phaser/wip/TS Tests/scrollzones/scroll window.js
2013-09-13 16:24:01 +01:00

17 lines
743 B
JavaScript

/// <reference path="../../Phaser/Game.ts" />
/// <reference path="../../Phaser/gameobjects/ScrollZone.ts" />
(function () {
var game = new Phaser.Game(this, 'game', 800, 600, preload, create);
function preload() {
game.load.image('dragonsun', 'assets/pics/cougar_dragonsun.png');
game.load.image('overlay', 'assets/pics/scrollframe.png');
}
var scroller;
function create() {
// This creates our ScrollZone. It is positioned at x32 y32 (world coodinates)
// and is a size of 352x240 (which matches the window in our overlay image)
scroller = game.add.scrollZone('dragonsun', 32, 32, 352, 240);
scroller.setSpeed(2, 2);
game.add.sprite(0, 0, 'overlay');
}
})();