phaser/wip/examples/sound1.php
2013-09-13 17:48:47 +01:00

71 lines
No EOL
1.2 KiB
PHP

<!DOCTYPE HTML>
<html>
<head>
<meta charset="UTF-8" />
<title>phaser.js - a new beginning</title>
<?php
require('js.php');
?>
</head>
<body>
<script type="text/javascript">
(function () {
var game = new Phaser.Game(800, 600, Phaser.CANVAS, '', { preload: preload, create: create, update: update, render: render });
function preload() {
game.load.image('disk', 'assets/sprites/ra_dont_crack_under_pressure.png');
// Firefox doesn't support mp3 files, so use ogg
game.load.audio('boden', ['assets/audio/bodenstaendig_2000_in_rock_4bit.mp3', 'assets/audio/bodenstaendig_2000_in_rock_4bit.ogg']);
}
var s;
var music;
function create() {
game.stage.backgroundColor = '#182d3b';
game.input.touch.preventDefault = false;
music = game.add.audio('boden');
music.play();
s = game.add.sprite(game.world.centerX, game.world.centerY, 'disk');
s.anchor.setTo(0.5, 0.5);
game.input.onDown.add(changeVolume, this);
}
function changeVolume(pointer) {
if (pointer.y < 300)
{
music.volume += 0.1;
}
else
{
music.volume -= 0.1;
}
}
function update() {
s.rotation += 0.01;
}
function render() {
game.debug.renderSoundInfo(music, 20, 32);
}
})();
</script>
</body>
</html>