phaser/v2/resources/docgen/output/Phaser.Utils.Debug.json
2016-11-23 00:17:46 +00:00

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{"class":{"name":"Phaser.Utils.Debug","extends":"","static":false,"constructor":true,"parameters":[{"name":"game","type":["Phaser.Game"],"help":"A reference to the currently running game.","optional":false,"default":null}],"help":"A collection of methods for displaying debug information about game objects.\\nIf your game is running in WebGL then Debug will create a Sprite that is placed at the top of the Stage display list and bind a canvas texture\\nto it, which must be uploaded every frame. Be advised: this is expenive.\\nIf your game is using a Canvas renderer then the debug information is literally drawn on the top of the active game canvas and no Sprite is used."},"consts":[],"methods":{"public":[{"name":"body","static":false,"returns":null,"help":"Render a Sprites Physics body if it has one set. Note this only works for Arcade and\\nNinja (AABB, circle only) Physics.\\nTo display a P2 body you should enable debug mode on the body when creating it.","line":739,"public":true,"protected":false,"private":false,"parameters":[{"name":"sprite","type":["Phaser.Sprite"],"help":"The sprite whos body will be rendered.","optional":false,"default":null},{"name":"color","type":["string"],"help":"color of the debug info to be rendered. 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(format is css color string).","optional":true,"default":"'rgb(255,255,255)'"}],"inherited":false,"inheritedFrom":""},{"name":"box2dBody","static":false,"returns":null,"help":"Renders 'debug draw' data for the given Box2D body.\\nThis uses the standard debug drawing feature of Box2D, so colors will be decided by the Box2D engine.","line":818,"public":true,"protected":false,"private":false,"parameters":[{"name":"sprite","type":["Phaser.Sprite"],"help":"The sprite whos body will be rendered.","optional":false,"default":null},{"name":"color","type":["string"],"help":"color of the debug info to be rendered. (format is css color string).","optional":true,"default":"'rgb(0,255,0)'"}],"inherited":false,"inheritedFrom":""},{"name":"box2dWorld","static":false,"returns":null,"help":"Renders 'debug draw' data for the Box2D world if it exists.\\nThis uses the standard debug drawing feature of Box2D, so colors will be decided by\\nthe Box2D engine.","line":799,"public":true,"protected":false,"private":false,"parameters":[],"inherited":false,"inheritedFrom":""},{"name":"cameraInfo","static":false,"returns":null,"help":"Render camera information including dimensions and location.","line":284,"public":true,"protected":false,"private":false,"parameters":[{"name":"camera","type":["Phaser.Camera"],"help":"The Phaser.Camera to show the debug information for.","optional":false,"default":null},{"name":"x","type":["number"],"help":"X position of the debug info to be rendered.","optional":false,"default":null},{"name":"y","type":["number"],"help":"Y position of the debug info to be rendered.","optional":false,"default":null},{"name":"color","type":["string"],"help":"color of the debug info to be rendered. 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(format is css color string).","optional":true,"default":"'rgb(255,255,255)'"}],"inherited":false,"inheritedFrom":""},{"name":"lineInfo","static":false,"returns":null,"help":"Renders Line information in the given color.","line":532,"public":true,"protected":false,"private":false,"parameters":[{"name":"line","type":["Phaser.Line"],"help":"The Line to display the data for.","optional":false,"default":null},{"name":"x","type":["number"],"help":"X position of the debug info to be rendered.","optional":false,"default":null},{"name":"y","type":["number"],"help":"Y position of the debug info to be rendered.","optional":false,"default":null},{"name":"color","type":["string"],"help":"color of the debug info to be rendered. 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(format is css color string).","optional":true,"default":"'rgb(255,255,255)'"}],"inherited":false,"inheritedFrom":""},{"name":"preUpdate","static":false,"returns":null,"help":"Internal method that clears the canvas (if a Sprite) ready for a new debug session.","line":132,"public":true,"protected":false,"private":false,"parameters":[],"inherited":false,"inheritedFrom":""},{"name":"quadTree","static":false,"returns":null,"help":"Visually renders a QuadTree to the display.","line":696,"public":true,"protected":false,"private":false,"parameters":[{"name":"quadtree","type":["Phaser.QuadTree"],"help":"The quadtree to render.","optional":false,"default":null},{"name":"color","type":["string"],"help":"The color of the lines in the quadtree.","optional":false,"default":null}],"inherited":false,"inheritedFrom":""},{"name":"reset","static":false,"returns":null,"help":"Clears the Debug canvas.","line":147,"public":true,"protected":false,"private":false,"parameters":[],"inherited":false,"inheritedFrom":""},{"name":"ropeSegments","static":false,"returns":null,"help":"Renders the Rope's segments. 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Note: This is really expensive as it has to calculate the bounds every time you call it!","line":449,"public":true,"protected":false,"private":false,"parameters":[{"name":"sprite","type":["Phaser.Sprite","Phaser.Image"],"help":"The sprite to display the bounds of.","optional":false,"default":null},{"name":"color","type":["string"],"help":"Color of the debug info to be rendered (format is css color string).","optional":true,"default":null},{"name":"filled","type":["boolean"],"help":"Render the rectangle as a fillRect (default, true) or a strokeRect (false)","optional":true,"default":"true"}],"inherited":false,"inheritedFrom":""},{"name":"spriteCoords","static":false,"returns":null,"help":"Renders the sprite coordinates in local, positional and world space.","line":506,"public":true,"protected":false,"private":false,"parameters":[{"name":"sprite","type":["Phaser.Sprite","Phaser.Image"],"help":"The sprite to display the coordinates for.","optional":false,"default":null},{"name":"x","type":["number"],"help":"X position of the debug info to be rendered.","optional":false,"default":null},{"name":"y","type":["number"],"help":"Y position of the debug info to be rendered.","optional":false,"default":null},{"name":"color","type":["string"],"help":"color of the debug info to be rendered. 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