mirror of
https://github.com/photonstorm/phaser
synced 2024-11-30 16:39:34 +00:00
89 lines
2.1 KiB
TypeScript
89 lines
2.1 KiB
TypeScript
/// <reference path="../../Phaser/Game.ts" />
|
|
|
|
(function () {
|
|
|
|
var myGame = new Phaser.Game(this, 'game', 800, 600, init, create, update);
|
|
|
|
function init() {
|
|
|
|
myGame.loader.addImageFile('bunny', 'assets/sprites/wabbit.png');
|
|
|
|
myGame.loader.load();
|
|
|
|
}
|
|
|
|
var maxX: number;
|
|
var maxY: number;
|
|
var minX: number;
|
|
var minY: number;
|
|
var fps: HTMLTextAreaElement;
|
|
|
|
function create() {
|
|
|
|
// FPS counter TextArea
|
|
fps = <HTMLTextAreaElement> document.createElement('textarea');
|
|
fps.style.width = '300px';
|
|
fps.style.height = '100px';
|
|
document.getElementById('game').appendChild(fps);
|
|
|
|
minX = 0;
|
|
minY = 0;
|
|
maxX = myGame.stage.width - 26;
|
|
maxY = myGame.stage.height - 37;
|
|
|
|
addBunnies(500);
|
|
|
|
}
|
|
|
|
function addBunnies(quantity) {
|
|
|
|
for (var i = 0; i < quantity; i++)
|
|
{
|
|
var tempSprite = myGame.add.sprite(myGame.stage.randomX, 0, 'bunny');
|
|
tempSprite.velocity.x = -200 + (Math.random() * 400);
|
|
tempSprite.velocity.y = 100 + Math.random() * 200;
|
|
}
|
|
|
|
}
|
|
|
|
function update() {
|
|
|
|
fps.textContent = 'Press Up to add more\n\nBunnies: ' + myGame.world.group.length + '\nFPS: ' + myGame.time.fps + ' (' + myGame.time.fpsMin + '-' + myGame.time.fpsMax + ')';
|
|
|
|
myGame.world.group.forEach(checkWalls);
|
|
|
|
if (myGame.input.keyboard.isDown(Phaser.Keyboard.UP))
|
|
{
|
|
addBunnies(10);
|
|
}
|
|
|
|
}
|
|
|
|
function checkWalls(bunny:Phaser.Sprite) {
|
|
|
|
if (bunny.x > maxX)
|
|
{
|
|
bunny.velocity.x *= -1;
|
|
bunny.x = maxX;
|
|
}
|
|
else if (bunny.x < minX)
|
|
{
|
|
bunny.velocity.x *= -1;
|
|
bunny.x = minX;
|
|
}
|
|
|
|
if (bunny.y > maxY)
|
|
{
|
|
bunny.velocity.y *= -0.8;
|
|
bunny.y = maxY;
|
|
}
|
|
else if (bunny.y < minY)
|
|
{
|
|
bunny.velocity.x = -200 + (Math.random() * 400);
|
|
bunny.velocity.y = 100 + Math.random() * 200;
|
|
bunny.y = minY;
|
|
}
|
|
|
|
}
|
|
|
|
})();
|