the Group, Stage, Sprite, etc. because the render function
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* here is mapped to the prototype for the game object.
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*/
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Phaser.Renderer.Canvas.GameObjects.Graphics = {
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TYPES: [
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Phaser.GameObject.Graphics.prototype
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],
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render: function (renderer, src)
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{
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var context = renderer.context;
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if (this.dirty)
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{
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this.updateGraphicsTint();
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this.dirty = false;
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}
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for (var i = 0; i < this.graphicsData.length; i++)
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{
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var data = this.graphicsData[i];
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context.lineWidth = data.lineWidth;
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switch (data.type)
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{
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case Phaser.RECTANGLE:
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Phaser.Renderer.Canvas.GameObjects.Graphics.drawRectangle(data, context);
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break;
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case Phaser.CIRCLE:
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Phaser.Renderer.Canvas.GameObjects.Graphics.drawCircle(data, context);
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break;
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case Phaser.POLYGON:
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Phaser.Renderer.Canvas.GameObjects.Graphics.drawPolygon(data, context);
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break;
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case Phaser.ELLIPSE:
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Phaser.Renderer.Canvas.GameObjects.Graphics.drawEllipse(data, context);
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break;
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case Phaser.ROUNDEDRECTANGLE:
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Phaser.Renderer.Canvas.GameObjects.Graphics.drawRoundedRectangle(data, context);
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break;
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}
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}
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},
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drawRectangle: function (data, context)
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{
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var shape = data.shape;
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if (data.fillColor || data.fillColor === 0)
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{
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context.globalAlpha = data.fillAlpha * this.worldAlpha;
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context.fillStyle = '#' + ('00000' + (data._fillTint | 0).toString(16)).substr(-6);
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context.fillRect(shape.x, shape.y, shape.width, shape.height);
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}
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if (data.lineWidth)
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{
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context.globalAlpha = data.lineAlpha * this.worldAlpha;
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context.strokeStyle = '#' + ('00000' + (data._lineTint | 0).toString(16)).substr(-6);
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context.strokeRect(shape.x, shape.y, shape.width, shape.height);
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}
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},
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drawRoundedRectangle: function (data, context)
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{
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var shape = data.shape;
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var rx = shape.x;
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var ry = shape.y;
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var width = shape.width;
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var height = shape.height;
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var radius = shape.radius;
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var maxRadius = Math.min(width, height) / 2 | 0;
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radius = radius > maxRadius ? maxRadius : radius;
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context.beginPath();
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context.moveTo(rx, ry + radius);
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context.lineTo(rx, ry + height - radius);
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context.quadraticCurveTo(rx, ry + height, rx + radius, ry + height);
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context.lineTo(rx + width - radius, ry + height);
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context.quadraticCurveTo(rx + width, ry + height, rx + width, ry + height - radius);
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context.lineTo(rx + width, ry + radius);
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context.quadraticCurveTo(rx + width, ry, rx + width - radius, ry);
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context.lineTo(rx + radius, ry);
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context.quadraticCurveTo(rx, ry, rx, ry + radius);
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context.closePath();
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if (data.fillColor || data.fillColor === 0)
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{
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context.globalAlpha = data.fillAlpha * this.worldAlpha;
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context.fillStyle = '#' + ('00000' + (data._fillTint | 0).toString(16)).substr(-6);
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context.fill();
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}
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if (data.lineWidth)
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{
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context.globalAlpha = data.lineAlpha * this.worldAlpha;
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context.strokeStyle = '#' + ('00000' + (data._lineTint | 0).toString(16)).substr(-6);
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context.stroke();
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}
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},
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drawEllipse: function (data, context)
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{
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var shape = data.shape;
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// ellipse code taken from: http://stackoverflow.com/questions/2172798/how-to-draw-an-oval-in-html5-canvas
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var w = shape.width * 2;
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var h = shape.height * 2;
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var x = shape.x - (w / 2);
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var y = shape.y - (h / 2);
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context.beginPath();
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var kappa = 0.5522848;
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var ox = (w / 2) * kappa; // control point offset horizontal
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var oy = (h / 2) * kappa; // control point offset vertical
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var xe = x + w; // x-end
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var ye = y + h; // y-end
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var xm = x + (w / 2); // x-middle
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var ym = y + (h / 2); // y-middle
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context.moveTo(x, ym);
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context.bezierCurveTo(x, ym - oy, xm - ox, y, xm, y);
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context.bezierCurveTo(xm + ox, y, xe, ym - oy, xe, ym);
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context.bezierCurveTo(xe, ym + oy, xm + ox, ye, xm, ye);
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context.bezierCurveTo(xm - ox, ye, x, ym + oy, x, ym);
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context.closePath();
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if (data.fill)
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{
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context.globalAlpha = data.fillAlpha * this.worldAlpha;
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context.fillStyle = '#' + ('00000' + (data._fillTint | 0).toString(16)).substr(-6);
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context.fill();
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}
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if (data.lineWidth)
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{
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context.globalAlpha = data.lineAlpha * this.worldAlpha;
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context.strokeStyle = '#' + ('00000' + (data._lineTint | 0).toString(16)).substr(-6);
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context.stroke();
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}
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},
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drawCircle: function (data, context)
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{
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var shape = data.shape;
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context.beginPath();
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context.arc(shape.x, shape.y, shape.radius, 0, 2 * Math.PI);
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context.closePath();
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if (data.fill)
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{
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context.globalAlpha = data.fillAlpha * this.worldAlpha;
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context.fillStyle = '#' + ('00000' + (data._fillTint | 0).toString(16)).substr(-6);
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context.fill();
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}
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if (data.lineWidth)
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{
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context.globalAlpha = data.lineAlpha * this.worldAlpha;
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context.strokeStyle = '#' + ('00000' + (data._lineTint | 0).toString(16)).substr(-6);
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context.stroke();
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}
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},
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drawPolygon: function (data, context)
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{
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var shape = data.shape;
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context.beginPath();
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var points = shape.points;
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context.moveTo(points[0], points[1]);
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for (var j = 1; j < points.length / 2; j++)
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{
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context.lineTo(points[j * 2], points[j * 2 + 1]);
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}
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if (shape.closed)
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{
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context.lineTo(points[0], points[1]);
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}
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// if the first and last point are the same close the path - much neater :)
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if (points[0] === points[points.length - 2] && points[1] === points[points.length - 1])
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{
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context.closePath();
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}
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if (data.fill)
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{
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context.globalAlpha = data.fillAlpha * this.worldAlpha;
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context.fillStyle = '#' + ('00000' + (data._fillTint | 0).toString(16)).substr(-6);
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context.fill();
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}
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if (data.lineWidth)
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{
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context.globalAlpha = data.lineAlpha * this.worldAlpha;
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context.strokeStyle = '#' + ('00000' + (data._lineTint | 0).toString(16)).substr(-6);
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context.stroke();
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}
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}
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};
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