mirror of
https://github.com/photonstorm/phaser
synced 2024-11-27 15:12:18 +00:00
20 lines
794 B
JavaScript
20 lines
794 B
JavaScript
/// <reference path="../../Phaser/Game.ts" />
|
|
(function () {
|
|
var game = new Phaser.Game(this, 'game', 800, 600, init, create);
|
|
function init() {
|
|
// Using Phasers asset loader we load up a PNG from the assets folder
|
|
game.load.image('bunny', 'assets/sprites/bunny.png');
|
|
game.load.start();
|
|
}
|
|
var bigBunny;
|
|
function create() {
|
|
// Here we'll assign the new sprite to the local bigBunny variable
|
|
bigBunny = game.add.sprite(0, 0, 'bunny');
|
|
// And now let's scale the sprite by two
|
|
// You can do either:
|
|
// smallBunny.transform.scale.x = 2;
|
|
// smallBunny.transform.scale.y = 2;
|
|
// Or you can set them both at the same time using setTo:
|
|
bigBunny.transform.scale.setTo(2, 2);
|
|
}
|
|
})();
|