mirror of
https://github.com/photonstorm/phaser
synced 2024-11-30 16:39:34 +00:00
32 lines
1.3 KiB
JavaScript
32 lines
1.3 KiB
JavaScript
/// <reference path="../../Phaser/Game.ts" />
|
|
(function () {
|
|
var myGame = new Phaser.Game(this, 'game', 800, 600, init, create);
|
|
function init() {
|
|
// Texture Atlas Method 4
|
|
//
|
|
// We load a TexturePacker JSON file and image and show you how to make several unique sprites from the same file
|
|
myGame.loader.addTextureAtlas('atlas', 'assets/pics/texturepacker_test.png', 'assets/pics/texturepacker_test.json');
|
|
myGame.loader.load();
|
|
}
|
|
var chick;
|
|
var car;
|
|
var mech;
|
|
var robot;
|
|
var cop;
|
|
function create() {
|
|
myGame.camera.backgroundColor = 'rgb(40, 40, 40)';
|
|
chick = myGame.add.sprite(64, 64, 'atlas');
|
|
// You can set the frame based on the frame name (which TexturePacker usually sets to be the filename of the image itself)
|
|
chick.frameName = 'budbrain_chick.png';
|
|
// Or by setting the frame index
|
|
//chick.frame = 0;
|
|
cop = myGame.add.sprite(600, 64, 'atlas');
|
|
cop.frameName = 'ladycop.png';
|
|
robot = myGame.add.sprite(50, 300, 'atlas');
|
|
robot.frameName = 'robot.png';
|
|
car = myGame.add.sprite(100, 400, 'atlas');
|
|
car.frameName = 'supercars_parsec.png';
|
|
mech = myGame.add.sprite(250, 100, 'atlas');
|
|
mech.frameName = 'titan_mech.png';
|
|
}
|
|
})();
|