mirror of
https://github.com/photonstorm/phaser
synced 2024-11-25 06:00:41 +00:00
840 lines
20 KiB
HTML
840 lines
20 KiB
HTML
<!DOCTYPE html>
|
|
|
|
<html lang="en">
|
|
<head>
|
|
<meta charset="utf-8">
|
|
<title>Phaser Source: gameobjects/old_RenderTexture.js</title>
|
|
|
|
<!--[if lt IE 9]>
|
|
<script src="//html5shiv.googlecode.com/svn/trunk/html5.js"></script>
|
|
<![endif]-->
|
|
<link type="text/css" rel="stylesheet" href="styles/sunlight.default.css">
|
|
|
|
|
|
<link type="text/css" rel="stylesheet" href="styles/site.cerulean.css">
|
|
|
|
</head>
|
|
|
|
<body>
|
|
<div class="container-fluid">
|
|
<div class="navbar navbar-fixed-top navbar-inverse">
|
|
<div class="navbar-inner">
|
|
<a class="brand" href="index.html">Phaser</a>
|
|
<ul class="nav">
|
|
|
|
<li class="dropdown">
|
|
<a href="namespaces.list.html" class="dropdown-toggle" data-toggle="dropdown">Namespaces<b
|
|
class="caret"></b></a>
|
|
|
|
<ul class="dropdown-menu ">
|
|
|
|
<li>
|
|
<a href="Phaser.html">Phaser</a>
|
|
</li>
|
|
|
|
|
|
</ul>
|
|
</li>
|
|
|
|
<li class="dropdown">
|
|
<a href="classes.list.html" class="dropdown-toggle" data-toggle="dropdown">Classes<b
|
|
class="caret"></b></a>
|
|
|
|
<ul class="dropdown-menu ">
|
|
|
|
<li>
|
|
<a href="Phaser.Animation.html">Animation</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.AnimationManager.html">AnimationManager</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.AnimationParser.html">AnimationParser</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.BitmapData.html">BitmapData</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.BitmapText.html">BitmapText</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Button.html">Button</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Cache.html">Cache</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Camera.html">Camera</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Canvas.html">Canvas</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Circle.html">Circle</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Color.html">Color</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Device.html">Device</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.DOMSprite.html">DOMSprite</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Easing.html">Easing</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Easing.Back.html">Back</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Easing.Bounce.html">Bounce</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Easing.Circular.html">Circular</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Easing.Cubic.html">Cubic</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Easing.Elastic.html">Elastic</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Easing.Exponential.html">Exponential</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Easing.Linear.html">Linear</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Easing.Quadratic.html">Quadratic</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Easing.Quartic.html">Quartic</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Easing.Quintic.html">Quintic</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Easing.Sinusoidal.html">Sinusoidal</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Events.html">Events</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Filter.html">Filter</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Frame.html">Frame</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.FrameData.html">FrameData</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Game.html">Game</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Gamepad.html">Gamepad</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.GamepadButton.html">GamepadButton</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Graphics.html">Graphics</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Group.html">Group</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Image.html">Image</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Input.html">Input</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.InputHandler.html">InputHandler</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Key.html">Key</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Keyboard.html">Keyboard</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Line.html">Line</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.LinkedList.html">LinkedList</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Loader.html">Loader</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.LoaderParser.html">LoaderParser</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Math.html">Math</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Mouse.html">Mouse</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.MSPointer.html">MSPointer</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Net.html">Net</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Particles.html">Particles</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Particles.Arcade.Emitter.html">Emitter</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Physics.html">Physics</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Physics.Arcade.html">Arcade</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Physics.Arcade.Body.html">Body</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Plugin.html">Plugin</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.PluginManager.html">PluginManager</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Point.html">Point</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Pointer.html">Pointer</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Polygon.html">Polygon</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.QuadTree.html">QuadTree</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.RandomDataGenerator.html">RandomDataGenerator</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Rectangle.html">Rectangle</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.RenderTexture.html">RenderTexture</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.RequestAnimationFrame.html">RequestAnimationFrame</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Signal.html">Signal</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.SinglePad.html">SinglePad</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Sound.html">Sound</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.SoundManager.html">SoundManager</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Sprite.html">Sprite</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Stage.html">Stage</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.StageScaleMode.html">StageScaleMode</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.State.html">State</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.StateManager.html">StateManager</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Text.html">Text</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Tile.html">Tile</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Tilemap.html">Tilemap</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.TilemapLayer.html">TilemapLayer</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.TilemapParser.html">TilemapParser</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Tileset.html">Tileset</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.TileSprite.html">TileSprite</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Time.html">Time</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Timer.html">Timer</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.TimerEvent.html">TimerEvent</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Touch.html">Touch</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Tween.html">Tween</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.TweenManager.html">TweenManager</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Utils.html">Utils</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.Utils.Debug.html">Debug</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="Phaser.World.html">World</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="SignalBinding.html">SignalBinding</a>
|
|
</li>
|
|
|
|
|
|
</ul>
|
|
</li>
|
|
|
|
<li class="dropdown">
|
|
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
|
|
class="caret"></b></a>
|
|
|
|
<ul class="dropdown-menu ">
|
|
|
|
<li>
|
|
<a href="global.html#canUseNewCanvasBlendModes">canUseNewCanvasBlendModes</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="global.html#getNextPowerOfTwo">getNextPowerOfTwo</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="global.html#hex2rgb">hex2rgb</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="global.html#hitTest">hitTest</a>
|
|
</li>
|
|
|
|
<li>
|
|
<a href="global.html#rgb2hex">rgb2hex</a>
|
|
</li>
|
|
|
|
|
|
</ul>
|
|
</li>
|
|
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="row-fluid">
|
|
|
|
|
|
<div class="span12">
|
|
|
|
<div id="main">
|
|
|
|
|
|
|
|
<h1 class="page-title">Source: gameobjects/old_RenderTexture.js</h1>
|
|
|
|
<section>
|
|
<article>
|
|
<pre class="sunlight-highlight-javascript linenums">/**
|
|
* @author Richard Davey <rich@photonstorm.com>
|
|
* @copyright 2014 Photon Storm Ltd.
|
|
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
|
|
*/
|
|
|
|
/**
|
|
* A RenderTexture is a special texture that allows any displayObject to be rendered to it.
|
|
* @class Phaser.RenderTexture
|
|
* @constructor
|
|
* @param {Phaser.Game} game - Current game instance.
|
|
* @param {string} key - Asset key for the render texture.
|
|
* @param {number} width - the width of the render texture.
|
|
* @param {number} height - the height of the render texture.
|
|
*/
|
|
Phaser.RenderTexture = function (game, key, width, height) {
|
|
|
|
/**
|
|
* @property {Phaser.Game} game - A reference to the currently running game.
|
|
*/
|
|
this.game = game;
|
|
|
|
/**
|
|
* @property {string} name - the name of the object.
|
|
*/
|
|
this.name = key;
|
|
|
|
PIXI.EventTarget.call(this);
|
|
|
|
/**
|
|
* @property {number} width - the width.
|
|
*/
|
|
this.width = width || 100;
|
|
|
|
/**
|
|
* @property {number} height - the height.
|
|
*/
|
|
this.height = height || 100;
|
|
|
|
/**
|
|
* @property {PIXI.mat3} indetityMatrix - Matrix object.
|
|
*/
|
|
this.indetityMatrix = PIXI.mat3.create();
|
|
|
|
/**
|
|
* @property {PIXI.Rectangle} frame - The frame for this texture.
|
|
*/
|
|
this.frame = new PIXI.Rectangle(0, 0, this.width, this.height);
|
|
|
|
/**
|
|
* @property {number} type - Base Phaser object type.
|
|
*/
|
|
this.type = Phaser.RENDERTEXTURE;
|
|
|
|
this._tempPoint = { x: 0, y: 0 };
|
|
|
|
if (PIXI.gl)
|
|
{
|
|
this.initWebGL();
|
|
}
|
|
else
|
|
{
|
|
this.initCanvas();
|
|
}
|
|
|
|
};
|
|
|
|
Phaser.RenderTexture.prototype = Object.create(PIXI.Texture.prototype);
|
|
Phaser.RenderTexture.prototype.constructor = PIXI.RenderTexture;
|
|
|
|
/**
|
|
* This function will draw the display object to the texture. If the display object is a Group or has children it will
|
|
* draw all children as well.
|
|
*
|
|
* @method Phaser.RenderTexture#render
|
|
* @memberof Phaser.RenderTexture
|
|
* @param {DisplayObject} displayObject - The display object to render this texture on.
|
|
* @param {Phaser.Point} [position] - Where to draw the display object.
|
|
* @param {boolean} [clear=false] - If true the texture will be cleared before the displayObject is drawn.
|
|
* @param {boolean} [renderHidden=false] - If true displayObjects that have their visible property set to false will still be rendered.
|
|
*/
|
|
Phaser.RenderTexture.prototype.render = function(displayObject, position, clear, renderHidden) {
|
|
|
|
if (typeof position === 'undefined') { position = false; }
|
|
if (typeof clear === 'undefined') { clear = false; }
|
|
if (typeof renderHidden === 'undefined') { renderHidden = false; }
|
|
|
|
if (PIXI.gl)
|
|
{
|
|
this.renderWebGL(displayObject, position, clear, renderHidden);
|
|
}
|
|
else
|
|
{
|
|
this.renderCanvas(displayObject, position, clear, renderHidden);
|
|
}
|
|
|
|
}
|
|
|
|
/**
|
|
* This function will draw the display object to the texture at the given x/y coordinates.
|
|
* If the display object is a Group or has children it will draw all children as well.
|
|
*
|
|
* @method Phaser.RenderTexture#renderXY
|
|
* @memberof Phaser.RenderTexture
|
|
* @param {DisplayObject} displayObject - The display object to render this texture on.
|
|
* @param {number} x - The x coordinate to draw the display object at.
|
|
* @param {number} y - The y coordinate to draw the display object at.
|
|
* @param {boolean} [clear=false] - If true the texture will be cleared before the displayObject is drawn.
|
|
* @param {boolean} [renderHidden=false] - If true displayObjects that have their visible property set to false will still be rendered.
|
|
*/
|
|
Phaser.RenderTexture.prototype.renderXY = function(displayObject, x, y, clear, renderHidden) {
|
|
|
|
this._tempPoint.x = x;
|
|
this._tempPoint.y = y;
|
|
|
|
this.render(displayObject, this._tempPoint, clear, renderHidden);
|
|
|
|
}
|
|
|
|
/**
|
|
* Initializes the webgl data for this texture
|
|
*
|
|
* @method Phaser.RenderTexture#initWebGL
|
|
* @memberof Phaser.RenderTexture
|
|
* @private
|
|
*/
|
|
Phaser.RenderTexture.prototype.initWebGL = function() {
|
|
|
|
var gl = PIXI.gl;
|
|
this.glFramebuffer = gl.createFramebuffer();
|
|
|
|
gl.bindFramebuffer(gl.FRAMEBUFFER, this.glFramebuffer );
|
|
|
|
this.glFramebuffer.width = this.width;
|
|
this.glFramebuffer.height = this.height;
|
|
|
|
this.baseTexture = new PIXI.BaseTexture();
|
|
|
|
this.baseTexture.width = this.width;
|
|
this.baseTexture.height = this.height;
|
|
|
|
this.baseTexture._glTexture = gl.createTexture();
|
|
gl.bindTexture(gl.TEXTURE_2D, this.baseTexture._glTexture);
|
|
|
|
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, this.width, this.height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
|
|
|
|
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
|
|
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
|
|
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
|
|
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
|
|
|
this.baseTexture.isRender = true;
|
|
|
|
gl.bindFramebuffer(gl.FRAMEBUFFER, this.glFramebuffer );
|
|
gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, this.baseTexture._glTexture, 0);
|
|
|
|
// create a projection matrix..
|
|
this.projection = new PIXI.Point(this.width/2 , -this.height/2);
|
|
|
|
// set the correct render function..
|
|
// this.render = this.renderWebGL;
|
|
}
|
|
|
|
/**
|
|
* Resizes the RenderTexture.
|
|
*
|
|
* @method Phaser.RenderTexture#resize
|
|
* @memberof Phaser.RenderTexture
|
|
*/
|
|
Phaser.RenderTexture.prototype.resize = function(width, height)
|
|
{
|
|
|
|
this.width = width;
|
|
this.height = height;
|
|
|
|
if(PIXI.gl)
|
|
{
|
|
this.projection.x = this.width/2
|
|
this.projection.y = -this.height/2;
|
|
|
|
var gl = PIXI.gl;
|
|
gl.bindTexture(gl.TEXTURE_2D, this.baseTexture._glTexture);
|
|
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, this.width, this.height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
|
|
}
|
|
else
|
|
{
|
|
|
|
this.frame.width = this.width
|
|
this.frame.height = this.height;
|
|
this.renderer.resize(this.width, this.height);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Initializes the canvas data for this texture
|
|
*
|
|
* @method Phaser.RenderTexture#initCanvas
|
|
* @memberof Phaser.RenderTexture
|
|
* @private
|
|
*/
|
|
Phaser.RenderTexture.prototype.initCanvas = function()
|
|
{
|
|
this.renderer = new PIXI.CanvasRenderer(this.width, this.height, null, 0);
|
|
|
|
this.baseTexture = new PIXI.BaseTexture(this.renderer.view);
|
|
this.frame = new PIXI.Rectangle(0, 0, this.width, this.height);
|
|
|
|
// this.render = this.renderCanvas;
|
|
}
|
|
|
|
/**
|
|
* This function will draw the display object to the texture.
|
|
*
|
|
* @method Phaser.RenderTexture#renderWebGL
|
|
* @memberof Phaser.RenderTexture
|
|
* @private
|
|
* @param {DisplayObject} displayObject - The display object to render this texture on.
|
|
* @param {Phaser.Point} [position] - Where to draw the display object.
|
|
* @param {boolean} [clear=false] - If true the texture will be cleared before the displayObject is drawn.
|
|
* @param {boolean} [renderHidden=false] - If true displayObjects that have their visible property set to false will still be rendered.
|
|
*/
|
|
Phaser.RenderTexture.prototype.renderWebGL = function(displayObject, position, clear, renderHidden)
|
|
{
|
|
var gl = PIXI.gl;
|
|
|
|
// enable the alpha color mask..
|
|
gl.colorMask(true, true, true, true);
|
|
|
|
gl.viewport(0, 0, this.width, this.height);
|
|
|
|
gl.bindFramebuffer(gl.FRAMEBUFFER, this.glFramebuffer );
|
|
|
|
if (clear)
|
|
{
|
|
gl.clearColor(0,0,0, 0);
|
|
gl.clear(gl.COLOR_BUFFER_BIT);
|
|
}
|
|
|
|
// THIS WILL MESS WITH HIT TESTING!
|
|
var children = displayObject.children;
|
|
|
|
//TODO -? create a new one??? dont think so!
|
|
var originalWorldTransform = displayObject.worldTransform;
|
|
displayObject.worldTransform = PIXI.mat3.create();//sthis.indetityMatrix;
|
|
// modify to flip...
|
|
displayObject.worldTransform[4] = -1;
|
|
displayObject.worldTransform[5] = this.projection.y * -2;
|
|
|
|
if (position)
|
|
{
|
|
displayObject.worldTransform[2] = position.x;
|
|
displayObject.worldTransform[5] -= position.y;
|
|
}
|
|
|
|
PIXI.visibleCount++;
|
|
displayObject.vcount = PIXI.visibleCount;
|
|
|
|
for (var i = 0, j = children.length; i < j; i++)
|
|
{
|
|
children[i].updateTransform();
|
|
}
|
|
|
|
var renderGroup = displayObject.__renderGroup;
|
|
|
|
if (renderGroup)
|
|
{
|
|
if (displayObject == renderGroup.root)
|
|
{
|
|
renderGroup.render(this.projection, this.glFramebuffer);
|
|
}
|
|
else
|
|
{
|
|
renderGroup.renderSpecific(displayObject, this.projection, this.glFramebuffer);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (!this.renderGroup)
|
|
{
|
|
this.renderGroup = new PIXI.WebGLRenderGroup(gl);
|
|
}
|
|
|
|
this.renderGroup.setRenderable(displayObject);
|
|
this.renderGroup.render(this.projection, this.glFramebuffer);
|
|
}
|
|
|
|
displayObject.worldTransform = originalWorldTransform;
|
|
}
|
|
|
|
/**
|
|
* This function will draw the display object to the texture.
|
|
*
|
|
* @method Phaser.RenderTexture#renderCanvas
|
|
* @memberof Phaser.RenderTexture
|
|
* @private
|
|
* @param {DisplayObject} displayObject - The display object to render this texture on.
|
|
* @param {Phaser.Point} [position] - Where to draw the display object.
|
|
* @param {boolean} [clear=false] - If true the texture will be cleared before the displayObject is drawn.
|
|
* @param {boolean} [renderHidden=false] - If true displayObjects that have their visible property set to false will still be rendered.
|
|
*/
|
|
Phaser.RenderTexture.prototype.renderCanvas = function(displayObject, position, clear, renderHidden)
|
|
{
|
|
var children = displayObject.children;
|
|
|
|
displayObject.worldTransform = PIXI.mat3.create();
|
|
|
|
if (position)
|
|
{
|
|
displayObject.worldTransform[2] = position.x;
|
|
displayObject.worldTransform[5] = position.y;
|
|
}
|
|
|
|
for (var i = 0, j = children.length; i < j; i++)
|
|
{
|
|
children[i].updateTransform();
|
|
}
|
|
|
|
if (clear)
|
|
{
|
|
this.renderer.context.clearRect(0, 0, this.width, this.height);
|
|
}
|
|
|
|
this.renderer.renderDisplayObject(displayObject, renderHidden);
|
|
|
|
this.renderer.context.setTransform(1, 0, 0, 1, 0, 0);
|
|
|
|
}
|
|
</pre>
|
|
</article>
|
|
</section>
|
|
|
|
|
|
|
|
|
|
|
|
</div>
|
|
|
|
<div class="clearfix"></div>
|
|
<footer>
|
|
|
|
|
|
<span class="copyright">
|
|
Phaser Copyright © 2012-2014 Photon Storm Ltd.
|
|
</span>
|
|
<br />
|
|
|
|
<span class="jsdoc-message">
|
|
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
|
|
on Sat Feb 08 2014 07:19:40 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
|
</span>
|
|
</footer>
|
|
</div>
|
|
|
|
|
|
<br clear="both">
|
|
</div>
|
|
|
|
</div>
|
|
<script src="scripts/sunlight.js"></script>
|
|
<script src="scripts/sunlight.javascript.js"></script>
|
|
<script src="scripts/sunlight-plugin.doclinks.js"></script>
|
|
<script src="scripts/sunlight-plugin.linenumbers.js"></script>
|
|
<script src="scripts/sunlight-plugin.menu.js"></script>
|
|
<script src="scripts/jquery.min.js"></script>
|
|
<script src="scripts/jquery.scrollTo.js"></script>
|
|
<script src="scripts/jquery.localScroll.js"></script>
|
|
<script src="scripts/bootstrap-dropdown.js"></script>
|
|
<script src="scripts/toc.js"></script>
|
|
|
|
|
|
<script> Sunlight.highlightAll({lineNumbers:true, showMenu: true, enableDoclinks :true}); </script>
|
|
|
|
<script>
|
|
$( function () {
|
|
$( "#toc" ).toc( {
|
|
selectors : "h1,h2,h3,h4",
|
|
showAndHide : false,
|
|
scrollTo : 60
|
|
} );
|
|
$( "#toc>ul" ).addClass( "nav nav-pills nav-stacked" );
|
|
$( "#main span[id^='toc']" ).addClass( "toc-shim" );
|
|
|
|
} );
|
|
</script>
|
|
|
|
|
|
|
|
</body>
|
|
</html>
|