phaser/src
2013-09-05 02:11:54 +01:00
..
animation Sorted out the bounds for when sprites are in trimmed texture atlases to stop the physics checks going insane. Also bundled in Advanced Physics lib, although not hooked up yet. 2013-09-03 15:35:40 +01:00
core Added swapChildren to Phaser.World 2013-09-05 02:11:54 +01:00
gameobjects Working on Linked List node swapping. 2013-09-04 21:03:39 +01:00
geom Sorted out the QuadTree issues and resolved a small but vital bug in separateX, also re-organised the collision flags in Body. 2013-09-04 13:54:55 +01:00
input Working on Linked List node swapping. 2013-09-04 21:03:39 +01:00
loader Physics integration and a fix to Tween that stopped the repeat/yoyo from working. 2013-09-03 17:07:05 +01:00
math Sorted out the QuadTree issues and resolved a small but vital bug in separateX, also re-organised the collision flags in Body. 2013-09-04 13:54:55 +01:00
net Farewell TypeScript, see you on the other side. 2013-08-28 07:02:57 +01:00
physics Motion helper functions added to the ArcadePhysics class. 2013-09-04 16:12:58 +01:00
pixi Text converted and a couple of examples created. Using new extend system, so much smaller classes now. 2013-09-03 06:02:47 +01:00
sound SoundManager converted and playing audio :) 2013-09-03 01:24:16 +01:00
system Fixed small bug in Game where AUTO didn't detect the lack of WebGL properly. Tidied up Math a bit more. 2013-08-30 20:05:29 +01:00
time RequestAnimationFrame done and optimised massively. PluginManager added (but needs testing). Game now fleshed out with all the state changing and core loop, also optimised heavily. Also Pixi integration started and the basics are working well :) 2013-08-29 03:52:59 +01:00
tween Physics integration and a fix to Tween that stopped the repeat/yoyo from working. 2013-09-03 17:07:05 +01:00
utils Sorted out the QuadTree issues and resolved a small but vital bug in separateX, also re-organised the collision flags in Body. 2013-09-04 13:54:55 +01:00
Phaser.js Fixed some errors in Rectangle and more Pixi hooks added, now creating the Stage properly and rendering sprites. 2013-08-29 19:20:04 +01:00