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16 lines
806 B
TypeScript
16 lines
806 B
TypeScript
/**
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* Gets the shortest angle between `angle1` and `angle2`.
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* Both angles must be in the range -180 to 180, which is the same clamped
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* range that `sprite.angle` uses, so you can pass in two sprite angles to
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* this method, and get the shortest angle back between the two of them.
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*
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* The angle returned will be in the same range. If the returned angle is
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* greater than 0 then it's a counter-clockwise rotation, if < 0 then it's
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* a clockwise rotation.
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*
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* @method Phaser.Math#getShortestAngle
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* @param {number} angle1 - The first angle. In the range -180 to 180.
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* @param {number} angle2 - The second angle. In the range -180 to 180.
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* @return {number} The shortest angle, in degrees. If greater than zero it's a counter-clockwise rotation.
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*/
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export default function (angle1: any, angle2: any): number;
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