mirror of
https://github.com/photonstorm/phaser
synced 2024-12-18 09:03:29 +00:00
187 lines
8.7 KiB
JavaScript
187 lines
8.7 KiB
JavaScript
var __extends = this.__extends || function (d, b) {
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function __() { this.constructor = d; }
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__.prototype = b.prototype;
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d.prototype = new __();
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};
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var Phaser;
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(function (Phaser) {
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var Tilemap = (function (_super) {
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__extends(Tilemap, _super);
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function Tilemap(game, key, mapData, format, resizeWorld, tileWidth, tileHeight) {
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if (typeof resizeWorld === "undefined") { resizeWorld = true; }
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if (typeof tileWidth === "undefined") { tileWidth = 0; }
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if (typeof tileHeight === "undefined") { tileHeight = 0; }
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_super.call(this, game);
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this.collisionCallback = null;
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this.isGroup = false;
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this.tiles = [];
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this.layers = [];
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this.mapFormat = format;
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switch(format) {
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case Tilemap.FORMAT_CSV:
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this.parseCSV(game.cache.getText(mapData), key, tileWidth, tileHeight);
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break;
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case Tilemap.FORMAT_TILED_JSON:
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this.parseTiledJSON(game.cache.getText(mapData), key);
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break;
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}
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if(this.currentLayer && resizeWorld) {
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this._game.world.setSize(this.currentLayer.widthInPixels, this.currentLayer.heightInPixels, true);
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}
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}
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Tilemap.FORMAT_CSV = 0;
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Tilemap.FORMAT_TILED_JSON = 1;
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Tilemap.prototype.update = function () {
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};
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Tilemap.prototype.render = function (camera, cameraOffsetX, cameraOffsetY) {
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if(this.cameraBlacklist.indexOf(camera.ID) == -1) {
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for(var i = 0; i < this.layers.length; i++) {
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this.layers[i].render(camera, cameraOffsetX, cameraOffsetY);
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}
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}
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};
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Tilemap.prototype.parseCSV = function (data, key, tileWidth, tileHeight) {
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var layer = new Phaser.TilemapLayer(this._game, this, key, Phaser.Tilemap.FORMAT_CSV, 'TileLayerCSV' + this.layers.length.toString(), tileWidth, tileHeight);
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data = data.trim();
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var rows = data.split("\n");
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for(var i = 0; i < rows.length; i++) {
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var column = rows[i].split(",");
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if(column.length > 0) {
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layer.addColumn(column);
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}
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}
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layer.updateBounds();
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var tileQuantity = layer.parseTileOffsets();
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this.currentLayer = layer;
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this.collisionLayer = layer;
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this.layers.push(layer);
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this.generateTiles(tileQuantity);
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};
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Tilemap.prototype.parseTiledJSON = function (data, key) {
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data = data.trim();
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var json = JSON.parse(data);
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for(var i = 0; i < json.layers.length; i++) {
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var layer = new Phaser.TilemapLayer(this._game, this, key, Phaser.Tilemap.FORMAT_TILED_JSON, json.layers[i].name, json.tilewidth, json.tileheight);
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layer.alpha = json.layers[i].opacity;
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layer.visible = json.layers[i].visible;
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layer.tileMargin = json.tilesets[0].margin;
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layer.tileSpacing = json.tilesets[0].spacing;
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var c = 0;
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var row;
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for(var t = 0; t < json.layers[i].data.length; t++) {
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if(c == 0) {
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row = [];
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}
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row.push(json.layers[i].data[t]);
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c++;
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if(c == json.layers[i].width) {
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layer.addColumn(row);
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c = 0;
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}
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}
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layer.updateBounds();
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var tileQuantity = layer.parseTileOffsets();
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this.currentLayer = layer;
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this.collisionLayer = layer;
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this.layers.push(layer);
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}
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this.generateTiles(tileQuantity);
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};
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Tilemap.prototype.generateTiles = function (qty) {
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for(var i = 0; i < qty; i++) {
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this.tiles.push(new Phaser.Tile(this._game, this, i, this.currentLayer.tileWidth, this.currentLayer.tileHeight));
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}
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};
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Object.defineProperty(Tilemap.prototype, "widthInPixels", {
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get: function () {
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return this.currentLayer.widthInPixels;
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},
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enumerable: true,
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configurable: true
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});
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Object.defineProperty(Tilemap.prototype, "heightInPixels", {
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get: function () {
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return this.currentLayer.heightInPixels;
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},
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enumerable: true,
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configurable: true
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});
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Tilemap.prototype.setCollisionCallback = function (context, callback) {
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this.collisionCallbackContext = context;
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this.collisionCallback = callback;
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};
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Tilemap.prototype.setCollisionRange = function (start, end, collision, resetCollisions, separateX, separateY) {
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if (typeof collision === "undefined") { collision = Phaser.Collision.ANY; }
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if (typeof resetCollisions === "undefined") { resetCollisions = false; }
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if (typeof separateX === "undefined") { separateX = true; }
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if (typeof separateY === "undefined") { separateY = true; }
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for(var i = start; i < end; i++) {
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this.tiles[i].setCollision(collision, resetCollisions, separateX, separateY);
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}
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};
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Tilemap.prototype.setCollisionByIndex = function (values, collision, resetCollisions, separateX, separateY) {
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if (typeof collision === "undefined") { collision = Phaser.Collision.ANY; }
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if (typeof resetCollisions === "undefined") { resetCollisions = false; }
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if (typeof separateX === "undefined") { separateX = true; }
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if (typeof separateY === "undefined") { separateY = true; }
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for(var i = 0; i < values.length; i++) {
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this.tiles[values[i]].setCollision(collision, resetCollisions, separateX, separateY);
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}
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};
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Tilemap.prototype.getTileByIndex = function (value) {
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if(this.tiles[value]) {
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return this.tiles[value];
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}
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return null;
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};
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Tilemap.prototype.getTile = function (x, y, layer) {
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if (typeof layer === "undefined") { layer = 0; }
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return this.tiles[this.layers[layer].getTileIndex(x, y)];
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};
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Tilemap.prototype.getTileFromWorldXY = function (x, y, layer) {
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if (typeof layer === "undefined") { layer = 0; }
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return this.tiles[this.layers[layer].getTileFromWorldXY(x, y)];
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};
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Tilemap.prototype.getTileFromInputXY = function (layer) {
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if (typeof layer === "undefined") { layer = 0; }
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return this.tiles[this.layers[layer].getTileFromWorldXY(this._game.input.getWorldX(), this._game.input.getWorldY())];
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};
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Tilemap.prototype.getTileOverlaps = function (object) {
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return this.currentLayer.getTileOverlaps(object);
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};
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Tilemap.prototype.collide = function (objectOrGroup, callback, context) {
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if (typeof objectOrGroup === "undefined") { objectOrGroup = null; }
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if (typeof callback === "undefined") { callback = null; }
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if (typeof context === "undefined") { context = null; }
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if(callback !== null && context !== null) {
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this.collisionCallback = callback;
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this.collisionCallbackContext = context;
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}
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if(objectOrGroup == null) {
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objectOrGroup = this._game.world.group;
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}
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if(objectOrGroup.isGroup == false) {
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this.collideGameObject(objectOrGroup);
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} else {
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objectOrGroup.forEachAlive(this, this.collideGameObject, true);
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}
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};
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Tilemap.prototype.collideGameObject = function (object) {
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if(object !== this && object.immovable == false && object.exists == true && object.allowCollisions != Phaser.Collision.NONE) {
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this._tempCollisionData = this.collisionLayer.getTileOverlaps(object);
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if(this.collisionCallback !== null && this._tempCollisionData.length > 0) {
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this.collisionCallback.call(this.collisionCallbackContext, object, this._tempCollisionData);
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}
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return true;
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} else {
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return false;
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}
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};
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Tilemap.prototype.putTile = function (x, y, index, layer) {
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if (typeof layer === "undefined") { layer = 0; }
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this.layers[layer].putTile(x, y, index);
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};
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return Tilemap;
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})(Phaser.GameObject);
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Phaser.Tilemap = Tilemap;
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})(Phaser || (Phaser = {}));
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