phaser/build/custom
photonstorm 684ee9c064 ArcadePhysics.Body has a deltaMax object, which allows you to cap the delta applied to the position to +- this value.
ArcadePhysics.Body now checks the Sprite scale automatically and adjusts the body size accordingly (fix #608)
2014-03-20 00:20:02 +00:00
..
ninja.js New build files. 2014-03-17 21:18:02 +00:00
ninja.min.js New build files. 2014-03-17 21:18:02 +00:00
p2.js ArcadePhysics.Body has a deltaMax object, which allows you to cap the delta applied to the position to +- this value. 2014-03-20 00:20:02 +00:00
p2.min.js ArcadePhysics.Body has a deltaMax object, which allows you to cap the delta applied to the position to +- this value. 2014-03-20 00:20:02 +00:00
phaser-no-libs.js ArcadePhysics.Body has a deltaMax object, which allows you to cap the delta applied to the position to +- this value. 2014-03-20 00:20:02 +00:00
phaser-no-libs.min.js ArcadePhysics.Body has a deltaMax object, which allows you to cap the delta applied to the position to +- this value. 2014-03-20 00:20:02 +00:00
phaser-no-physics.js ArcadePhysics.Body has a deltaMax object, which allows you to cap the delta applied to the position to +- this value. 2014-03-20 00:20:02 +00:00
phaser-no-physics.min.js ArcadePhysics.Body has a deltaMax object, which allows you to cap the delta applied to the position to +- this value. 2014-03-20 00:20:02 +00:00
pixi.js New build files. 2014-03-17 21:18:02 +00:00
pixi.min.js New build files. 2014-03-17 21:18:02 +00:00